mirror of
https://git.dev.opencascade.org/repos/occt.git
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myIsUpdated flag and Invalidate() method removed from OpenGl_Workspace class. View redrawing is made unconditional. V3d_View::Update() becomes deprecated and should be replaced with V3d_View::Redraw(). V3d_Viewer::Update() becomes deprecated and equivalent to Redraw()
534 lines
17 KiB
C++
Executable File
534 lines
17 KiB
C++
Executable File
// Created on: 2011-10-20
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// Created by: Sergey ZERCHANINOV
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// Copyright (c) 2011-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <OpenGl_GraphicDriver.hxx>
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#include <OpenGl_FrameBuffer.hxx>
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#include <OpenGl_Structure.hxx>
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#include <OpenGl_CView.hxx>
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#include <OpenGl_Display.hxx>
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/*----------------------------------------------------------------------*/
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void OpenGl_GraphicDriver::ActivateView (const Graphic3d_CView& ACView)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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aCView->WS->SetActiveView(aCView->View);
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}
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void OpenGl_GraphicDriver::AntiAliasing (const Graphic3d_CView& ACView, const Standard_Boolean AFlag)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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aCView->View->SetAntiAliasing(AFlag);
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}
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void OpenGl_GraphicDriver::Background (const Graphic3d_CView& ACView)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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{
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aCView->WS->SetBackgroundColor(ACView.DefWindow.Background.r,ACView.DefWindow.Background.g,ACView.DefWindow.Background.b);
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}
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}
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void OpenGl_GraphicDriver::GradientBackground (const Graphic3d_CView& ACView,
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const Quantity_Color& AColor1,
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const Quantity_Color& AColor2,
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const Aspect_GradientFillMethod AType)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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{
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aCView->View->SetBackgroundGradient(AColor1,AColor2,AType);
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}
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}
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void OpenGl_GraphicDriver::Blink (const Graphic3d_CStructure &, const Standard_Boolean)
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{
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// Do nothing
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}
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void OpenGl_GraphicDriver::BoundaryBox (const Graphic3d_CStructure& ACStructure, const Standard_Boolean Create)
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{
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OpenGl_Structure *astructure = (OpenGl_Structure *)ACStructure.ptrStructure;
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if (!astructure)
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return;
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if ( Create )
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astructure->SetHighlightBox(ACStructure.BoundBox);
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else
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astructure->ClearHighlightBox();
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}
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void OpenGl_GraphicDriver::HighlightColor (const Graphic3d_CStructure& ACStructure, const Standard_ShortReal R, const Standard_ShortReal G, const Standard_ShortReal B, const Standard_Boolean Create)
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{
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OpenGl_Structure *astructure = (OpenGl_Structure *)ACStructure.ptrStructure;
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if (!astructure)
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return;
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if ( Create )
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astructure->SetHighlightColor(R,G,B);
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else
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astructure->ClearHighlightColor();
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}
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void OpenGl_GraphicDriver::NameSetStructure (const Graphic3d_CStructure& ACStructure)
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{
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OpenGl_Structure *astructure = (OpenGl_Structure *)ACStructure.ptrStructure;
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if (astructure)
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{
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Standard_Integer aStatus = 0;
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if (ACStructure.highlight) aStatus |= OPENGL_NS_HIGHLIGHT;
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if (!ACStructure.visible) aStatus |= OPENGL_NS_HIDE;
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astructure->SetNamedStatus( aStatus );
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}
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}
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void OpenGl_GraphicDriver::ClipLimit (const Graphic3d_CView& ACView, const Standard_Boolean AWait)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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{
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aCView->View->SetClipLimit(ACView);
