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occt/src/Prs3d/Prs3d_ToolSector.cxx
anv f522ce50b2 0030532: Visualization - Manipulator for dragging within a plane
Added dragging sectors to Manipulator presentation.
Test added.
2019-03-07 18:06:47 +03:00

71 lines
2.8 KiB
C++

// Created on: 2019-02-25
// Created by: Artem NOVIKOV
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Prs3d_ToolSector.hxx>
#include <Graphic3d_ArrayOfTriangles.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <Prs3d_ToolQuadric.hxx>
//=======================================================================
//function : Constructor
//purpose :
//=======================================================================
Prs3d_ToolSector::Prs3d_ToolSector (const Standard_Real theRadius,
const Standard_Integer theNbSlices,
const Standard_Integer theNbStacks)
: myRadius (theRadius)
{
mySlicesNb = theNbSlices;
myStacksNb = theNbStacks;
}
//=======================================================================
//function : Vertex
//purpose :
//=======================================================================
gp_Pnt Prs3d_ToolSector::Vertex (const Standard_Real theU, const Standard_Real theV)
{
const Standard_Real aU = theU * M_PI / 2.0;
const Standard_Real aRadius = myRadius * theV;
return gp_Pnt (Cos (aU) * aRadius,
Sin (aU) * aRadius,
0.0);
}
//=======================================================================
//function : Add
//purpose :
//=======================================================================
gp_Dir Prs3d_ToolSector::Normal (const Standard_Real /*theU*/, const Standard_Real /*theV*/)
{
return gp_Dir (0.0, 0.0, -1.0);
}
//=======================================================================
//function : Perform
//purpose :
//=======================================================================
Handle(Graphic3d_ArrayOfTriangles) Prs3d_ToolSector::Create (const Standard_Real theRadius,
const Standard_Integer theNbSlices,
const Standard_Integer theNbStacks,
const gp_Trsf& theTrsf)
{
Handle(Graphic3d_ArrayOfTriangles) anArray;
Prs3d_ToolSector aTool (theRadius, theNbSlices, theNbStacks);
aTool.FillArray (anArray, theTrsf);
return anArray;
}