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occt/src/OpenGl/OpenGl_GraphicDriver_7.cxx
san 298f9ad709 0023044: Regression: 3D views are not invalidated by some modifications of OpenGl_Structure
myIsUpdated flag and Invalidate() method removed from OpenGl_Workspace class.
View redrawing is made unconditional.
V3d_View::Update() becomes deprecated and should be replaced with V3d_View::Redraw().
V3d_Viewer::Update() becomes deprecated and equivalent to Redraw()
2012-03-30 17:29:19 +04:00

534 lines
17 KiB
C++
Executable File

// Created on: 2011-10-20
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <OpenGl_GraphicDriver.hxx>
#include <OpenGl_FrameBuffer.hxx>
#include <OpenGl_Structure.hxx>
#include <OpenGl_CView.hxx>
#include <OpenGl_Display.hxx>
/*----------------------------------------------------------------------*/
void OpenGl_GraphicDriver::ActivateView (const Graphic3d_CView& ACView)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
aCView->WS->SetActiveView(aCView->View);
}
void OpenGl_GraphicDriver::AntiAliasing (const Graphic3d_CView& ACView, const Standard_Boolean AFlag)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
aCView->View->SetAntiAliasing(AFlag);
}
void OpenGl_GraphicDriver::Background (const Graphic3d_CView& ACView)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
{
aCView->WS->SetBackgroundColor(ACView.DefWindow.Background.r,ACView.DefWindow.Background.g,ACView.DefWindow.Background.b);
}
}
void OpenGl_GraphicDriver::GradientBackground (const Graphic3d_CView& ACView,
const Quantity_Color& AColor1,
const Quantity_Color& AColor2,
const Aspect_GradientFillMethod AType)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
{
aCView->View->SetBackgroundGradient(AColor1,AColor2,AType);
}
}
void OpenGl_GraphicDriver::Blink (const Graphic3d_CStructure &, const Standard_Boolean)
{
// Do nothing
}
void OpenGl_GraphicDriver::BoundaryBox (const Graphic3d_CStructure& ACStructure, const Standard_Boolean Create)
{
OpenGl_Structure *astructure = (OpenGl_Structure *)ACStructure.ptrStructure;
if (!astructure)
return;
if ( Create )
astructure->SetHighlightBox(ACStructure.BoundBox);
else
astructure->ClearHighlightBox();
}
void OpenGl_GraphicDriver::HighlightColor (const Graphic3d_CStructure& ACStructure, const Standard_ShortReal R, const Standard_ShortReal G, const Standard_ShortReal B, const Standard_Boolean Create)
{
OpenGl_Structure *astructure = (OpenGl_Structure *)ACStructure.ptrStructure;
if (!astructure)
return;
if ( Create )
astructure->SetHighlightColor(R,G,B);
else
astructure->ClearHighlightColor();
}
void OpenGl_GraphicDriver::NameSetStructure (const Graphic3d_CStructure& ACStructure)
{
OpenGl_Structure *astructure = (OpenGl_Structure *)ACStructure.ptrStructure;
if (astructure)
{
Standard_Integer aStatus = 0;
if (ACStructure.highlight) aStatus |= OPENGL_NS_HIGHLIGHT;
if (!ACStructure.visible) aStatus |= OPENGL_NS_HIDE;
astructure->SetNamedStatus( aStatus );
}
}
void OpenGl_GraphicDriver::ClipLimit (const Graphic3d_CView& ACView, const Standard_Boolean AWait)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
{
aCView->View->SetClipLimit(ACView);
if (!AWait)
{
aCView->WS->Resize(ACView.DefWindow);
}
}
}
void OpenGl_GraphicDriver::DeactivateView (const Graphic3d_CView& ACView)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
{
const Handle(OpenGl_View) aDummyView;
aCView->WS->SetActiveView(aDummyView);
}
}
void OpenGl_GraphicDriver::DepthCueing (const Graphic3d_CView& ACView, const Standard_Boolean AFlag)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
aCView->View->SetFog(ACView, AFlag);
}
Standard_Boolean OpenGl_GraphicDriver::ProjectRaster (const Graphic3d_CView& ACView, const Standard_ShortReal AX, const Standard_ShortReal AY, const Standard_ShortReal AZ, Standard_Integer& AU, Standard_Integer& AV)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (!aCView)
return Standard_False;
Standard_Integer aWidth = aCView->WS->Width();
Standard_Integer aHeight = aCView->WS->Height();
Standard_ShortReal xr, yr;
if (aCView->View->ProjectObjectToRaster(aWidth, aHeight, AX, AY, AZ, xr, yr))
{
AU = (Standard_Integer) xr;
AV = aHeight - (Standard_Integer) yr;
return Standard_True;
}
return Standard_False;
}
Standard_Boolean OpenGl_GraphicDriver::UnProjectRaster (const Graphic3d_CView& ACView, const Standard_Integer Axm, const Standard_Integer Aym, const Standard_Integer AXM, const Standard_Integer AYM, const Standard_Integer AU, const Standard_Integer AV, Standard_ShortReal& Ax, Standard_ShortReal& Ay, Standard_ShortReal& Az)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (!aCView)
return Standard_False;
const Standard_Integer aWidth = aCView->WS->Width();
const Standard_Integer aHeight = aCView->WS->Height();
/*
Patched by P.Dolbey: the window pixel height decreased by one
in order for yr to remain within valid coordinate range [0; Ym -1]
where Ym means window pixel height.