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if (!AWait)
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{
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aCView->WS->Resize(ACView.DefWindow);
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}
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}
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}
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void OpenGl_GraphicDriver::DeactivateView (const Graphic3d_CView& ACView)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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{
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const Handle(OpenGl_View) aDummyView;
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aCView->WS->SetActiveView(aDummyView);
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}
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}
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void OpenGl_GraphicDriver::DepthCueing (const Graphic3d_CView& ACView, const Standard_Boolean AFlag)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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aCView->View->SetFog(ACView, AFlag);
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}
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Standard_Boolean OpenGl_GraphicDriver::ProjectRaster (const Graphic3d_CView& ACView, const Standard_ShortReal AX, const Standard_ShortReal AY, const Standard_ShortReal AZ, Standard_Integer& AU, Standard_Integer& AV)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (!aCView)
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return Standard_False;
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Standard_Integer aWidth = aCView->WS->Width();
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Standard_Integer aHeight = aCView->WS->Height();
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Standard_ShortReal xr, yr;
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if (aCView->View->ProjectObjectToRaster(aWidth, aHeight, AX, AY, AZ, xr, yr))
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{
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AU = (Standard_Integer) xr;
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AV = aHeight - (Standard_Integer) yr;
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return Standard_True;
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}
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return Standard_False;
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}
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Standard_Boolean OpenGl_GraphicDriver::UnProjectRaster (const Graphic3d_CView& ACView, const Standard_Integer Axm, const Standard_Integer Aym, const Standard_Integer AXM, const Standard_Integer AYM, const Standard_Integer AU, const Standard_Integer AV, Standard_ShortReal& Ax, Standard_ShortReal& Ay, Standard_ShortReal& Az)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (!aCView)
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return Standard_False;
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const Standard_Integer aWidth = aCView->WS->Width();
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const Standard_Integer aHeight = aCView->WS->Height();
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/*
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Patched by P.Dolbey: the window pixel height decreased by one
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in order for yr to remain within valid coordinate range [0; Ym -1]
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where Ym means window pixel height.
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*/
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return aCView->View->ProjectRasterToObject( aWidth, aHeight, AU, (AYM-1)-Aym-AV, Ax, Ay, Az );
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}
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Standard_Boolean OpenGl_GraphicDriver::UnProjectRasterWithRay (const Graphic3d_CView& ACView, const Standard_Integer Axm, const Standard_Integer Aym, const Standard_Integer AXM, const Standard_Integer AYM, const Standard_Integer AU, const Standard_Integer AV, Standard_ShortReal& Ax, Standard_ShortReal& Ay, Standard_ShortReal& Az, Standard_ShortReal& Dx, Standard_ShortReal& Dy, Standard_ShortReal& Dz)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (!aCView)
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return Standard_False;
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const Standard_Integer aWidth = aCView->WS->Width();
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const Standard_Integer aHeight = aCView->WS->Height();
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return aCView->View->ProjectRasterToObjectWithRay( aWidth, aHeight, AU, AYM-Aym-AV, Ax, Ay, Az, Dx, Dy, Dz );
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}
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void OpenGl_GraphicDriver::RatioWindow (const Graphic3d_CView& theCView)
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{
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const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
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if (aCView != NULL)
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aCView->WS->Resize (theCView.DefWindow);
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}
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void OpenGl_GraphicDriver::Redraw (const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer, const Standard_Integer x, const Standard_Integer y, const Standard_Integer width, const Standard_Integer height)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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{
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/*if( width <= 0 || height <= 0 )
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aCView->WS->Redraw(ACView, ACUnderLayer, ACOverLayer);
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else
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aCView->WS->RedrawArea(ACView, ACUnderLayer, ACOverLayer, x, y, width, height);*/
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// Always do full redraw
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aCView->WS->Redraw(ACView, ACUnderLayer, ACOverLayer);
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}
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}
