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GLSL and Ray Tracing - take into account non-physical materials. Move Ray Tracing test cases to v3d/raytrace grid.
15 lines
179 B
Plaintext
15 lines
179 B
Plaintext
001 edge
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002 edge_face
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003 edge_solid
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004 face
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005 vertex
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006 vertex_edge
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007 vertex_face
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008 vertex_solid
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009 vertex_wire
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010 wire
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011 wire_solid
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012 voxel
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013 glsl
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014 raytrace
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