*/
return aCView->View->ProjectRasterToObject( aWidth, aHeight, AU, (AYM-1)-Aym-AV, Ax, Ay, Az );
}
Standard_Boolean OpenGl_GraphicDriver::UnProjectRasterWithRay (const Graphic3d_CView& ACView, const Standard_Integer Axm, const Standard_Integer Aym, const Standard_Integer AXM, const Standard_Integer AYM, const Standard_Integer AU, const Standard_Integer AV, Standard_ShortReal& Ax, Standard_ShortReal& Ay, Standard_ShortReal& Az, Standard_ShortReal& Dx, Standard_ShortReal& Dy, Standard_ShortReal& Dz)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (!aCView)
return Standard_False;
const Standard_Integer aWidth = aCView->WS->Width();
const Standard_Integer aHeight = aCView->WS->Height();
return aCView->View->ProjectRasterToObjectWithRay( aWidth, aHeight, AU, AYM-Aym-AV, Ax, Ay, Az, Dx, Dy, Dz );
}
void OpenGl_GraphicDriver::RatioWindow (const Graphic3d_CView& theCView)
{
const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
if (aCView != NULL)
aCView->WS->Resize (theCView.DefWindow);
}
void OpenGl_GraphicDriver::Redraw (const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer, const Standard_Integer x, const Standard_Integer y, const Standard_Integer width, const Standard_Integer height)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
{
/*if( width <= 0 || height <= 0 )
aCView->WS->Redraw(ACView, ACUnderLayer, ACOverLayer);
else
aCView->WS->RedrawArea(ACView, ACUnderLayer, ACOverLayer, x, y, width, height);*/
// Always do full redraw
aCView->WS->Redraw(ACView, ACUnderLayer, ACOverLayer);
}
}
Graphic3d_PtrFrameBuffer OpenGl_GraphicDriver::FBOCreate (const Graphic3d_CView& ACView, const Standard_Integer theWidth, const Standard_Integer theHeight)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
return aCView->WS->FBOCreate(theWidth, theHeight);
return (Graphic3d_PtrFrameBuffer)NULL;
}
Graphic3d_PtrFrameBuffer OpenGl_Workspace::FBOCreate (const Standard_Integer theWidth, const Standard_Integer theHeight)
{
// activate OpenGL context
if (!Activate())
return NULL;
// create the FBO
OpenGl_FrameBuffer* aFrameBuffer = new OpenGl_FrameBuffer();
if (!aFrameBuffer->Init (GetGlContext(), theWidth, theHeight))
{
delete aFrameBuffer;
return NULL;
}
return (Graphic3d_PtrFrameBuffer )aFrameBuffer;
}
void OpenGl_GraphicDriver::FBORelease (const Graphic3d_CView& ACView, Graphic3d_PtrFrameBuffer& theFBOPtr)
{
if (theFBOPtr == NULL)
return;
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
{
aCView->WS->FBORelease(theFBOPtr);
theFBOPtr = NULL;
}
}
void OpenGl_Workspace::FBORelease (Graphic3d_PtrFrameBuffer theFBOPtr)
{
// activate OpenGL context
if (!Activate())
return;
// release the object
OpenGl_FrameBuffer* aFrameBuffer = (OpenGl_FrameBuffer*)theFBOPtr;
aFrameBuffer->Release (GetGlContext());
delete aFrameBuffer;
}
void OpenGl_GraphicDriver::FBOGetDimensions (const Graphic3d_CView& ,
const Graphic3d_PtrFrameBuffer theFBOPtr,
Standard_Integer& theWidth, Standard_Integer& theHeight,
Standard_Integer& theWidthMax, Standard_Integer& theHeightMax)
{
if (theFBOPtr == NULL)
{
return;
}
const OpenGl_FrameBuffer* aFrameBuffer = (const OpenGl_FrameBuffer* )theFBOPtr;
theWidth = aFrameBuffer->GetVPSizeX(); // current viewport size
theHeight = aFrameBuffer->GetVPSizeY();
theWidthMax = aFrameBuffer->GetSizeX(); // texture size
theHeightMax = aFrameBuffer->GetSizeY();
}
void OpenGl_GraphicDriver::FBOChangeViewport (const Graphic3d_CView& ,
Graphic3d_PtrFrameBuffer& theFBOPtr,
const Standard_Integer theWidth, const Standard_Integer theHeight)
