mirror of
https://git.dev.opencascade.org/repos/occt.git
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170 lines
5.1 KiB
C++
Executable File
170 lines
5.1 KiB
C++
Executable File
// AnimationView.h : interface of the CAnimationView3D class
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//
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/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_ANIMATIONVIEW3D_H__79840E88_1001_11D2_B8C1_0000F87A77C1_3D_INCLUDED_)
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#define AFX_ANIMATIONVIEW3D_H__79840E88_1001_11D2_B8C1_0000F87A77C1_3D_INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#include "Tune.h"
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#include "AnimationDoc.h"
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#include "..\..\Common\res\OCC_Resource.h"
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enum View3D_CurrentAction {
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CurrentAction3d_Nothing,
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CurrentAction3d_DynamicZooming,
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CurrentAction3d_WindowZooming,
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CurrentAction3d_DynamicPanning,
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CurrentAction3d_GlobalPanning,
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CurrentAction3d_DynamicRotation,
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CurrentAction3d_Fly,
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CurrentAction3d_Turn
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};
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class CAnimationView3D : public CView
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{
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protected: // create from serialization only
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CAnimationView3D();
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DECLARE_DYNCREATE(CAnimationView3D)
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// Attributes
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public:
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CAnimationDoc* GetDocument();
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAnimationView3D)
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public:
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void FitAll() { if ( !myView.IsNull() ) myView->FitAll(); myView->ZFitAll(); };
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virtual void OnDraw(CDC* pDC); // overridden to draw this view
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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virtual void OnInitialUpdate(); // CasCade
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protected:
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CAnimationView3D();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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void SetDimensions ();
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void ReloadData();
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CTune m_Tune;
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void SetFocal (double theFocus, double theAngle);
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void Fly (int x , int y);
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void Turn (int x , int y);
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void Roll (int x , int y);
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void Twist (int x , int y);
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protected:
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double m_dAngle;
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BOOL m_bShift;
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int m_cx , m_cy ;
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int m_curx , m_cury ;
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// Generated message map functions
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protected:
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//{{AFX_MSG(CAnimationView3D)
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afx_msg void OnBUTTONAxo();
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afx_msg void OnBUTTONBack();
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afx_msg void OnBUTTONBottom();
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afx_msg void OnBUTTONFront();
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afx_msg void OnBUTTONHlrOff();
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afx_msg void OnBUTTONHlrOn();
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afx_msg void OnBUTTONLeft();
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afx_msg void OnBUTTONPan();
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afx_msg void OnBUTTONPanGlo();
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afx_msg void OnBUTTONReset();
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afx_msg void OnBUTTONRight();
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afx_msg void OnBUTTONRot();
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afx_msg void OnBUTTONTop();
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afx_msg void OnBUTTONZoomAll();
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afx_msg void OnFileExportImage();
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnBUTTONZoomProg();
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afx_msg void OnBUTTONZoomWin();
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnUpdateBUTTONHlrOff(CCmdUI* pCmdUI);
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afx_msg void OnUpdateBUTTONHlrOn(CCmdUI* pCmdUI);
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afx_msg void OnUpdateBUTTONPanGlo(CCmdUI* pCmdUI);
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afx_msg void OnUpdateBUTTONPan(CCmdUI* pCmdUI);
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afx_msg void OnUpdateBUTTONZoomProg(CCmdUI* pCmdUI);
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afx_msg void OnUpdateBUTTONZoomWin(CCmdUI* pCmdUI);
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afx_msg void OnUpdateBUTTONRot(CCmdUI* pCmdUI);
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afx_msg void OnChangeBackground();
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afx_msg void OnTimer(UINT_PTR nIDEvent);
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afx_msg void OnSensitivity();
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afx_msg void OnBUTTONFly();
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afx_msg void OnBUTTONTurn();
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afx_msg void OnUpdateBUTTONFly(CCmdUI* pCmdUI);
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afx_msg void OnUpdateBUTTONTurn(CCmdUI* pCmdUI);
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afx_msg void OnViewDisplaystatus();
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afx_msg void OnUpdateViewDisplaystatus(CCmdUI* pCmdUI);
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//}}AFX_MSG
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public :
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afx_msg void OnStop();
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afx_msg void OnRestart();
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protected:
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DECLARE_MESSAGE_MAP()
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private:
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Handle(V3d_View) myView;
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public:
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Handle(V3d_View)& GetView() { return myView;};
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void DisplayTuneDialog();
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private:
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Standard_Integer myXmin;
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Standard_Integer myYmin;
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Standard_Integer myXmax;
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Standard_Integer myYmax;
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Quantity_Factor myCurZoom;
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Standard_Boolean myHlrModeIsOn;
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View3D_CurrentAction myCurrentMode;
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double m_Atx , m_Aty , m_Atz ;
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double m_Eyex , m_Eyey , m_Eyez ;
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double m_FlySens ;
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double m_TurnSens ;
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double m_Focus ;
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private:
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enum LineStyle { Solid, Dot, ShortDash, LongDash, Default };
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CPen* m_Pen;
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virtual void DrawRectangle (const Standard_Integer MinX ,
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const Standard_Integer MinY ,
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const Standard_Integer MaxX ,
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const Standard_Integer MaxY ,
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const Standard_Boolean Draw ,
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const LineStyle aLineStyle = Default );
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};
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#ifndef _DEBUG // debug version in AnimationView.cpp
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inline CAnimationDoc* CAnimationView3D::GetDocument()
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{ return (CAnimationDoc*)m_pDocument; }
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_ANIMATIONVIEW3D_H__79840E88_1001_11D2_B8C1_0000F87A77C1_3D_INCLUDED_)
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