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Use of Cotire tool is introduced for acceleration of CMake builds, by usage of precompiled headers. CMake option BUILD_USE_PCH is added to enable / disable use of precompiled headers When precompiled headers are used, additional compiler macros are defined globally in the build system to avoid problems due to different order of included files: - NOMINMAX is defined on Windows to prevent defining "min" and "max" as macros by windows.h - STRSAFE_NO_DEPRECATE and _SCL_SECURE_NO_WARNINGS are defined on Windows to prevent declaring functions of standard C library as deprecated by #pragma, and other warnings in system headers - GL_GLEXT_LEGACY and GLX_GLEXT_LEGACY are defined to ensure that only OCCT's own glext.h is used - __STDC_FORMAT_MACROS is defined to have standard C print format macros always defined Code is corrected to avoid conflicts with system headers and in case of compiling together as unity builds (partially): - Some locally defined variables in TKV3d, TKHLR are renamed to be unique - Duplicated definitions of macros and global functions are eliminated in TKSTEP - Useless header WNT_UInt.hxx is removed - Usage of local variables conflicting with X11 macro is avoided in Draw_Viewer.cxx - Local variables in AIS_ConcentricRelation.cxx are renamed to avoid conflict with macros defined in windows.h - HXX files containing code are renamed to PXX or merged with corresponding CXX files. IVtkTools classes are corrected to avoid compiler warnings disabled in non-PCH builds by inclusion of VTK headers. Useless pragmas disabling warnings on MSVC are removed
66 lines
2.6 KiB
C++
66 lines
2.6 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Message_ProgressScale.hxx>
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#include <TCollection_HAsciiString.hxx>
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static const Standard_Real Message_ProgressScale_ZERO = 1e-10;
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static const Standard_Real Message_ProgressScale_INFINITE = 1e100;
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//=======================================================================
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//function : Message_ProgressScale
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//purpose :
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//=======================================================================
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Message_ProgressScale::Message_ProgressScale () :
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myMin(0.), myMax(100.), myStep(1.), myInfinite(Standard_False),
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myFirst(0.), myLast(1.)
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{
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}
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//=======================================================================
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//function : LocalToBase
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//purpose :
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//=======================================================================
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Standard_Real Message_ProgressScale::LocalToBase (const Standard_Real val) const
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{
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if ( val <= myMin ) return myFirst;
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if ( myMax - myMin <= Message_ProgressScale_ZERO ) return myLast;
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if ( ! myInfinite ) {
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if ( val >= myMax ) return myLast;
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return myFirst + ( myLast - myFirst ) * ( val - myMin ) / ( myMax - myMin );
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}
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Standard_Real x = ( val - myMin ) / ( myMax - myMin );
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// return myFirst + ( myLast - myFirst ) * ( 1. - exp ( -x ) ); // exponent
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return myFirst + ( myLast - myFirst ) * x / ( 1. + x ); // hyperbola
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}
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//=======================================================================
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//function : BaseToLocal
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//purpose :
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//=======================================================================
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Standard_Real Message_ProgressScale::BaseToLocal (const Standard_Real val) const
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{
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if ( myLast - val <= Message_ProgressScale_ZERO )
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return myInfinite ? Message_ProgressScale_INFINITE : myMax;
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if ( ! myInfinite )
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return myMin + ( myMax - myMin ) * ( val - myFirst ) / ( myLast - myFirst );
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// Standard_Real x = log ( ( val - myFirst ) / ( myLast - val ) ); // exponent
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Standard_Real x = ( val - myFirst ) / ( myLast - val ); // hyperbola
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return myMin + x * ( myMax - myMin );
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}
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