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Apply new regex replacement with method's guards in .cxx Update GH workflow with style checking
196 lines
7.6 KiB
C++
196 lines
7.6 KiB
C++
// Created on: 2013-12-25
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// Created by: Varvara POSKONINA
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Graphic3d_CullingTool.hxx>
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#include <Precision.hxx>
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#include <limits>
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//=================================================================================================
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Graphic3d_CullingTool::Graphic3d_CullingTool()
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: myClipVerts(0, Graphic3d_Camera::FrustumVerticesNB),
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myIsProjectionParallel(Standard_True),
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myCamScale(1.0),
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myPixelSize(1.0)
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{
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//
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}
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//=================================================================================================
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void Graphic3d_CullingTool::SetViewVolume(const Handle(Graphic3d_Camera)& theCamera,
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const Graphic3d_Mat4d& theModelWorld)
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{
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const bool hasModelTrsf = !theModelWorld.IsIdentity();
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if (!myWorldViewProjState.IsChanged(theCamera->WorldViewProjState()) && !hasModelTrsf)
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{
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return;
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}
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myIsProjectionParallel = theCamera->IsOrthographic();
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const gp_Dir aCamDir = theCamera->Direction();
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myCamera = theCamera;
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myProjectionMat = theCamera->ProjectionMatrix();
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myWorldViewMat = theCamera->OrientationMatrix();
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myWorldViewProjState = theCamera->WorldViewProjState();
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myCamEye.SetValues(theCamera->Eye().X(), theCamera->Eye().Y(), theCamera->Eye().Z());
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myCamDir.SetValues(aCamDir.X(), aCamDir.Y(), aCamDir.Z());
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if (hasModelTrsf)
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{
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Graphic3d_Mat4d aModelInv;
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theModelWorld.Inverted(aModelInv);
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myCamEye = (aModelInv * Graphic3d_Vec4d(myCamEye, 1.0)).xyz();
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myCamDir = (aModelInv * Graphic3d_Vec4d(myCamDir, 0.0)).xyz();
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}
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myCamScale = theCamera->IsOrthographic()
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? theCamera->Scale()
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: 2.0
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* Tan(theCamera->FOVy() * M_PI
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/ 360.0); // same as theCamera->Scale()/theCamera->Distance()
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// Compute frustum points
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theCamera->FrustumPoints(myClipVerts, theModelWorld);
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// Compute frustum planes
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// Vertices go in order:
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// 0, 2, 1
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const Standard_Integer aLookup1[] = {0, 1, 0};
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const Standard_Integer aLookup2[] = {0, 0, 1};
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Standard_Integer aShifts[] = {0, 0, 0};
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// Planes go in order:
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// LEFT, RIGHT, BOTTOM, TOP, NEAR, FAR
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for (Standard_Integer aFaceIdx = 0; aFaceIdx < 3; ++aFaceIdx)
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{
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for (Standard_Integer i = 0; i < 2; ++i)
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{
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Graphic3d_Vec3d aPlanePnts[3];
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for (Standard_Integer aPntIter = 0; aPntIter < 3; ++aPntIter)
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{
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aShifts[aFaceIdx] = i;
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aShifts[(aFaceIdx + 1) % 3] = aLookup1[aPntIter];
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aShifts[(aFaceIdx + 2) % 3] = aLookup2[aPntIter];
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aPlanePnts[aPntIter] = myClipVerts[aShifts[0] * 2 * 2 + aShifts[1] * 2 + aShifts[2]];
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}
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myClipPlanes[aFaceIdx * 2 + i].Origin = aPlanePnts[0];
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myClipPlanes[aFaceIdx * 2 + i].Normal =
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Graphic3d_Vec3d::Cross(aPlanePnts[1] - aPlanePnts[0], aPlanePnts[2] - aPlanePnts[0])
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.Normalized()
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* (i == 0 ? -1.f : 1.f);
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}
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}
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}
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//=================================================================================================
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void Graphic3d_CullingTool::SetViewportSize(Standard_Integer theViewportWidth,
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Standard_Integer theViewportHeight,
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Standard_Real theResolutionRatio)
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{
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myViewportHeight = theViewportHeight > 0 ? theViewportHeight : 1;
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myViewportWidth = theViewportWidth > 0 ? theViewportWidth : 1;
