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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
occt/src/BOPTools/BOPTools_Parallel.hxx
tiv 2b2be3fb82 0030550: Coding - Integer overflow in Standard_CString HashCodes
0030551: Foundation Classes - Integer overflow in NCollection_CellFilter HashCode

Signed integers are not used in hash code functions now to prevent undefined behavior on left shift operations with signed integers.
A possibility of negative values of hash codes is eliminated.
INT_MAX → IntegerLast() in hash code functions.
All found hash code functions behaves uniformly now: they return a value in the range [1, theUpperBound]. Relevant comments are added to such functions.
2019-04-16 20:38:23 +03:00

200 lines
6.7 KiB
C++

// Created by: Peter KURNEV
// Copyright (c) 1999-2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BOPTools_Parallel_HeaderFile
#define _BOPTools_Parallel_HeaderFile
#include <Standard_Macro.hxx>
#include <Standard_NotImplemented.hxx>
#include <OSD_Parallel.hxx>
#include <OSD_ThreadPool.hxx>
#include <NCollection_DataMap.hxx>
#include <Standard_Mutex.hxx>
#include <OSD_Thread.hxx>
//! Implementation of Functors/Starters
class BOPTools_Parallel
{
template<class TypeSolverVector>
class Functor
{
public:
//! Constructor.
explicit Functor(TypeSolverVector& theSolverVec) : mySolvers (theSolverVec) {}
//! Defines functor interface.
void operator() (const Standard_Integer theIndex) const
{
typename TypeSolverVector::value_type& aSolver = mySolvers[theIndex];
aSolver.Perform();
}
private:
Functor(const Functor&);
Functor& operator= (const Functor&);
private:
TypeSolverVector& mySolvers;
};
//! Functor storing map of thread id -> algorithm context
template<class TypeSolverVector, class TypeContext>
class ContextFunctor
{
//! Auxiliary thread ID hasher.
struct Hasher
{
//! Computes a hash code for the given thread identifier, in the range [1, theUpperBound]
//! @param theThreadId the thread identifier which hash code is to be computed
//! @param theUpperBound the upper bound of the range a computing hash code must be within
//! @return a computed hash code, in the range [1, theUpperBound]
static Standard_Integer HashCode (const Standard_ThreadId theThreadId, const Standard_Integer theUpperBound)
{
return ::HashCode (theThreadId, theUpperBound);
}
static Standard_Boolean IsEqual(const Standard_ThreadId theKey1,
const Standard_ThreadId theKey2)
{
return theKey1 == theKey2;
}
};
public:
//! Constructor
explicit ContextFunctor (TypeSolverVector& theVector) : mySolverVector(theVector) {}
//! Binds main thread context
void SetContext (const opencascade::handle<TypeContext>& theContext)
{
myContextMap.Bind (OSD_Thread::Current(), theContext);
}
//! Returns current thread context
const opencascade::handle<TypeContext>& GetThreadContext() const
{
const Standard_ThreadId aThreadID = OSD_Thread::Current();
if (const opencascade::handle<TypeContext>* aContextPtr = myContextMap.Seek (aThreadID))
{
if (!aContextPtr->IsNull())
{
return *aContextPtr;
}
}
// Create new context
opencascade::handle<TypeContext> aContext = new TypeContext (NCollection_BaseAllocator::CommonBaseAllocator());
Standard_Mutex::Sentry aLocker (myMutex);
myContextMap.Bind (aThreadID, aContext);
return myContextMap (aThreadID);
}
//! Defines functor interface
void operator()( const Standard_Integer theIndex ) const
{
const opencascade::handle<TypeContext>& aContext = GetThreadContext();
typename TypeSolverVector::value_type& aSolver = mySolverVector[theIndex];
aSolver.SetContext(aContext);
aSolver.Perform();
}
private:
ContextFunctor(const ContextFunctor&);
ContextFunctor& operator= (const ContextFunctor&);
private:
TypeSolverVector& mySolverVector;
mutable NCollection_DataMap<Standard_ThreadId, opencascade::handle<TypeContext>, Hasher> myContextMap;
mutable Standard_Mutex myMutex;
};
//! Functor storing array of algorithm contexts per thread in pool
template<class TypeSolverVector, class TypeContext>
class ContextFunctor2
{
public:
//! Constructor
explicit ContextFunctor2 (TypeSolverVector& theVector, const OSD_ThreadPool::Launcher& thePoolLauncher)
: mySolverVector(theVector),
myContextArray (thePoolLauncher.LowerThreadIndex(), thePoolLauncher.UpperThreadIndex()) {}
//! Binds main thread context
void SetContext (const opencascade::handle<TypeContext>& theContext)
{
myContextArray.ChangeLast() = theContext; // OSD_ThreadPool::Launcher::UpperThreadIndex() is reserved for a main thread
}
//! Defines functor interface with serialized thread index.
void operator() (int theThreadIndex,
int theIndex) const
{
opencascade::handle<TypeContext>& aContext = myContextArray.ChangeValue (theThreadIndex);
if (aContext.IsNull())
{
aContext = new TypeContext (NCollection_BaseAllocator::CommonBaseAllocator());
}
typename TypeSolverVector::value_type& aSolver = mySolverVector[theIndex];
aSolver.SetContext (aContext);
aSolver.Perform();
}
private:
ContextFunctor2(const ContextFunctor2&);
ContextFunctor2& operator= (const ContextFunctor2&);
private:
TypeSolverVector& mySolverVector;
mutable NCollection_Array1< opencascade::handle<TypeContext> > myContextArray;
};
public:
//! Pure version
template<class TypeSolverVector>
static void Perform (Standard_Boolean theIsRunParallel,
TypeSolverVector& theSolverVector)
{
Functor<TypeSolverVector> aFunctor (theSolverVector);
OSD_Parallel::For (0, theSolverVector.Length(), aFunctor, !theIsRunParallel);
}
//! Context dependent version
template<class TypeSolverVector, class TypeContext>
static void Perform (Standard_Boolean theIsRunParallel,
TypeSolverVector& theSolverVector,
opencascade::handle<TypeContext>& theContext)
{
if (OSD_Parallel::ToUseOcctThreads())
{
const Handle(OSD_ThreadPool)& aThreadPool = OSD_ThreadPool::DefaultPool();
OSD_ThreadPool::Launcher aPoolLauncher (*aThreadPool, theIsRunParallel ? theSolverVector.Length() : 0);
ContextFunctor2<TypeSolverVector, TypeContext> aFunctor (theSolverVector, aPoolLauncher);
aFunctor.SetContext (theContext);
aPoolLauncher.Perform (0, theSolverVector.Length(), aFunctor);
}
else
{
ContextFunctor<TypeSolverVector, TypeContext> aFunctor (theSolverVector);
aFunctor.SetContext (theContext);
OSD_Parallel::For (0, theSolverVector.Length(), aFunctor, !theIsRunParallel);
}
}
};
#endif