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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
occt/src/OSD/OSD_Thread.cxx
tiv 2b2be3fb82 0030550: Coding - Integer overflow in Standard_CString HashCodes
0030551: Foundation Classes - Integer overflow in NCollection_CellFilter HashCode

Signed integers are not used in hash code functions now to prevent undefined behavior on left shift operations with signed integers.
A possibility of negative values of hash codes is eliminated.
INT_MAX → IntegerLast() in hash code functions.
All found hash code functions behaves uniformly now: they return a value in the range [1, theUpperBound]. Relevant comments are added to such functions.
2019-04-16 20:38:23 +03:00

335 lines
8.0 KiB
C++

// Created on: 2006-04-12
// Created by: Andrey BETENEV
// Copyright (c) 2006-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <OSD_Thread.hxx>
//=============================================
// OSD_Thread::OSD_Thread
//=============================================
OSD_Thread::OSD_Thread ()
: myFunc(0), myThread(0), myThreadId(0), myPriority(0)
{}
//=============================================
// OSD_Thread::OSD_Thread
//=============================================
OSD_Thread::OSD_Thread (const OSD_ThreadFunction &func)
: myFunc(func), myThread(0), myThreadId(0), myPriority(0)
{}
//=============================================
// OSD_Thread::OSD_Thread
//=============================================
OSD_Thread::OSD_Thread (const OSD_Thread &other)
: myFunc(other.myFunc), myThread(0), myThreadId(0)
{
Assign ( other );
}
//=============================================
// OSD_Thread::Assign
//=============================================
void OSD_Thread::Assign (const OSD_Thread &other)
{
// copy function pointer
myFunc = other.myFunc;
myPriority = other.myPriority;
// detach current thread
Detach();
#ifdef _WIN32
// duplicate the source handle
if ( other.myThread ) {
HANDLE hProc = GetCurrentProcess(); // we are always within the same process
DuplicateHandle ( hProc, other.myThread, hProc, &myThread,
0, TRUE, DUPLICATE_SAME_ACCESS );
}
#else
// On Unix/Linux, just copy the thread id
myThread = other.myThread;
#endif
myThreadId = other.myThreadId;
}
//=============================================
// OSD_Thread::~OSD_Thread
//=============================================
OSD_Thread::~OSD_Thread()
{
Detach();
}
//=============================================
//function : SetPriority
//purpose : Set the thread priority relative to the caller's priority
//=============================================
void OSD_Thread::SetPriority (const Standard_Integer thePriority)
{
myPriority = thePriority;
#ifdef _WIN32
if (myThread)
SetThreadPriority (myThread, thePriority);
#endif
}
//=============================================
// OSD_Thread::SetFunction
//=============================================
void OSD_Thread::SetFunction (const OSD_ThreadFunction &func)
{
// close current handle if any
Detach();
myFunc = func;
}
//=============================================
// OSD_Thread::Run
//=============================================
#ifdef _WIN32
#include <malloc.h>
// On Windows the signature of the thread function differs from that on UNIX/Linux.
// As we use the same definition of the thread function on all platforms (POSIX-like),
// we need to introduce appropriate wrapper function on Windows.
struct WNTthread_data { void *data; OSD_ThreadFunction func; };
static DWORD WINAPI WNTthread_func (LPVOID data)
{
WNTthread_data *adata = (WNTthread_data*)data;
void* ret = adata->func ( adata->data );
free ( adata );
return PtrToLong (ret);
}
#endif
Standard_Boolean OSD_Thread::Run (const Standard_Address data,
#ifdef _WIN32
const Standard_Integer WNTStackSize
#else
const Standard_Integer
#endif
)
{
if ( ! myFunc ) return Standard_False;
// detach current thread, if open
Detach();
