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Apply new regex replacement with method's guards in .cxx Update GH workflow with style checking
96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
// Copyright (c) 2021 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Graphic3d_GraphicDriverFactory.hxx>
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#include <Graphic3d_GraphicDriver.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_GraphicDriverFactory, Standard_Transient)
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namespace
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{
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static Graphic3d_GraphicDriverFactoryList& getDriverFactories()
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{
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static Graphic3d_GraphicDriverFactoryList TheFactories;
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return TheFactories;
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}
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} // namespace
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//=================================================================================================
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const Graphic3d_GraphicDriverFactoryList& Graphic3d_GraphicDriverFactory::DriverFactories()
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{
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return getDriverFactories();
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}
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//=================================================================================================
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void Graphic3d_GraphicDriverFactory::RegisterFactory(
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const Handle(Graphic3d_GraphicDriverFactory)& theFactory,
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bool theIsPreferred)
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{
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const TCollection_AsciiString aName = theFactory->Name();
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Graphic3d_GraphicDriverFactoryList& aFactories = getDriverFactories();
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if (theIsPreferred)
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{
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UnregisterFactory(aName);
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aFactories.Prepend(theFactory);
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return;
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}
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for (Graphic3d_GraphicDriverFactoryList::Iterator anIter(aFactories); anIter.More();
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anIter.Next())
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{
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if (TCollection_AsciiString::IsSameString(anIter.Value()->Name(), aName, false))
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{
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return;
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}
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}
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aFactories.Append(theFactory);
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}
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//=================================================================================================
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void Graphic3d_GraphicDriverFactory::UnregisterFactory(const TCollection_AsciiString& theName)
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{
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Graphic3d_GraphicDriverFactoryList& aFactories = getDriverFactories();
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for (Graphic3d_GraphicDriverFactoryList::Iterator anIter(aFactories); anIter.More();)
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{
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if (TCollection_AsciiString::IsSameString(anIter.Value()->Name(), theName, false))
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{
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aFactories.Remove(anIter);
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}
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else
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{
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anIter.Next();
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}
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}
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}
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//=================================================================================================
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Handle(Graphic3d_GraphicDriverFactory) Graphic3d_GraphicDriverFactory::DefaultDriverFactory()
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{
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const Graphic3d_GraphicDriverFactoryList& aMap = getDriverFactories();
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return !aMap.IsEmpty() ? aMap.First() : Handle(Graphic3d_GraphicDriverFactory)();
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}
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//=================================================================================================
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Graphic3d_GraphicDriverFactory::Graphic3d_GraphicDriverFactory(
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const TCollection_AsciiString& theName)
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: myName(theName)
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{
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//
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}
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