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V3d_Viewer methods ActivateGrid, DeactivateGrid, SetRectangularGridValues, SetCircularGridValues, RectangularGridGraphicValues, CircularGridGraphicValues, SetPrivilegedPlane, DisplayPrivilegedPlane do not redraw viewer anymore.
131 lines
4.4 KiB
C++
131 lines
4.4 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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/***********************************************************************
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FONCTION :
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----------
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Classe V3d_Viewer_3.cxx :
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HISTORIQUE DES MODIFICATIONS :
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--------------------------------
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00-09-92 : GG ; Creation.
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27-12-98 : FMN ; PERF: OPTIMISATION LOADER (LOPTIM)
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REMARQUES :
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-----------
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************************************************************************/
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// -> Remove the grid plane axis when it is requested.
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// -> Redraw the privilegied grid plane after any change
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/*----------------------------------------------------------------------*/
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/*
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* Includes
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*/
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#include <Aspect_Background.hxx>
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#include <Aspect_GradientBackground.hxx>
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#include <Aspect_Grid.hxx>
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#include <gp_Ax3.hxx>
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#include <gp_Dir.hxx>
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#include <gp_Pnt.hxx>
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#include <Graphic3d_ArrayOfSegments.hxx>
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#include <Graphic3d_AspectLine3d.hxx>
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#include <Graphic3d_AspectMarker3d.hxx>
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#include <Graphic3d_AspectText3d.hxx>
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#include <Graphic3d_GraphicDriver.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Graphic3d_Structure.hxx>
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#include <Quantity_Color.hxx>
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#include <V3d_BadValue.hxx>
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#include <V3d_CircularGrid.hxx>
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#include <V3d_Light.hxx>
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#include <V3d_RectangularGrid.hxx>
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#include <V3d_View.hxx>
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#include <V3d_Viewer.hxx>
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/*----------------------------------------------------------------------*/
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void V3d_Viewer::SetPrivilegedPlane(const gp_Ax3& aPlane)
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{
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myPrivilegedPlane = aPlane;
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Grid()->SetDrawMode(Grid()->DrawMode());
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for (V3d_ListOfView::Iterator anActiveViewIter (myActiveViews); anActiveViewIter.More(); anActiveViewIter.Next())
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{
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anActiveViewIter.Value()->SetGrid (myPrivilegedPlane, Grid());
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}
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if(myDisplayPlane)
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DisplayPrivilegedPlane(Standard_True,myDisplayPlaneLength);
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}
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/*----------------------------------------------------------------------*/
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gp_Ax3 V3d_Viewer::PrivilegedPlane() const
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{
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return myPrivilegedPlane;
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}
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/*----------------------------------------------------------------------*/
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void V3d_Viewer::DisplayPrivilegedPlane(const Standard_Boolean OnOff, const Quantity_Length aSize)
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{
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myDisplayPlane = OnOff;
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myDisplayPlaneLength = aSize;
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if(myDisplayPlane)
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{
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if(myPlaneStructure.IsNull()) {
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myPlaneStructure = new Graphic3d_Structure(StructureManager());
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myPlaneStructure->SetInfiniteState(Standard_True);
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myPlaneStructure->Display();
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}
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else
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myPlaneStructure->Clear();
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Handle(Graphic3d_Group) Group = myPlaneStructure->NewGroup();
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Handle(Graphic3d_AspectLine3d) LineAttrib = new Graphic3d_AspectLine3d() ;
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LineAttrib->SetColor(Quantity_Color(Quantity_NOC_GRAY60));
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Group->SetPrimitivesAspect(LineAttrib) ;
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Handle(Graphic3d_AspectText3d) TextAttrib = new Graphic3d_AspectText3d();
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TextAttrib->SetColor(Quantity_Color(Quantity_NOC_ROYALBLUE1));
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Group->SetPrimitivesAspect(TextAttrib);
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Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments(6);
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const gp_Pnt &p0 = myPrivilegedPlane.Location();
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const gp_Pnt pX(p0.XYZ() + myDisplayPlaneLength*myPrivilegedPlane.XDirection().XYZ());
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aPrims->AddVertex(p0);
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aPrims->AddVertex(pX);
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Group->Text("X",Graphic3d_Vertex(pX.X(),pX.Y(),pX.Z()),1./81.);
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const gp_Pnt pY(p0.XYZ() + myDisplayPlaneLength*myPrivilegedPlane.YDirection().XYZ());
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aPrims->AddVertex(p0);
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aPrims->AddVertex(pY);
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Group->Text("Y",Graphic3d_Vertex(pY.X(),pY.Y(),pY.Z()),1./81.);
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const gp_Pnt pZ(p0.XYZ() + myDisplayPlaneLength*myPrivilegedPlane.Direction().XYZ());
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aPrims->AddVertex(p0);
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aPrims->AddVertex(pZ);
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Group->Text("Z",Graphic3d_Vertex(pZ.X(),pZ.Y(),pZ.Z()),1./81.);
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Group->AddPrimitiveArray(aPrims);
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myPlaneStructure->Display();
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}
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else
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{
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if( !myPlaneStructure.IsNull() ) myPlaneStructure->Erase();
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}
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}
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/*----------------------------------------------------------------------*/
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