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occt/src/AIS/AIS_TexturedShape.cxx
kgv 2831708b17 0026885: Visualization - drop redundant aspects from structure level
Graphic3d_CStructure and OpenGl_Structure do not store structure aspects anymore.
Graphic3d_Structure, Prs3d_Presentation - structure aspect methods have been removed.

AIS_InteractiveObject::SetAspect() - globalChange argument has been removed.

Undocumented test methods V3d::DrawSphere(), ::SetPlane(), ::PickGrid() have been removed.
2016-06-23 18:14:58 +03:00

501 lines
15 KiB
C++

// Created on: 2001-07-02
// Created by: Mathias BOSSHARD
// Copyright (c) 2001-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_TexturedShape.hxx>
#include <AIS_GraphicTool.hxx>
#include <AIS_InteractiveContext.hxx>
#include <BRepTools.hxx>
#include <gp_Pnt2d.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_Group.hxx>
#include <Graphic3d_StructureManager.hxx>
#include <Graphic3d_Texture2Dmanual.hxx>
#include <Message.hxx>
#include <Message_Messenger.hxx>
#include <Precision.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_Presentation.hxx>
#include <PrsMgr_ModedPresentation.hxx>
#include <Prs3d_Root.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Standard_ErrorHandler.hxx>
#include <StdPrs_BndBox.hxx>
#include <StdPrs_ShadedShape.hxx>
#include <StdPrs_ToolTriangulatedShape.hxx>
#include <StdPrs_WFShape.hxx>
#include <TopExp_Explorer.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_TexturedShape,AIS_Shape)
//=======================================================================
//function : AIS_TexturedShape
//purpose :
//=======================================================================
AIS_TexturedShape::AIS_TexturedShape (const TopoDS_Shape& theShape)
: AIS_Shape (theShape),
myPredefTexture (Graphic3d_NameOfTexture2D(0)),
myToMapTexture (Standard_True),
myModulate (Standard_True),
myUVOrigin (0.0, 0.0),
myIsCustomOrigin (Standard_True),
myUVRepeat (1.0, 1.0),
myToRepeat (Standard_True),
myUVScale (1.0, 1.0),
myToScale (Standard_True),
myToShowTriangles (Standard_False)
{
}
//=======================================================================
//function : SetTextureFileName
//purpose :
//=======================================================================
void AIS_TexturedShape::SetTextureFileName (const TCollection_AsciiString& theTextureFileName)
{
myTexturePixMap.Nullify();
if (theTextureFileName.IsIntegerValue())
{
const Standard_Integer aValue = theTextureFileName.IntegerValue();
if (aValue < Graphic3d_Texture2D::NumberOfTextures()
&& aValue >= 0)
{
myPredefTexture = Graphic3d_NameOfTexture2D (aValue);
}
else
{
Message::DefaultMessenger()->Send (TCollection_AsciiString ("Error: texture with ID ") + theTextureFileName
+ " is undefined! Texture 0 will be used instead.", Message_Fail);
myPredefTexture = Graphic3d_NameOfTexture2D (0);
}
myTextureFile = "";
}
else
{
myTextureFile = theTextureFileName;
myPredefTexture = Graphic3d_NOT_2D_UNKNOWN;
}
}
//=======================================================================
//function : SetTexturePixMap
//purpose :
//=======================================================================
void AIS_TexturedShape::SetTexturePixMap (const Handle(Image_PixMap)& theTexturePixMap)
{
myTextureFile = "";
myPredefTexture = Graphic3d_NOT_2D_UNKNOWN;
myTexturePixMap = theTexturePixMap;
}
//=======================================================================
//function : SetTextureRepeat
//purpose :
//=======================================================================
void AIS_TexturedShape::SetTextureRepeat (const Standard_Boolean theToRepeat,
const Standard_Real theURepeat,
const Standard_Real theVRepeat)
{
myToRepeat = theToRepeat;
myUVRepeat.SetCoord (theURepeat, theVRepeat);
}
//=======================================================================
//function : SetTextureMapOn
//purpose :
//=======================================================================
void AIS_TexturedShape::SetTextureMapOn()
{
myToMapTexture = Standard_True;
}
//=======================================================================
//function : SetTextureMapOff
//purpose :
//=======================================================================
void AIS_TexturedShape::SetTextureMapOff()
{
myToMapTexture = Standard_False;
}
//=======================================================================
