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Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
266 lines
9.2 KiB
C++
266 lines
9.2 KiB
C++
// Created by: Kirill GAVRILOV
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef NCollection_Vec2_HeaderFile
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#define NCollection_Vec2_HeaderFile
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#include <cmath> // std::sqrt()
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#include <Standard_Dump.hxx>
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//! Auxiliary macros to define couple of similar access components as vector methods.
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//! @return 2 components by their names in specified order
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#define NCOLLECTION_VEC_COMPONENTS_2D(theX, theY) \
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const NCollection_Vec2<Element_t> theX##theY() const \
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{ \
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return NCollection_Vec2<Element_t>(theX(), theY()); \
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} \
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const NCollection_Vec2<Element_t> theY##theX() const \
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{ \
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return NCollection_Vec2<Element_t>(theY(), theX()); \
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}
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//! Defines the 2D-vector template.
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//! The main target for this class - to handle raw low-level arrays (from/to graphic driver etc.).
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template <typename Element_t>
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class NCollection_Vec2
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{
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public:
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//! Returns the number of components.
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static int Length() { return 2; }
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//! Empty constructor. Construct the zero vector.
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NCollection_Vec2() { v[0] = v[1] = Element_t(0); }
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//! Initialize ALL components of vector within specified value.
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explicit NCollection_Vec2(const Element_t theXY) { v[0] = v[1] = theXY; }
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//! Per-component constructor.
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explicit NCollection_Vec2(const Element_t theX, const Element_t theY)
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{
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v[0] = theX;
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v[1] = theY;
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}
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//! Conversion constructor (explicitly converts some 2-component vector with other element type
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//! to a new 2-component vector with the element type Element_t,
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//! whose elements are static_cast'ed corresponding elements of theOtherVec2 vector)
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//! @tparam OtherElement_t the element type of the other 2-component vector theOtherVec2
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//! @param theOtherVec2 the 2-component vector that needs to be converted
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template <typename OtherElement_t>
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explicit NCollection_Vec2(const NCollection_Vec2<OtherElement_t>& theOtherVec2)
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{
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v[0] = static_cast<Element_t>(theOtherVec2[0]);
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v[1] = static_cast<Element_t>(theOtherVec2[1]);
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}
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//! Assign new values to the vector.
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void SetValues(const Element_t theX, const Element_t theY)
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{
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v[0] = theX;
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v[1] = theY;
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}
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//! Alias to 1st component as X coordinate in XY.
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Element_t x() const { return v[0]; }
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//! Alias to 2nd component as Y coordinate in XY.
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Element_t y() const { return v[1]; }
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//! @return 2 components by their names in specified order (in GLSL-style)
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NCOLLECTION_VEC_COMPONENTS_2D(x, y)
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//! Alias to 1st component as X coordinate in XY.
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Element_t& x() { return v[0]; }
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//! Alias to 2nd component as Y coordinate in XY.
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Element_t& y() { return v[1]; }
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//! Check this vector with another vector for equality (without tolerance!).
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bool IsEqual(const NCollection_Vec2& theOther) const
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{
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return v[0] == theOther.v[0] && v[1] == theOther.v[1];
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}
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//! Check this vector with another vector for equality (without tolerance!).
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bool operator==(const NCollection_Vec2& theOther) const { return IsEqual(theOther); }
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//! Check this vector with another vector for non-equality (without tolerance!).
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bool operator!=(const NCollection_Vec2& theOther) const { return !IsEqual(theOther); }
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//! Raw access to the data (for OpenGL exchange).
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const Element_t* GetData() const { return v; }
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Element_t* ChangeData() { return v; }
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operator const Element_t*() const { return v; }
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operator Element_t*() { return v; }
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//! Compute per-component summary.
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NCollection_Vec2& operator+=(const NCollection_Vec2& theAdd)
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{
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v[0] += theAdd.v[0];
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v[1] += theAdd.v[1];
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return *this;
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}
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//! Compute per-component summary.
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friend NCollection_Vec2 operator+(const NCollection_Vec2& theLeft,
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const NCollection_Vec2& theRight)
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{
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return NCollection_Vec2(theLeft.v[0] + theRight.v[0], theLeft.v[1] + theRight.v[1]);
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}
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//! Compute per-component subtraction.
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NCollection_Vec2& operator-=(const NCollection_Vec2& theDec)
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{
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v[0] -= theDec.v[0];
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v[1] -= theDec.v[1];
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return *this;
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}
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//! Compute per-component subtraction.
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friend NCollection_Vec2 operator-(const NCollection_Vec2& theLeft,
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const NCollection_Vec2& theRight)
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{
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return NCollection_Vec2(theLeft.v[0] - theRight.v[0], theLeft.v[1] - theRight.v[1]);
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}
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//! Unary -.