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Graphic3d_PtrFrameBuffer OpenGl_GraphicDriver::FBOCreate (const Graphic3d_CView& ACView, const Standard_Integer theWidth, const Standard_Integer theHeight)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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return aCView->WS->FBOCreate(theWidth, theHeight);
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return (Graphic3d_PtrFrameBuffer)NULL;
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}
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Graphic3d_PtrFrameBuffer OpenGl_Workspace::FBOCreate (const Standard_Integer theWidth, const Standard_Integer theHeight)
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{
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// activate OpenGL context
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if (!Activate())
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return NULL;
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// create the FBO
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OpenGl_FrameBuffer* aFrameBuffer = new OpenGl_FrameBuffer();
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if (!aFrameBuffer->Init (GetGlContext(), theWidth, theHeight))
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{
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delete aFrameBuffer;
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return NULL;
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}
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return (Graphic3d_PtrFrameBuffer )aFrameBuffer;
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}
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void OpenGl_GraphicDriver::FBORelease (const Graphic3d_CView& ACView, Graphic3d_PtrFrameBuffer& theFBOPtr)
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{
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if (theFBOPtr == NULL)
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return;
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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{
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aCView->WS->FBORelease(theFBOPtr);
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theFBOPtr = NULL;
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}
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}
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void OpenGl_Workspace::FBORelease (Graphic3d_PtrFrameBuffer theFBOPtr)
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{
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// activate OpenGL context
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if (!Activate())
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return;
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// release the object
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OpenGl_FrameBuffer* aFrameBuffer = (OpenGl_FrameBuffer*)theFBOPtr;
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aFrameBuffer->Release (GetGlContext());
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delete aFrameBuffer;
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}
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void OpenGl_GraphicDriver::FBOGetDimensions (const Graphic3d_CView& ,
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const Graphic3d_PtrFrameBuffer theFBOPtr,
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Standard_Integer& theWidth, Standard_Integer& theHeight,
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Standard_Integer& theWidthMax, Standard_Integer& theHeightMax)
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{
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if (theFBOPtr == NULL)
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{
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return;
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}
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const OpenGl_FrameBuffer* aFrameBuffer = (const OpenGl_FrameBuffer* )theFBOPtr;
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theWidth = aFrameBuffer->GetVPSizeX(); // current viewport size
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theHeight = aFrameBuffer->GetVPSizeY();
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theWidthMax = aFrameBuffer->GetSizeX(); // texture size
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theHeightMax = aFrameBuffer->GetSizeY();
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}
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void OpenGl_GraphicDriver::FBOChangeViewport (const Graphic3d_CView& ,
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Graphic3d_PtrFrameBuffer& theFBOPtr,
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const Standard_Integer theWidth, const Standard_Integer theHeight)
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{
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if (theFBOPtr == NULL)
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{
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return;
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}
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OpenGl_FrameBuffer* aFrameBuffer = (OpenGl_FrameBuffer* )theFBOPtr;
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aFrameBuffer->ChangeViewport (theWidth, theHeight);
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}
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// OpenGL 1.2 stuff
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#ifndef GL_BGR
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#define GL_BGR 0x80E0
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#endif
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#ifndef GL_BGRA
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#define GL_BGRA 0x80E1
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#endif
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static inline GLenum TFormatToGLEnum (const TRawBufferDataFormat theTFormat)
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{
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switch (theTFormat)
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{
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case TRGB: return GL_RGB;
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case TBGR: return GL_BGR;
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case TRGBA: return GL_RGBA;