//function : SetTextureOrigin
//purpose :
//=======================================================================
void AIS_TexturedShape::SetTextureOrigin (const Standard_Boolean theToSetTextureOrigin,
const Standard_Real theUOrigin,
const Standard_Real theVOrigin)
{
myIsCustomOrigin = theToSetTextureOrigin;
myUVOrigin.SetCoord (theUOrigin, theVOrigin);
}
//=======================================================================
//function : SetTextureScale
//purpose :
//=======================================================================
void AIS_TexturedShape::SetTextureScale (const Standard_Boolean theToSetTextureScale,
const Standard_Real theScaleU,
const Standard_Real theScaleV)
{
myToScale = theToSetTextureScale;
myUVScale.SetCoord (theScaleU, theScaleV);
}
//=======================================================================
//function : ShowTriangles
//purpose :
//=======================================================================
void AIS_TexturedShape::ShowTriangles (const Standard_Boolean theToShowTriangles)
{
myToShowTriangles = theToShowTriangles;
}
//=======================================================================
//function : EnableTextureModulate
//purpose :
//=======================================================================
void AIS_TexturedShape::EnableTextureModulate()
{
myModulate = Standard_True;
}
//=======================================================================
//function : DisableTextureModulate
//purpose :
//=======================================================================
void AIS_TexturedShape::DisableTextureModulate()
{
myModulate = Standard_False;
}
//=======================================================================
//function : SetColor
//purpose :
//=======================================================================
void AIS_TexturedShape::SetColor (const Quantity_Color& theColor)
{
AIS_Shape::SetColor (theColor);
for (Standard_Integer aPrsIt = 1; aPrsIt <= Presentations().Length(); ++aPrsIt)
{
const PrsMgr_ModedPresentation& aPrsModed = Presentations().Value (aPrsIt);
if (aPrsModed.Mode() != 3)
continue;
updateAttributes (aPrsModed.Presentation()->Presentation());
}
}
//=======================================================================
//function : UnsetColor
//purpose :
//=======================================================================
void AIS_TexturedShape::UnsetColor()
{
AIS_Shape::UnsetColor();
for (Standard_Integer aPrsIt = 1; aPrsIt <= Presentations().Length(); ++aPrsIt)
{
const PrsMgr_ModedPresentation& aPrsModed = Presentations().Value (aPrsIt);
if (aPrsModed.Mode() != 3)
continue;
Handle(Prs3d_Presentation) aPrs = aPrsModed.Presentation()->Presentation();
Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (aPrs);
Handle(Graphic3d_AspectFillArea3d) anAreaAsp = myDrawer->Link()->ShadingAspect()->Aspect();
Handle(Graphic3d_AspectLine3d) aLineAsp = myDrawer->Link()->LineAspect()->Aspect();
Quantity_Color aColor;
AIS_GraphicTool::GetInteriorColor (myDrawer->Link(), aColor);
anAreaAsp->SetInteriorColor (aColor);
// Check if aspect of given type is set for the group,
// because setting aspect for group with no already set aspect
// can lead to loss of presentation data
if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
{
aGroup->SetGroupPrimitivesAspect (anAreaAsp);
}
if (aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_LINE))
{
aGroup->SetGroupPrimitivesAspect (aLineAsp);
}
updateAttributes (aPrs);
}
}
//=======================================================================
//function : SetMaterial
//purpose :
//=======================================================================
void AIS_TexturedShape::SetMaterial (const Graphic3d_MaterialAspect& theMat)
{
AIS_Shape::SetMaterial (theMat);
for (Standard_Integer aPrsIt = 1; aPrsIt <= Presentations().Length(); ++aPrsIt)
{
const PrsMgr_ModedPresentation& aPrsModed = Presentations().Value (aPrsIt);
if (aPrsModed.Mode() != 3)
continue;
updateAttributes (aPrsModed.Presentation()->Presentation());
}
}
//=======================================================================
//function : UnsetMaterial
//purpose :
//=======================================================================
void AIS_TexturedShape::UnsetMaterial()
{
AIS_Shape::UnsetMaterial();
for (Standard_Integer aPrsIt = 1; aPrsIt <= Presentations().Length(); ++aPrsIt)
{
