1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-01 10:26:12 +03:00
occt/samples/qt/Common/src/DocumentCommon.h
dbp e276548b09 0024130: Implementing ray tracing visualization core
The purpose of this functionality is to bring a basic ray-tracing solution to existing OCCT visualization toolkit (TKOpenGL).
Currently ray-tracing visualization core supports sharp shadows, specular reflections, transparency and adaptive anti-aliasing.
However, the basis for all ray-tracing algorithms is versatile, allowing you to add new ray-tracing features easily (such as ambient occlusion).
All ray-tracing computations are performed on the GPU using OpenCL framework, allowing real-time rendering performance.

It is important to note, that real-time ray-tracing is possible using high-performance GPUs with support of OpenCL 1.1 and higher (such as NVIDIA GeForce 660 or ATI/AMD Radeon 7850).
When using low-end GPUs (such as NVIDIA GeForce 640) the ray-tracing performance may slow down significantly.
Therefore, even with NVIDIA GeForce 640 you can render scenes with the millions of triangles. The support of OpenCL-enabled CPUs and integrated graphics cards is not guaranteed.
2013-10-31 18:02:12 +04:00

77 lines
2.4 KiB
C++
Executable File

#ifndef DOCUMENTCOMMON_H
#define DOCUMENTCOMMON_H
#include "MDIWindow.h"
//#include "IESample.h"
#include <QObject>
#include <QList>
#include <AIS_InteractiveContext.hxx>
#include <V3d_Viewer.hxx>
class ApplicationCommonWindow;
class COMMONSAMPLE_EXPORT DocumentCommon : public QObject
{
Q_OBJECT
public:
DocumentCommon( const int, ApplicationCommonWindow* );
~DocumentCommon();
ApplicationCommonWindow* getApplication();
Handle(AIS_InteractiveContext) getContext();
void removeView( MDIWindow* );
void removeViews();
int countOfWindow();
void fitAll();
protected:
virtual MDIWindow* createNewMDIWindow( bool theRT = false );
signals:
void selectionChanged();
void sendCloseDocument( DocumentCommon* );
public slots:
virtual void onCloseView( MDIWindow* );
virtual void onCreateNewView( bool theRT = false );
virtual void onMaterial();
virtual void onMaterial( int );
virtual void onDelete();
#ifdef HAVE_OPENCL
virtual void onShadows( int state );
virtual void onReflections( int state );
virtual void onAntialiasing( int state );
#endif
void onWireframe();
void onShading();
void onColor();
void onTransparency();
void onTransparency( int );
private:
Handle(V3d_Viewer) Viewer( const Standard_CString aDisplay,
const Standard_ExtString aName,
const Standard_CString aDomain,
const Standard_Real ViewSize,
const V3d_TypeOfOrientation ViewProj,
const Standard_Boolean ComputedMode,
const Standard_Boolean aDefaultComputedMode );
protected:
ApplicationCommonWindow* myApp;
QList<MDIWindow*> myViews;
Handle(V3d_Viewer) myViewer;
Handle(AIS_InteractiveContext) myContext;
int myIndex;
int myNbViews;
};
#endif