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case TBGRA: return GL_BGRA;
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case TDepthComponent: return GL_DEPTH_COMPONENT;
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case TRed: return GL_RED;
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case TGreen: return GL_GREEN;
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case TBlue: return GL_BLUE;
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case TAlpha: return GL_ALPHA;
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default: return 0;
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}
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}
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static inline GLenum TTypeToGLEnum (const TRawBufferDataType theTType)
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{
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switch (theTType)
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{
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case TUByte: return GL_UNSIGNED_BYTE;
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case TFloat: return GL_FLOAT;
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default: return 0;
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}
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}
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Standard_Boolean OpenGl_GraphicDriver::BufferDump (const Graphic3d_CView& ACView, Image_CRawBufferData& theBuffer)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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return aCView->WS->BufferDump((OpenGl_FrameBuffer *)ACView.ptrFBO,theBuffer);
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return Standard_False;
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}
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Standard_Boolean OpenGl_Workspace::BufferDump (OpenGl_FrameBuffer *theFBOPtr, Image_CRawBufferData& theBuffer)
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{
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GLenum aFormat = TFormatToGLEnum (theBuffer.format);
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GLenum aType = TTypeToGLEnum (theBuffer.type);
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// safe checks
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if (aFormat == 0 || aType == 0 ||
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theBuffer.widthPx == 0 || theBuffer.heightPx == 0 ||
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theBuffer.dataPtr == NULL)
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{
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return Standard_False;
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}
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// activate OpenGL context
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if (!Activate())
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return Standard_False;
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// bind FBO if used
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OpenGl_FrameBuffer* aFrameBuffer = theFBOPtr;
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GLint aReadBufferPrev = GL_BACK;
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if (aFrameBuffer != NULL && aFrameBuffer->IsValid())
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{
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aFrameBuffer->BindBuffer (GetGlContext());
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}
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else
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{
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glGetIntegerv (GL_READ_BUFFER, &aReadBufferPrev);
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GLint aDrawBufferPrev = GL_BACK;
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glGetIntegerv (GL_DRAW_BUFFER, &aDrawBufferPrev);
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glReadBuffer (aDrawBufferPrev);
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}
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GLint anAlignBack = 1;
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glGetIntegerv (GL_PACK_ALIGNMENT, &anAlignBack);
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if (theBuffer.rowAligmentBytes == 0)
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{
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theBuffer.rowAligmentBytes = 1;
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}
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glPixelStorei (GL_PACK_ALIGNMENT, theBuffer.rowAligmentBytes);
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// read pixels
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glReadPixels (0, 0, theBuffer.widthPx, theBuffer.heightPx, aFormat, aType, (GLvoid* )theBuffer.dataPtr);
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glPixelStorei (GL_PACK_ALIGNMENT, anAlignBack);
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if (aFrameBuffer != NULL && aFrameBuffer->IsValid())
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{
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aFrameBuffer->UnbindBuffer (GetGlContext());
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}
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else
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{
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glReadBuffer (aReadBufferPrev);
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}
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return Standard_True;
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}
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void OpenGl_GraphicDriver::RemoveView (const Graphic3d_CView& ACView)
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{
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if (GetMapOfViews().IsBound (ACView.ViewId))
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GetMapOfViews().UnBind (ACView.ViewId);
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if (GetMapOfWorkspaces().IsBound (ACView.WsId))
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GetMapOfWorkspaces().UnBind (ACView.WsId);
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OpenGl_CView *aCView = (OpenGl_CView *)ACView.ptrView;
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delete aCView;
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((Graphic3d_CView *)&ACView)->ptrView = NULL;
