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occt/src/AIS/AIS_XRTrackedDevice.cxx

206 lines
7.0 KiB
C++

// Copyright (c) 2020 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_XRTrackedDevice.hxx>
#include <Graphic3d_ArrayOfSegments.hxx>
#include <Graphic3d_ArrayOfTriangles.hxx>
#include <Graphic3d_Texture2Dmanual.hxx>
#include <Graphic3d_Group.hxx>
#include <Image_Texture.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <Select3D_SensitivePrimitiveArray.hxx>
#include <SelectMgr_EntityOwner.hxx>
//! Texture holder.
class AIS_XRTrackedDevice::XRTexture : public Graphic3d_Texture2D
{
public:
//! Constructor.
XRTexture (const Handle(Image_Texture)& theImageSource,
const Graphic3d_TextureUnit theUnit = Graphic3d_TextureUnit_BaseColor)
: Graphic3d_Texture2D (""), myImageSource (theImageSource)
{
if (!theImageSource->TextureId().IsEmpty())
{
myTexId = theImageSource->TextureId();
}
myParams->SetTextureUnit (theUnit);
myIsColorMap = theUnit == Graphic3d_TextureUnit_BaseColor
|| theUnit == Graphic3d_TextureUnit_Emissive;
}
//! Image reader.
virtual Handle(Image_PixMap) GetImage (const Handle(Image_SupportedFormats)& theSupported) Standard_OVERRIDE
{
return myImageSource->ReadImage (theSupported);
}
protected:
Handle(Image_Texture) myImageSource;
};
IMPLEMENT_STANDARD_RTTIEXT(AIS_XRTrackedDevice, AIS_InteractiveObject)
//=======================================================================
//function : AIS_XRTrackedDevice
//purpose :
//=======================================================================
AIS_XRTrackedDevice::AIS_XRTrackedDevice (const Handle(Graphic3d_ArrayOfTriangles)& theTris,
const Handle(Image_Texture)& theTexture)
: myTris (theTris),
myLaserColor (Quantity_NOC_BLUE),
myLaserLength (0.0f),
myUnitFactor (1.0f),
myRole (Aspect_XRTrackedDeviceRole_Other),
myToShowAxes (false)
{
myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
myDrawer->ShadingAspect()->SetMaterial (Graphic3d_NameOfMaterial_DEFAULT);
myDrawer->ShadingAspect()->SetColor (Quantity_NOC_WHITE);
if (!theTexture.IsNull())
{
myDrawer->ShadingAspect()->Aspect()->SetTextureMap (new XRTexture (theTexture));
myDrawer->ShadingAspect()->Aspect()->SetTextureMapOn (true);
}
}
//=======================================================================
//function : AIS_XRTrackedDevice
//purpose :
//=======================================================================
AIS_XRTrackedDevice::AIS_XRTrackedDevice()
: myLaserColor (Quantity_NOC_BLUE),
myLaserLength (0.0f),
myUnitFactor (1.0f),
myRole (Aspect_XRTrackedDeviceRole_Other),
myToShowAxes (true)
{
//
}
//=======================================================================
//function : SetLaserColor
//purpose :
//=======================================================================
void AIS_XRTrackedDevice::SetLaserColor (const Quantity_Color& theColor)
{
if (!myLaserColor.IsEqual (theColor))
{
myLaserColor = theColor;
computeLaserRay();
}
}
//=======================================================================
//function : SetLaserLength
//purpose :
//=======================================================================
void AIS_XRTrackedDevice::SetLaserLength (Standard_ShortReal theLength)
{
if (myLaserLength != theLength)
{
myLaserLength = theLength;
computeLaserRay();
}
}
//=======================================================================
//function : computeLaserRay
//purpose :
//=======================================================================
void AIS_XRTrackedDevice::computeLaserRay()
{
if (myRayGroup.IsNull())
{
return;
}
if (!myRayGroup->IsEmpty())
{
myRayGroup->Clear();
}
if (myLaserLength <= 0.0f)
{
return;
}
Handle(Graphic3d_ArrayOfPrimitives) aLines = new Graphic3d_ArrayOfSegments (2, 0, Graphic3d_ArrayFlags_VertexColor);
aLines->AddVertex (gp_Pnt (0.0, 0.0, 0.0), myLaserColor);
aLines->AddVertex (gp_Pnt (0.0, 0.0, -myLaserLength), myLaserColor);
myRayGroup->SetGroupPrimitivesAspect (myDrawer->LineAspect()->Aspect());
myRayGroup->AddPrimitiveArray (aLines, false); // do not extend camera frustum by ray
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_XRTrackedDevice::Compute (const Handle(PrsMgr_PresentationManager)& ,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
if (theMode != 0)
{
return;
}
thePrs->SetInfiniteState (myInfiniteState);
Handle(Graphic3d_Group) aGroup = thePrs->NewGroup();
if (!myTris.IsNull())
{
aGroup->SetGroupPrimitivesAspect (myDrawer->ShadingAspect()->Aspect());
aGroup->AddPrimitiveArray (myTris);
}
if (myToShowAxes || myTris.IsNull())
{
const float aSize = 0.1f * myUnitFactor;
aGroup->SetGroupPrimitivesAspect (myDrawer->LineAspect()->Aspect());
Handle(Graphic3d_ArrayOfPrimitives) aLines = new Graphic3d_ArrayOfSegments (6, 0, Graphic3d_ArrayFlags_VertexColor);
aLines->AddVertex (gp_Pnt (0.0, 0.0, 0.0), Quantity_Color (Quantity_NOC_RED));
aLines->AddVertex (gp_Pnt (aSize, 0.0, 0.0), Quantity_Color (Quantity_NOC_RED));
aLines->AddVertex (gp_Pnt (0.0, 0.0, 0.0), Quantity_Color (Quantity_NOC_GREEN));
aLines->AddVertex (gp_Pnt (0.0, aSize, 0.0), Quantity_Color (Quantity_NOC_GREEN));
aLines->AddVertex (gp_Pnt (0.0, 0.0, 0.0), Quantity_Color (Quantity_NOC_BLUE));
aLines->AddVertex (gp_Pnt (0.0, 0.0, aSize), Quantity_Color (Quantity_NOC_BLUE));
aGroup->AddPrimitiveArray (aLines);
}
myRayGroup = thePrs->NewGroup();
computeLaserRay();
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
void AIS_XRTrackedDevice::ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
const Standard_Integer theMode)
{
if (theMode != 0)
{
return;
}
if (!myTris.IsNull())
{
Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner (this);
Handle(Select3D_SensitivePrimitiveArray) aSensitive = new Select3D_SensitivePrimitiveArray (anOwner);
aSensitive->InitTriangulation (myTris->Attributes(), myTris->Indices(), TopLoc_Location(), true);
theSel->Add (aSensitive);
}
}