#ifdef _WIN32
// allocate intermediate data structure to pass both data parameter and address
// of the real thread function to Windows thread wrapper function
WNTthread_data *adata = (WNTthread_data*)malloc ( sizeof(WNTthread_data) );
if ( ! adata ) return Standard_False;
adata->data = data;
adata->func = myFunc;
// then try to create a new thread
DWORD aThreadId = DWORD();
myThread = CreateThread ( NULL, WNTStackSize, WNTthread_func,
adata, 0, &aThreadId );
myThreadId = aThreadId;
if ( myThread )
SetThreadPriority (myThread, myPriority);
else {
memset ( adata, 0, sizeof(WNTthread_data) );
free ( adata );
}
#else
if (pthread_create (&myThread, 0, myFunc, data) != 0)
{
myThread = 0;
}
else
{
myThreadId = (Standard_ThreadId)myThread;
}
#endif
return myThread != 0;
}
//=============================================
// OSD_Thread::Detach
//=============================================
void OSD_Thread::Detach ()
{
#ifdef _WIN32
// On Windows, close current handle
if ( myThread )
CloseHandle ( myThread );
#else
// On Unix/Linux, detach a thread
if ( myThread )
pthread_detach ( myThread );
#endif
myThread = 0;
myThreadId = 0;
}
//=============================================
// OSD_Thread::Wait
//=============================================
Standard_Boolean OSD_Thread::Wait (Standard_Address& theResult)
{
// check that thread handle is not null
theResult = 0;
if (!myThread)
{
return Standard_False;
}
#ifdef _WIN32
// On Windows, wait for the thread handle to be signaled
if (WaitForSingleObject (myThread, INFINITE) != WAIT_OBJECT_0)
{
return Standard_False;
}
// and convert result of the thread execution to Standard_Address
DWORD anExitCode;
if (GetExitCodeThread (myThread, &anExitCode))
{
theResult = ULongToPtr (anExitCode);
}
CloseHandle (myThread);
myThread = 0;
myThreadId = 0;
return Standard_True;
#else
// On Unix/Linux, join the thread
if (pthread_join (myThread, &theResult) != 0)
{
return Standard_False;
}
myThread = 0;
myThreadId = 0;
return Standard_True;
#endif
}
//=============================================
// OSD_Thread::Wait
//=============================================
Standard_Boolean OSD_Thread::Wait (const Standard_Integer theTimeMs,
Standard_Address& theResult)
{
// check that thread handle is not null
theResult = 0;
if (!myThread)
{
return Standard_False;
}
#ifdef _WIN32
// On Windows, wait for the thread handle to be signaled
DWORD ret = WaitForSingleObject (myThread, theTimeMs);
if (ret == WAIT_OBJECT_0)
{
DWORD anExitCode;
if (GetExitCodeThread (myThread, &anExitCode))
{
theResult = ULongToPtr (anExitCode);
}
CloseHandle (myThread);
myThread = 0;
myThreadId = 0;
return Standard_True;
}
else if (ret == WAIT_TIMEOUT)
{
return Standard_False;
}
return Standard_False;
#else
#if defined(__GLIBC__) && defined(__GLIBC_PREREQ)
#if __GLIBC_PREREQ(2,4)
#define HAS_TIMED_NP
#endif
#endif
#ifdef HAS_TIMED_NP
struct timespec aTimeout;
if (clock_gettime (CLOCK_REALTIME, &aTimeout) == -1)
{
return Standard_False;
}
time_t aSeconds = (theTimeMs / 1000);
long aMicroseconds = (theTimeMs - aSeconds * 1000) * 1000;
aTimeout.tv_sec += aSeconds;
aTimeout.tv_nsec += aMicroseconds * 1000;
if (pthread_timedjoin_np (myThread, &theResult, &aTimeout) != 0)
{
return Standard_False;
}
#else
// join the thread without timeout
(void )theTimeMs;
if (pthread_join (myThread, &theResult) != 0)
{
return Standard_False;
}
#endif
myThread = 0;
myThreadId = 0;
return Standard_True;
#endif
}
//=============================================
// OSD_Thread::GetId
//=============================================
Standard_ThreadId OSD_Thread::GetId () const
{
return myThreadId;
}
//=============================================
// OSD_Thread::Current
//=============================================
Standard_ThreadId OSD_Thread::Current ()
{
#ifdef _WIN32
return GetCurrentThreadId();
#else
return (Standard_ThreadId)pthread_self();
#endif
}