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}
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void OpenGl_GraphicDriver::SetLight (const Graphic3d_CView& ACView)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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aCView->View->SetLights(ACView.Context);
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}
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void OpenGl_GraphicDriver::SetPlane (const Graphic3d_CView& ACView)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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aCView->View->SetClippingPlanes(ACView.Context);
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}
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void OpenGl_GraphicDriver::SetVisualisation (const Graphic3d_CView& ACView)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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{
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aCView->View->SetVisualisation(ACView.Context);
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aCView->WS->UseZBuffer() = ( ACView.Context.Visualization == 0? (ACView.Context.ZBufferActivity == 1) : (ACView.Context.ZBufferActivity != 0) );
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}
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}
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void OpenGl_GraphicDriver::TransformStructure (const Graphic3d_CStructure& ACStructure)
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{
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OpenGl_Structure *astructure = (OpenGl_Structure *)ACStructure.ptrStructure;
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if (astructure)
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astructure->SetTransformation(&(ACStructure.Transformation[0][0]));
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}
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void OpenGl_GraphicDriver::DegenerateStructure (const Graphic3d_CStructure& ACStructure)
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{
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OpenGl_Structure *astructure = (OpenGl_Structure *)ACStructure.ptrStructure;
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if (astructure)
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astructure->SetDegenerateModel( ACStructure.ContextFillArea.DegenerationMode, ACStructure.ContextFillArea.SkipRatio );
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}
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void OpenGl_GraphicDriver::Transparency (const Graphic3d_CView& ACView, const Standard_Boolean AFlag)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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aCView->WS->UseTransparency(AFlag);
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}
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void OpenGl_GraphicDriver::Update (const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer)
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{
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const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
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if (aCView)
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aCView->WS->Update(ACView,ACUnderLayer,ACOverLayer);
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}
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Standard_Boolean OpenGl_GraphicDriver::View (Graphic3d_CView& ACView)
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{
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if (openglDisplay.IsNull())
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return Standard_False;
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if (GetMapOfViews().IsBound (ACView.ViewId))
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GetMapOfViews().UnBind (ACView.ViewId);
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if (GetMapOfWorkspaces().IsBound (ACView.WsId))
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GetMapOfWorkspaces().UnBind (ACView.WsId);
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Handle(OpenGl_Workspace) aWS = Handle(OpenGl_Workspace)::DownCast(openglDisplay->GetWindow( ACView.DefWindow.XWindow ));
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if ( aWS.IsNull() )
|
|
{
|
|
aWS = new OpenGl_Workspace( openglDisplay, ACView.DefWindow, ACView.GContext );
|
|
openglDisplay->SetWindow( ACView.DefWindow.XWindow, aWS );
|
|
}
|
|
|
|
GetMapOfWorkspaces().Bind (ACView.WsId, aWS);
|
|
|
|
Handle(OpenGl_View) aView = new OpenGl_View( ACView.Context );
|
|
GetMapOfViews().Bind (ACView.ViewId, aView);
|
|
|
|
OpenGl_CView *aCView = new OpenGl_CView;
|
|
aCView->View = aView;
|
|
aCView->WS = aWS;
|
|
ACView.ptrView = aCView;
|
|
|
|
return Standard_True;
|
|
}
|
|
|
|
void OpenGl_GraphicDriver::ViewMapping (const Graphic3d_CView& ACView, const Standard_Boolean AWait)
|
|
{
|
|
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
|
|
if (aCView)
|
|
{
|
|
aCView->View->SetMapping(ACView);
|
|
if (!AWait)
|
|
{
|
|
aCView->WS->Resize(ACView.DefWindow);
|
|
}
|
|
}
|
|
}
|
|
|
|
void OpenGl_GraphicDriver::ViewOrientation (const Graphic3d_CView& ACView, const Standard_Boolean AWait)
|
|
{
|
|
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
|
|
if (aCView)
|
|
{
|
|
aCView->View->SetOrientation(ACView);
|
|
if (!AWait)
|
|
{
|
|
aCView->WS->Resize(ACView.DefWindow);
|
|
}
|
|
}
|
|
}
|
|
|
|
void OpenGl_GraphicDriver::SetBackFacingModel (const Graphic3d_CView& ACView)
|
|
{
|
|
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
|
|
if (aCView)
|
|
aCView->View->SetBackfacing(ACView.Backfacing);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : AddZLayer
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
void OpenGl_GraphicDriver::AddZLayer (const Graphic3d_CView& theCView,
|
|
const Standard_Integer theLayerId)
|
|
{
|
|
const OpenGl_CView *aCView = (const OpenGl_CView *)theCView.ptrView;
|
|
if (aCView)
|
|
aCView->View->AddZLayer (theLayerId);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : RemoveZLayer
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
void OpenGl_GraphicDriver::RemoveZLayer (const Graphic3d_CView& theCView,
|
|
const Standard_Integer theLayerId)
|
|
{
|
|
const OpenGl_CView* aCView = (const OpenGl_CView *)theCView.ptrView;
|
|
if (aCView)
|
|
aCView->View->RemoveZLayer (theLayerId);
|
|
}
|