const PrsMgr_ModedPresentation& aPrsModed = Presentations().Value (aPrsIt);
if (aPrsModed.Mode() != 3)
continue;
updateAttributes (aPrsModed.Presentation()->Presentation());
}
}
//=======================================================================
//function : UpdateAttributes
//purpose :
//=======================================================================
void AIS_TexturedShape::UpdateAttributes()
{
updateAttributes (Presentation());
}
//=======================================================================
//function : updateAttributes
//purpose :
//=======================================================================
void AIS_TexturedShape::updateAttributes (const Handle(Prs3d_Presentation)& thePrs)
{
myAspect = new Graphic3d_AspectFillArea3d (*myDrawer->ShadingAspect()->Aspect());
if (HasPolygonOffsets())
{
Standard_Integer aMode;
Standard_ShortReal aFactor, aUnits;
PolygonOffsets (aMode, aFactor, aUnits);
myAspect->SetPolygonOffsets (aMode, aFactor, aUnits);
}
Standard_Boolean hasTexture = Standard_False;
if (myToMapTexture)
{
TCollection_AsciiString aTextureDesc;
if (!myTexturePixMap.IsNull())
{
myTexture = new Graphic3d_Texture2Dmanual (myTexturePixMap);
aTextureDesc = " (custom image)";
}
else if (myPredefTexture != Graphic3d_NOT_2D_UNKNOWN)
{
myTexture = new Graphic3d_Texture2Dmanual (myPredefTexture);
aTextureDesc = TCollection_AsciiString(" (predefined texture ") + myTexture->GetId() + ")";
}
else
{
myTexture = new Graphic3d_Texture2Dmanual (myTextureFile.ToCString());
aTextureDesc = TCollection_AsciiString(" (") + myTextureFile + ")";
}
if (myModulate)
{
myTexture->EnableModulate();
}
else
{
myTexture->DisableModulate();
}
if (myTexture->IsDone())
{
hasTexture = Standard_True;
}
else
{
Message::DefaultMessenger()->Send (TCollection_AsciiString ("Error: texture can not be loaded ") + aTextureDesc, Message_Fail);
}
}
myAspect->SetTextureMap (myTexture);
if (hasTexture)
{
myAspect->SetTextureMapOn();
}
else
{
myAspect->SetTextureMapOff();
}
if (myToShowTriangles)
{
myAspect->SetEdgeOn();
}
else
{
myAspect->SetEdgeOff();
}
// Go through all groups to change fill aspect for all primitives
for (Graphic3d_SequenceOfGroup::Iterator aGroupIt (thePrs->Groups()); aGroupIt.More(); aGroupIt.Next())
{
const Handle(Graphic3d_Group)& aGroup = aGroupIt.Value();
if (!aGroup->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
{
continue;
}
if (aGroup->IsClosed())
{
myAspect->SuppressBackFace();
}
else
{
myAspect->AllowBackFace();
}
aGroup->SetGroupPrimitivesAspect (myAspect);
}
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_TexturedShape::Compute (const Handle(PrsMgr_PresentationManager3d)& /*thePrsMgr*/,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
thePrs->Clear();
if (myshape.IsNull())
{
return;
}
if (myshape.ShapeType() > TopAbs_FACE && myshape.ShapeType() < TopAbs_SHAPE)
{
thePrs->SetVisual (Graphic3d_TOS_ALL);
thePrs->SetDisplayPriority (myshape.ShapeType() + 2);
}
if (myshape.ShapeType() == TopAbs_COMPOUND)
{
TopExp_Explorer anExplor (myshape, TopAbs_VERTEX);
if (!anExplor.More())
{
return;
}
}
if (IsInfinite())
{
thePrs->SetInfiniteState (Standard_True);
}
switch (theMode)
{
case AIS_WireFrame:
{
StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange (myshape, myDrawer, Standard_True);
StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
break;
}
case AIS_Shaded:
case 3: // texture mapping on triangulation
{
StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange (myshape, myDrawer, Standard_True);
if (myshape.ShapeType() > TopAbs_FACE)
{
StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
break;
}
myDrawer->SetShadingAspectGlobal (Standard_False);
if (IsInfinite())
{
StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
break;
}
try
{
OCC_CATCH_SIGNALS
if (theMode == AIS_Shaded)
{
StdPrs_ShadedShape::Add (thePrs, myshape, myDrawer);
}
else
{
StdPrs_ShadedShape::Add (thePrs, myshape, myDrawer,
Standard_True,
myIsCustomOrigin ? myUVOrigin : gp_Pnt2d (0.0, 0.0),
myUVRepeat,
myToScale ? myUVScale : gp_Pnt2d (1.0, 1.0));
updateAttributes (thePrs);
}
}
catch (Standard_Failure)
{
#ifdef OCCT_DEBUG
std::cout << "AIS_TexturedShape::Compute() in ShadingMode failed \n";
#endif
StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
}
break;
}
case 2: // Bounding box
{
if (IsInfinite())
{
StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
}
else
{
StdPrs_BndBox::Add (thePrs, BoundingBox(), myDrawer);
}
break;
}
}
}