{
if (theFBOPtr == NULL)
{
return;
}
OpenGl_FrameBuffer* aFrameBuffer = (OpenGl_FrameBuffer* )theFBOPtr;
aFrameBuffer->ChangeViewport (theWidth, theHeight);
}
// OpenGL 1.2 stuff
#ifndef GL_BGR
#define GL_BGR 0x80E0
#endif
#ifndef GL_BGRA
#define GL_BGRA 0x80E1
#endif
static inline GLenum TFormatToGLEnum (const TRawBufferDataFormat theTFormat)
{
switch (theTFormat)
{
case TRGB: return GL_RGB;
case TBGR: return GL_BGR;
case TRGBA: return GL_RGBA;
case TBGRA: return GL_BGRA;
case TDepthComponent: return GL_DEPTH_COMPONENT;
case TRed: return GL_RED;
case TGreen: return GL_GREEN;
case TBlue: return GL_BLUE;
case TAlpha: return GL_ALPHA;
default: return 0;
}
}
static inline GLenum TTypeToGLEnum (const TRawBufferDataType theTType)
{
switch (theTType)
{
case TUByte: return GL_UNSIGNED_BYTE;
case TFloat: return GL_FLOAT;
default: return 0;
}
}
Standard_Boolean OpenGl_GraphicDriver::BufferDump (const Graphic3d_CView& ACView, Image_CRawBufferData& theBuffer)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
return aCView->WS->BufferDump((OpenGl_FrameBuffer *)ACView.ptrFBO,theBuffer);
return Standard_False;
}
Standard_Boolean OpenGl_Workspace::BufferDump (OpenGl_FrameBuffer *theFBOPtr, Image_CRawBufferData& theBuffer)
{
GLenum aFormat = TFormatToGLEnum (theBuffer.format);
GLenum aType = TTypeToGLEnum (theBuffer.type);
// safe checks
if (aFormat == 0 || aType == 0 ||
theBuffer.widthPx == 0 || theBuffer.heightPx == 0 ||
theBuffer.dataPtr == NULL)
{
return Standard_False;
}
// activate OpenGL context
if (!Activate())
return Standard_False;
// bind FBO if used
OpenGl_FrameBuffer* aFrameBuffer = theFBOPtr;
GLint aReadBufferPrev = GL_BACK;
if (aFrameBuffer != NULL && aFrameBuffer->IsValid())
{
aFrameBuffer->BindBuffer (GetGlContext());
}
else
{
glGetIntegerv (GL_READ_BUFFER, &aReadBufferPrev);
GLint aDrawBufferPrev = GL_BACK;
glGetIntegerv (GL_DRAW_BUFFER, &aDrawBufferPrev);
glReadBuffer (aDrawBufferPrev);
}
GLint anAlignBack = 1;
glGetIntegerv (GL_PACK_ALIGNMENT, &anAlignBack);
if (theBuffer.rowAligmentBytes == 0)
{
theBuffer.rowAligmentBytes = 1;
}
glPixelStorei (GL_PACK_ALIGNMENT, theBuffer.rowAligmentBytes);
// read pixels
glReadPixels (0, 0, theBuffer.widthPx, theBuffer.heightPx, aFormat, aType, (GLvoid* )theBuffer.dataPtr);
glPixelStorei (GL_PACK_ALIGNMENT, anAlignBack);
if (aFrameBuffer != NULL && aFrameBuffer->IsValid())
{
aFrameBuffer->UnbindBuffer (GetGlContext());
}
else
{
glReadBuffer (aReadBufferPrev);
}
return Standard_True;
}
void OpenGl_GraphicDriver::RemoveView (const Graphic3d_CView& ACView)
{
if (GetMapOfViews().IsBound (ACView.ViewId))
GetMapOfViews().UnBind (ACView.ViewId);
if (GetMapOfWorkspaces().IsBound (ACView.WsId))
GetMapOfWorkspaces().UnBind (ACView.WsId);
OpenGl_CView *aCView = (OpenGl_CView *)ACView.ptrView;
delete aCView;
((Graphic3d_CView *)&ACView)->ptrView = NULL;
}
void OpenGl_GraphicDriver::SetLight (const Graphic3d_CView& ACView)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
aCView->View->SetLights(ACView.Context);
}
void OpenGl_GraphicDriver::SetPlane (const Graphic3d_CView& ACView)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
aCView->View->SetClippingPlanes(ACView.Context);
}
void OpenGl_GraphicDriver::SetVisualisation (const Graphic3d_CView& ACView)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
{
aCView->View->SetVisualisation(ACView.Context);
aCView->WS->UseZBuffer() = ( ACView.Context.Visualization == 0? (ACView.Context.ZBufferActivity == 1) : (ACView.Context.ZBufferActivity != 0) );