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myPixelSize = Max(theResolutionRatio / myViewportHeight, theResolutionRatio / myViewportWidth);
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}
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//=================================================================================================
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Standard_Real Graphic3d_CullingTool::SignedPlanePointDistance(const Graphic3d_Vec4d& theNormal,
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const Graphic3d_Vec4d& thePnt)
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{
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const Standard_Real aNormLength = std::sqrt(
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theNormal.x() * theNormal.x() + theNormal.y() * theNormal.y() + theNormal.z() * theNormal.z());
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if (aNormLength < gp::Resolution())
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return 0.0;
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const Standard_Real anInvNormLength = 1.0 / aNormLength;
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const Standard_Real aD = theNormal.w() * anInvNormLength;
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const Standard_Real anA = theNormal.x() * anInvNormLength;
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const Standard_Real aB = theNormal.y() * anInvNormLength;
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const Standard_Real aC = theNormal.z() * anInvNormLength;
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return aD + (anA * thePnt.x() + aB * thePnt.y() + aC * thePnt.z());
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}
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//=================================================================================================
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void Graphic3d_CullingTool::SetCullingDistance(CullingContext& theCtx,
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Standard_Real theDistance) const
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{
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theCtx.DistCull = -1.0;
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if (!myIsProjectionParallel)
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{
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theCtx.DistCull = theDistance > 0.0 && !Precision::IsInfinite(theDistance) ? theDistance : -1.0;
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}
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}
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//=================================================================================================
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void Graphic3d_CullingTool::SetCullingSize(CullingContext& theCtx, Standard_Real theSize) const
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{
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theCtx.SizeCull2 = -1.0;
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if (theSize > 0.0 && !Precision::IsInfinite(theSize))
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{
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theCtx.SizeCull2 = myPixelSize * theSize;
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theCtx.SizeCull2 *= myCamScale;
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theCtx.SizeCull2 *= theCtx.SizeCull2;
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}
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}
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//=================================================================================================
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void Graphic3d_CullingTool::CacheClipPtsProjections()
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{
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// project frustum onto its own normals
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const Standard_Integer anIncFactor = myIsProjectionParallel ? 2 : 1;
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for (Standard_Integer aPlaneIter = 0; aPlaneIter < PlanesNB - 1; aPlaneIter += anIncFactor)
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{
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Standard_Real aMaxProj = -std::numeric_limits<Standard_Real>::max();
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Standard_Real aMinProj = std::numeric_limits<Standard_Real>::max();
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for (Standard_Integer aCornerIter = 0; aCornerIter < Graphic3d_Camera::FrustumVerticesNB;
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++aCornerIter)
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{
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Standard_Real aProjection = myClipVerts[aCornerIter].Dot(myClipPlanes[aPlaneIter].Normal);
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aMaxProj = Max(aProjection, aMaxProj);
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aMinProj = Min(aProjection, aMinProj);
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}
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myMaxClipProjectionPts[aPlaneIter] = aMaxProj;
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myMinClipProjectionPts[aPlaneIter] = aMinProj;
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}
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// project frustum onto main axes
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Graphic3d_Vec3d anAxes[] = {Graphic3d_Vec3d(1.0, 0.0, 0.0),
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Graphic3d_Vec3d(0.0, 1.0, 0.0),
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Graphic3d_Vec3d(0.0, 0.0, 1.0)};
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for (Standard_Integer aDim = 0; aDim < 3; ++aDim)
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{
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Standard_Real aMaxProj = -std::numeric_limits<Standard_Real>::max();
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Standard_Real aMinProj = std::numeric_limits<Standard_Real>::max();
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for (Standard_Integer aCornerIter = 0; aCornerIter < Graphic3d_Camera::FrustumVerticesNB;
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++aCornerIter)
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{
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Standard_Real aProjection = myClipVerts[aCornerIter].Dot(anAxes[aDim]);
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aMaxProj = Max(aProjection, aMaxProj);
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aMinProj = Min(aProjection, aMinProj);
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}
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myMaxOrthoProjectionPts[aDim] = aMaxProj;
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myMinOrthoProjectionPts[aDim] = aMinProj;
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}
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}
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