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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
184 lines
5.0 KiB
C++
184 lines
5.0 KiB
C++
// Created on: 1993-03-09
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// Created by: JCV
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Geom_Axis2Placement.ixx>
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typedef Handle(Geom_Axis2Placement) Handle(Axis2Placement);
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typedef Geom_Axis2Placement Axis2Placement;
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typedef gp_Ax1 Ax1;
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typedef gp_Dir Dir;
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typedef gp_Pnt Pnt;
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typedef gp_Trsf Trsf;
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typedef gp_Vec Vec;
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//=======================================================================
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//function : Copy
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//purpose :
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//=======================================================================
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Handle(Geom_Geometry) Geom_Axis2Placement::Copy() const {
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Handle(Axis2Placement) A2;
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A2 = new Axis2Placement (axis.Location(), axis.Direction(), vxdir, vydir);
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return A2;
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}
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//=======================================================================
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//function : Geom_Axis2Placement
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//purpose :
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//=======================================================================
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Geom_Axis2Placement::Geom_Axis2Placement (const gp_Ax2& A2) {
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vxdir = A2. XDirection();
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vydir = A2. YDirection();
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axis = A2.Axis();
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}
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//=======================================================================
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//function : Geom_Axis2Placement
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//purpose :
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//=======================================================================
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Geom_Axis2Placement::Geom_Axis2Placement (
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const gp_Pnt& P,
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const gp_Dir& N,
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const gp_Dir& Vx) {
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axis = gp_Ax1 (P, N);
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vxdir = N.CrossCrossed (Vx, N);
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vydir = N.Crossed (vxdir);
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}
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//=======================================================================
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//function : Geom_Axis2Placement
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//purpose :
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//=======================================================================
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Geom_Axis2Placement::Geom_Axis2Placement (
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const gp_Pnt& P,
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const gp_Dir& Vz,
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const gp_Dir& Vx,
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const gp_Dir& Vy
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) : vxdir (Vx), vydir (Vy) {
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axis.SetLocation (P);
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axis.SetDirection (Vz);
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}
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//=======================================================================
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//function : XDirection
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//purpose :
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//=======================================================================
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const gp_Dir& Geom_Axis2Placement::XDirection () const { return vxdir; }
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//=======================================================================
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//function : YDirection
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//purpose :
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//=======================================================================
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const gp_Dir& Geom_Axis2Placement::YDirection () const { return vydir; }
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//=======================================================================
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//function : SetAx2
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//purpose :
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//=======================================================================
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void Geom_Axis2Placement::SetAx2 (const gp_Ax2& A2) {
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vxdir = A2.XDirection();
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vydir = A2.YDirection();
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axis = A2.Axis();
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}
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//=======================================================================
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//function : SetDirection
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//purpose :
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//=======================================================================
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void Geom_Axis2Placement::SetDirection (const gp_Dir& V) {
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axis.SetDirection (V);
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vxdir = V.CrossCrossed (vxdir, V);
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vydir = V.Crossed (vxdir);
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}
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//=======================================================================
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//function : SetXDirection
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//purpose :
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//=======================================================================
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void Geom_Axis2Placement::SetXDirection (const gp_Dir& Vx) {
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vxdir = axis.Direction().CrossCrossed (Vx, axis.Direction());
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vydir = axis.Direction().Crossed (vxdir);
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}
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//=======================================================================
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//function : SetYDirection
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//purpose :
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//=======================================================================
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void Geom_Axis2Placement::SetYDirection (const gp_Dir& Vy) {
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vxdir = Vy.Crossed (axis.Direction());
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vydir = (axis.Direction()).Crossed (vxdir);
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}
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//=======================================================================
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//function : Ax2
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//purpose :
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//=======================================================================
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gp_Ax2 Geom_Axis2Placement::Ax2 () const {
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return gp_Ax2 (axis.Location(), axis.Direction(), vxdir);
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}
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//=======================================================================
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//function : Transform
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//purpose :
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//=======================================================================
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void Geom_Axis2Placement::Transform (const gp_Trsf& T) {
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//axis.Location().Transform (T);
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axis.SetLocation(axis.Location().Transformed(T)); // 10-03-93
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vxdir.Transform (T);
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vydir.Transform (T);
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axis.SetDirection (vxdir.Crossed (vydir));
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}
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