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occt/src/StepBasic/StepBasic_ApprovalPersonOrganization.cxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

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2.1 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Standard_Type.hxx>
#include <StepBasic_Approval.hxx>
#include <StepBasic_ApprovalPersonOrganization.hxx>
#include <StepBasic_ApprovalRole.hxx>
#include <StepBasic_PersonOrganizationSelect.hxx>
StepBasic_ApprovalPersonOrganization::StepBasic_ApprovalPersonOrganization () {}
void StepBasic_ApprovalPersonOrganization::Init(
const StepBasic_PersonOrganizationSelect& aPersonOrganization,
const Handle(StepBasic_Approval)& aAuthorizedApproval,
const Handle(StepBasic_ApprovalRole)& aRole)
{
// --- classe own fields ---
personOrganization = aPersonOrganization;
authorizedApproval = aAuthorizedApproval;
role = aRole;
}
void StepBasic_ApprovalPersonOrganization::SetPersonOrganization(const StepBasic_PersonOrganizationSelect& aPersonOrganization)
{
personOrganization = aPersonOrganization;
}
StepBasic_PersonOrganizationSelect StepBasic_ApprovalPersonOrganization::PersonOrganization() const
{
return personOrganization;
}
void StepBasic_ApprovalPersonOrganization::SetAuthorizedApproval(const Handle(StepBasic_Approval)& aAuthorizedApproval)
{
authorizedApproval = aAuthorizedApproval;
}
Handle(StepBasic_Approval) StepBasic_ApprovalPersonOrganization::AuthorizedApproval() const
{
return authorizedApproval;
}
void StepBasic_ApprovalPersonOrganization::SetRole(const Handle(StepBasic_ApprovalRole)& aRole)
{
role = aRole;
}
Handle(StepBasic_ApprovalRole) StepBasic_ApprovalPersonOrganization::Role() const
{
return role;
}