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NCollection_Vec2 operator-() const { return NCollection_Vec2(-x(), -y()); }
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//! Compute per-component multiplication.
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NCollection_Vec2& operator*=(const NCollection_Vec2& theRight)
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{
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v[0] *= theRight.v[0];
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v[1] *= theRight.v[1];
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return *this;
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}
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//! Compute per-component multiplication.
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friend NCollection_Vec2 operator*(const NCollection_Vec2& theLeft,
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const NCollection_Vec2& theRight)
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{
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return NCollection_Vec2(theLeft.v[0] * theRight.v[0], theLeft.v[1] * theRight.v[1]);
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}
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//! Compute per-component multiplication by scale factor.
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void Multiply(const Element_t theFactor)
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{
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v[0] *= theFactor;
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v[1] *= theFactor;
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}
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//! Compute per-component multiplication by scale factor.
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NCollection_Vec2 Multiplied(const Element_t theFactor) const
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{
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return NCollection_Vec2(v[0] * theFactor, v[1] * theFactor);
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}
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//! Compute component-wise minimum of two vectors.
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NCollection_Vec2 cwiseMin(const NCollection_Vec2& theVec) const
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{
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return NCollection_Vec2(v[0] < theVec.v[0] ? v[0] : theVec.v[0],
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v[1] < theVec.v[1] ? v[1] : theVec.v[1]);
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}
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//! Compute component-wise maximum of two vectors.
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NCollection_Vec2 cwiseMax(const NCollection_Vec2& theVec) const
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{
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return NCollection_Vec2(v[0] > theVec.v[0] ? v[0] : theVec.v[0],
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v[1] > theVec.v[1] ? v[1] : theVec.v[1]);
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}
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//! Compute component-wise modulus of the vector.
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NCollection_Vec2 cwiseAbs() const { return NCollection_Vec2(std::abs(v[0]), std::abs(v[1])); }
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//! Compute maximum component of the vector.
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Element_t maxComp() const { return v[0] > v[1] ? v[0] : v[1]; }
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//! Compute minimum component of the vector.
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Element_t minComp() const { return v[0] < v[1] ? v[0] : v[1]; }
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//! Compute per-component multiplication by scale factor.
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NCollection_Vec2& operator*=(const Element_t theFactor)
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{
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Multiply(theFactor);
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return *this;
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}
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//! Compute per-component division by scale factor.
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NCollection_Vec2& operator/=(const Element_t theInvFactor)
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{
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v[0] /= theInvFactor;
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v[1] /= theInvFactor;
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return *this;
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}
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//! Compute per-component division.
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NCollection_Vec2& operator/=(const NCollection_Vec2& theRight)
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{
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v[0] /= theRight.v[0];
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v[1] /= theRight.v[1];
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return *this;
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}
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//! Compute per-component multiplication by scale factor.
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NCollection_Vec2 operator*(const Element_t theFactor) const { return Multiplied(theFactor); }
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//! Compute per-component division by scale factor.
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NCollection_Vec2 operator/(const Element_t theInvFactor) const
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{
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return NCollection_Vec2(v[0] / theInvFactor, v[1] / theInvFactor);
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}
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//! Compute per-component division.
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friend NCollection_Vec2 operator/(const NCollection_Vec2& theLeft,
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const NCollection_Vec2& theRight)
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{
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return NCollection_Vec2(theLeft.v[0] / theRight.v[0], theLeft.v[1] / theRight.v[1]);
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}
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//! Computes the dot product.
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Element_t Dot(const NCollection_Vec2& theOther) const
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{
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return x() * theOther.x() + y() * theOther.y();
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}
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//! Computes the vector modulus (magnitude, length).
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Element_t Modulus() const { return std::sqrt(x() * x() + y() * y()); }
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//! Computes the square of vector modulus (magnitude, length).
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//! This method may be used for performance tricks.
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Element_t SquareModulus() const { return x() * x() + y() * y(); }
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//! Construct DX unit vector.
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static NCollection_Vec2 DX() { return NCollection_Vec2(Element_t(1), Element_t(0)); }
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//! Construct DY unit vector.
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static NCollection_Vec2 DY() { return NCollection_Vec2(Element_t(0), Element_t(1)); }
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//! Dumps the content of me into the stream
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void DumpJson(Standard_OStream& theOStream, Standard_Integer theDepth = -1) const
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{
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(void)theDepth;
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OCCT_DUMP_FIELD_VALUES_NUMERICAL(theOStream, "Vec2", 2, v[0], v[1])
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}
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private:
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Element_t v[2];
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};
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#endif // _NCollection_Vec2_H__
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