}
}
void OpenGl_GraphicDriver::TransformStructure (const Graphic3d_CStructure& ACStructure)
{
OpenGl_Structure *astructure = (OpenGl_Structure *)ACStructure.ptrStructure;
if (astructure)
astructure->SetTransformation(&(ACStructure.Transformation[0][0]));
}
void OpenGl_GraphicDriver::DegenerateStructure (const Graphic3d_CStructure& ACStructure)
{
OpenGl_Structure *astructure = (OpenGl_Structure *)ACStructure.ptrStructure;
if (astructure)
astructure->SetDegenerateModel( ACStructure.ContextFillArea.DegenerationMode, ACStructure.ContextFillArea.SkipRatio );
}
void OpenGl_GraphicDriver::Transparency (const Graphic3d_CView& ACView, const Standard_Boolean AFlag)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
aCView->WS->UseTransparency(AFlag);
}
void OpenGl_GraphicDriver::Update (const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACUnderLayer, const Aspect_CLayer2d& ACOverLayer)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
aCView->WS->Update(ACView,ACUnderLayer,ACOverLayer);
}
Standard_Boolean OpenGl_GraphicDriver::View (Graphic3d_CView& ACView)
{
if (openglDisplay.IsNull())
return Standard_False;
if (GetMapOfViews().IsBound (ACView.ViewId))
GetMapOfViews().UnBind (ACView.ViewId);
if (GetMapOfWorkspaces().IsBound (ACView.WsId))
GetMapOfWorkspaces().UnBind (ACView.WsId);
Handle(OpenGl_Workspace) aWS = Handle(OpenGl_Workspace)::DownCast(openglDisplay->GetWindow( ACView.DefWindow.XWindow ));
if ( aWS.IsNull() )
{
aWS = new OpenGl_Workspace( openglDisplay, ACView.DefWindow, ACView.GContext );
openglDisplay->SetWindow( ACView.DefWindow.XWindow, aWS );
}
GetMapOfWorkspaces().Bind (ACView.WsId, aWS);
Handle(OpenGl_View) aView = new OpenGl_View( ACView.Context );
GetMapOfViews().Bind (ACView.ViewId, aView);
OpenGl_CView *aCView = new OpenGl_CView;
aCView->View = aView;
aCView->WS = aWS;
ACView.ptrView = aCView;
return Standard_True;
}
void OpenGl_GraphicDriver::ViewMapping (const Graphic3d_CView& ACView, const Standard_Boolean AWait)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
{
aCView->View->SetMapping(ACView);
if (!AWait)
{
aCView->WS->Resize(ACView.DefWindow);
}
}
}
void OpenGl_GraphicDriver::ViewOrientation (const Graphic3d_CView& ACView, const Standard_Boolean AWait)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
{
aCView->View->SetOrientation(ACView);
if (!AWait)
{
aCView->WS->Resize(ACView.DefWindow);
}
}
}
void OpenGl_GraphicDriver::SetBackFacingModel (const Graphic3d_CView& ACView)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;
if (aCView)
aCView->View->SetBackfacing(ACView.Backfacing);
}
//=======================================================================
//function : AddZLayer
//purpose :
//=======================================================================
void OpenGl_GraphicDriver::AddZLayer (const Graphic3d_CView& theCView,
const Standard_Integer theLayerId)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)theCView.ptrView;
if (aCView)
aCView->View->AddZLayer (theLayerId);
}
//=======================================================================
//function : RemoveZLayer
//purpose :
//=======================================================================
void OpenGl_GraphicDriver::RemoveZLayer (const Graphic3d_CView& theCView,
const Standard_Integer theLayerId)
{
const OpenGl_CView* aCView = (const OpenGl_CView *)theCView.ptrView;
if (aCView)
aCView->View->RemoveZLayer (theLayerId);
}