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Apply new regex replacement with method's guards in .cxx Update GH workflow with style checking
113 lines
3.3 KiB
C++
113 lines
3.3 KiB
C++
// Created on: 2008-01-20
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// Created by: Alexander A. BORODIN
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// Copyright (c) 2008-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Font_SystemFont.hxx>
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#include <Font_FontMgr.hxx>
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#include <OSD_Path.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Font_SystemFont, Standard_Transient)
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//=================================================================================================
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Font_SystemFont::Font_SystemFont(const TCollection_AsciiString& theFontName)
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: myFontKey(theFontName),
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myFontName(theFontName),
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myIsSingleLine(Standard_False)
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{
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memset(myFaceIds, 0, sizeof(myFaceIds));
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if (theFontName.IsEmpty())
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{
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throw Standard_ProgramError("Font_SystemFont constructor called with empty font name");
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}
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myFontKey.LowerCase();
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}
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//=================================================================================================
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void Font_SystemFont::SetFontPath(Font_FontAspect theAspect,
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const TCollection_AsciiString& thePath,
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const Standard_Integer theFaceId)
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{
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if (theAspect == Font_FontAspect_UNDEFINED)
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{
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throw Standard_ProgramError("Font_SystemFont::SetFontPath() called with UNDEFINED aspect");
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}
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myFilePaths[theAspect] = thePath;
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myFaceIds[theAspect] = theFaceId;
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}
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//=================================================================================================
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Standard_Boolean Font_SystemFont::IsEqual(const Handle(Font_SystemFont)& theOtherFont) const
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{
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return theOtherFont.get() == this || myFontKey.IsEqual(theOtherFont->myFontKey);
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}
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//=================================================================================================
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TCollection_AsciiString Font_SystemFont::ToString() const
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{
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TCollection_AsciiString aDesc;
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aDesc += TCollection_AsciiString() + "'" + myFontName + "'";
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bool isFirstAspect = true;
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aDesc += " [aspects: ";
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for (int anAspectIter = 0; anAspectIter < Font_FontAspect_NB; ++anAspectIter)
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{
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if (!HasFontAspect((Font_FontAspect)anAspectIter))
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{
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continue;
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}
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if (!isFirstAspect)
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{
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aDesc += ",";
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}
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else
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{
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isFirstAspect = false;
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}
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aDesc += Font_FontMgr::FontAspectToString((Font_FontAspect)anAspectIter);
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}
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aDesc += "]";
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isFirstAspect = true;
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aDesc += " [paths: ";
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for (int anAspectIter = 0; anAspectIter < Font_FontAspect_NB; ++anAspectIter)
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{
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if (!HasFontAspect((Font_FontAspect)anAspectIter))
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{
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continue;
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}
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if (!isFirstAspect)
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{
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aDesc += ";";
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}
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else
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{
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isFirstAspect = false;
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}
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aDesc += FontPath((Font_FontAspect)anAspectIter);
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if (FontFaceId((Font_FontAspect)anAspectIter) != 0)
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{
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aDesc = aDesc + "," + FontFaceId((Font_FontAspect)anAspectIter);
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}
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}
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aDesc += "]";
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return aDesc;
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}
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