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occt/src/RWStepRepr/RWStepRepr_RWConstructiveGeometryRepresentation.cxx
ika b7b2f85ac1 0027455: Implementation of connection points
Add Import/Export connection points.
Make some improvements in STEP reading in collections shapes, to which dimension is attached.
Update tests.
2016-05-12 10:30:09 +03:00

107 lines
4.0 KiB
C++

// Created on: 2016-04-26
// Created by: Irina KRYLOVA
// Copyright (c) 2016 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Interface_Check.hxx>
#include <Interface_EntityIterator.hxx>
#include <RWStepRepr_RWConstructiveGeometryRepresentation.hxx>
#include <StepData_StepReaderData.hxx>
#include <StepData_StepWriter.hxx>
#include <StepRepr_HArray1OfRepresentationItem.hxx>
#include <StepRepr_RepresentationContext.hxx>
#include <StepRepr_RepresentationItem.hxx>
#include <StepRepr_ConstructiveGeometryRepresentation.hxx>
//=======================================================================
//function : RWStepRepr_RWConstructiveGeometryRepresentation
//purpose :
//=======================================================================
RWStepRepr_RWConstructiveGeometryRepresentation::RWStepRepr_RWConstructiveGeometryRepresentation () {}
//=======================================================================
//function : ReadStep
//purpose :
//=======================================================================
void RWStepRepr_RWConstructiveGeometryRepresentation::ReadStep
(const Handle(StepData_StepReaderData)& data,
const Standard_Integer num,
Handle(Interface_Check)& ach,
const Handle(StepRepr_ConstructiveGeometryRepresentation)& ent) const
{
// Number of Parameter Control
if (!data->CheckNbParams(num, 3, ach, "constructive_geometry_representation")) return;
// Inherited field : name
Handle(TCollection_HAsciiString) aName;
data->ReadString (num, 1, "name" ,ach, aName);
// Inherited field : items
Handle(StepRepr_HArray1OfRepresentationItem) aItems;
Handle(StepRepr_RepresentationItem) anEnt;
Standard_Integer nsub;
if (data->ReadSubList (num, 2, "items", ach, nsub)) {
Standard_Integer nb = data->NbParams(nsub);
aItems = new StepRepr_HArray1OfRepresentationItem (1, nb);
for (Standard_Integer i = 1; i <= nb; i ++) {
if (data->ReadEntity (nsub, i, "representation_item", ach,
STANDARD_TYPE(StepRepr_RepresentationItem), anEnt))
aItems->SetValue(i, anEnt);
}
}
// Inherited field : context_of_items
Handle(StepRepr_RepresentationContext) aContextOfItems;
data->ReadEntity(num, 3,"context_of_items", ach, STANDARD_TYPE(StepRepr_RepresentationContext), aContextOfItems);
// Initialisation of the read entity
ent->Init(aName, aItems, aContextOfItems);
}
//=======================================================================
//function : WriteStep
//purpose :
//=======================================================================
void RWStepRepr_RWConstructiveGeometryRepresentation::WriteStep
(StepData_StepWriter& SW,
const Handle(StepRepr_ConstructiveGeometryRepresentation)& ent) const
{
// Inherited field : name
SW.Send(ent->Name());
// Inherited field : items
SW.OpenSub();
for (Standard_Integer i = 1; i <= ent->NbItems(); i++) {
SW.Send(ent->ItemsValue(i));
}
SW.CloseSub();
// Inherited field : context_of_items
SW.Send(ent->ContextOfItems());
}
//=======================================================================
//function : Share
//purpose :
//=======================================================================
void RWStepRepr_RWConstructiveGeometryRepresentation::Share(const Handle(StepRepr_ConstructiveGeometryRepresentation)& ent, Interface_EntityIterator& iter) const
{
Standard_Integer nbElem = ent->NbItems();
for (Standard_Integer i = 1; i <= nbElem; i++) {
iter.GetOneItem(ent->ItemsValue(i));
}
iter.GetOneItem(ent->ContextOfItems());
}