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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#define GER61351 //GG_171199 Enable to set an object RGB color
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// instead a restricted object NameOfColor.
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#include <Prs3d_LineAspect.ixx>
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#ifdef GER61351
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Prs3d_LineAspect::Prs3d_LineAspect (const Quantity_Color &aColor,
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const Aspect_TypeOfLine aType,
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const Standard_Real aWidth) {
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myAspect = new Graphic3d_AspectLine3d(aColor,aType,aWidth);
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}
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#endif
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Prs3d_LineAspect::Prs3d_LineAspect (const Quantity_NameOfColor aColor,
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const Aspect_TypeOfLine aType,
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const Standard_Real aWidth) {
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myAspect = new Graphic3d_AspectLine3d
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(Quantity_Color(aColor),aType,aWidth);
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}
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#ifdef GER61351
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void Prs3d_LineAspect::SetColor(const Quantity_Color &aColor) {
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myAspect->SetColor(aColor);
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}
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#endif
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void Prs3d_LineAspect::SetColor(const Quantity_NameOfColor aColor) {
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myAspect->SetColor(Quantity_Color(aColor));
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}
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void Prs3d_LineAspect::SetTypeOfLine(const Aspect_TypeOfLine aType){
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myAspect->SetType(aType);
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}
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void Prs3d_LineAspect::SetWidth(const Standard_Real aWidth){
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myAspect->SetWidth(aWidth);
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}
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Handle (Graphic3d_AspectLine3d) Prs3d_LineAspect::Aspect () const {
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return myAspect;
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}
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