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206 lines
5.9 KiB
C++
206 lines
5.9 KiB
C++
// Created on: 1997-04-17
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// Created by: Christophe MARION
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <HLRAlgo_Intersection.hxx>
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#include <HLRBRep_AreaLimit.hxx>
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#include <Standard_Type.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(HLRBRep_AreaLimit,Standard_Transient)
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//=======================================================================
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//function : HLRBRep_AreaLimit
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//purpose :
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//=======================================================================
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HLRBRep_AreaLimit::HLRBRep_AreaLimit(const HLRAlgo_Intersection& V,
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const Standard_Boolean Boundary,
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const Standard_Boolean Interference,
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const TopAbs_State StateBefore,
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const TopAbs_State StateAfter,
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const TopAbs_State EdgeBefore,
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const TopAbs_State EdgeAfter) :
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myVertex (V),
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myBoundary (Boundary),
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myInterference(Interference),
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myStateBefore (StateBefore),
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myStateAfter (StateAfter),
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myEdgeBefore (EdgeBefore),
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myEdgeAfter (EdgeAfter)
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{
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}
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//=======================================================================
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//function : StateBefore
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//purpose :
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//=======================================================================
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void HLRBRep_AreaLimit::StateBefore(const TopAbs_State Stat)
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{
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myStateBefore = Stat;
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}
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//=======================================================================
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//function : StateAfter
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//purpose :
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//=======================================================================
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void HLRBRep_AreaLimit::StateAfter(const TopAbs_State Stat)
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{
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myStateAfter = Stat;
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}
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//=======================================================================
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//function : EdgeBefore
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//purpose :
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//=======================================================================
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void HLRBRep_AreaLimit::EdgeBefore(const TopAbs_State Stat)
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{
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myEdgeBefore = Stat;
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}
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//=======================================================================
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//function : EdgeAfter
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//purpose :
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//=======================================================================
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void HLRBRep_AreaLimit::EdgeAfter(const TopAbs_State Stat)
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{
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myEdgeAfter = Stat;
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}
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//=======================================================================
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//function : Previous
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//purpose :
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//=======================================================================
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void HLRBRep_AreaLimit::Previous(const Handle(HLRBRep_AreaLimit)& P)
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{
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myPrevious = P;
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}
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//=======================================================================
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//function : Next
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//purpose :
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//=======================================================================
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void HLRBRep_AreaLimit::Next(const Handle(HLRBRep_AreaLimit)& N)
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{
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myNext = N;
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}
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//=======================================================================
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//function : Vertex
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//purpose :
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//=======================================================================
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const HLRAlgo_Intersection & HLRBRep_AreaLimit::Vertex() const
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{
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return myVertex;
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}
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//=======================================================================
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//function : IsBoundary
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//purpose :
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//=======================================================================
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Standard_Boolean HLRBRep_AreaLimit::IsBoundary() const
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{
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return myBoundary;
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}
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//=======================================================================
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//function : IsInterference
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//purpose :
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//=======================================================================
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Standard_Boolean HLRBRep_AreaLimit::IsInterference() const
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{
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return myInterference;
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}
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//=======================================================================
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//function : StateBefore
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//purpose :
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//=======================================================================
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TopAbs_State HLRBRep_AreaLimit::StateBefore() const
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{
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return myStateBefore;
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}
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//=======================================================================
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//function : StateAfter
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//purpose :
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//=======================================================================
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TopAbs_State HLRBRep_AreaLimit::StateAfter() const
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{
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return myStateAfter;
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}
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//=======================================================================
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//function : EdgeBefore
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//purpose :
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//=======================================================================
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TopAbs_State HLRBRep_AreaLimit::EdgeBefore() const
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{
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return myEdgeBefore;
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}
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//=======================================================================
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//function : EdgeAfter
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//purpose :
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//=======================================================================
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TopAbs_State HLRBRep_AreaLimit::EdgeAfter() const
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{
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return myEdgeAfter;
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}
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//=======================================================================
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//function : Previous
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//purpose :
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//=======================================================================
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Handle(HLRBRep_AreaLimit) HLRBRep_AreaLimit::Previous () const
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{
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return myPrevious;
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}
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//=======================================================================
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//function : Next
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//purpose :
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//=======================================================================
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Handle(HLRBRep_AreaLimit) HLRBRep_AreaLimit::Next () const
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{
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return myNext;
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}
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//=======================================================================
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//function : Clear
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//purpose :
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//=======================================================================
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void HLRBRep_AreaLimit::Clear()
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{
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myPrevious.Nullify();
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myNext.Nullify();
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}
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