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occt/src/ViewerTest/ViewerTest_ViewerCommands_1.mm
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

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// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#if defined(__APPLE__) && !defined(MACOSX_USE_GLX)
#import <Cocoa/Cocoa.h>
#include <Cocoa_Window.hxx>
#include <ViewerTest.hxx>
#include <V3d_View.hxx>
#include <V3d_Viewer.hxx>
#include <AIS_InteractiveContext.hxx>
#include <NIS_View.hxx>
#include <TCollection_AsciiString.hxx>
#include <NCollection_DoubleMap.hxx>
//! Custom Cocoa view to handle events
@interface ViewerTest_CocoaEventManagerView : NSView
@end
//! Custom Cocoa window delegate to handle window events
@interface Cocoa_WindowController : NSObject <NSWindowDelegate>
@end
extern void ActivateView (const TCollection_AsciiString& theViewName);
extern void VT_ProcessExpose();
extern void VT_ProcessConfigure();
extern void VT_ProcessKeyPress (const char* theBuffer);
extern void VT_ProcessMotion();
extern void VT_ProcessButton3Press();
extern void VT_ProcessButton3Release();
extern void VT_ProcessControlButton2Motion();
extern void VT_ProcessControlButton3Motion();
extern Standard_Boolean VT_ProcessButton1Press (Standard_Integer theArgsNb,
const char** theArgsVec,
Standard_Boolean theToPick,
Standard_Boolean theIsShift);
extern void VT_ProcessButton1Release(Standard_Boolean theIsShift);
extern NCollection_DoubleMap <TCollection_AsciiString, Handle(V3d_View)> ViewerTest_myViews;
extern int X_Motion; // Current cursor position
extern int Y_Motion;
extern int X_ButtonPress; // Last ButtonPress position
extern int Y_ButtonPress;
extern Standard_Boolean IsDragged;
// =======================================================================
// function : SetCocoaWindowTitle
// purpose :
// =======================================================================
void SetCocoaWindowTitle (const Handle(Cocoa_Window)& theWindow, Standard_CString theTitle)
{
NSView* aView = theWindow->HView();
NSWindow* aWindow = [aView window];
NSString* aTitleNS = [[NSString alloc] initWithUTF8String: theTitle];
[aWindow setTitle: aTitleNS];
[aTitleNS release];
}
// =======================================================================
// function : GetCocoaScreenResolution
// purpose :
// =======================================================================
void GetCocoaScreenResolution (Standard_Integer& theWidth, Standard_Integer& theHeight)
{
NSRect aRect = [[NSScreen mainScreen] visibleFrame];
theWidth = (Standard_Integer )aRect.size.width;
theHeight = (Standard_Integer )aRect.size.height;
}
// =======================================================================
// function : FindViewId
// purpose :
// =======================================================================
TCollection_AsciiString FindViewId (const NSWindow* theWindow)
{
TCollection_AsciiString aViewId = "";
NCollection_DoubleMap<TCollection_AsciiString, Handle(V3d_View)>::Iterator anIter(ViewerTest_myViews);
for (;anIter.More();anIter.Next())
{
NSView* aView = Handle(Cocoa_Window)::DownCast
(anIter.Value()->Window())->HView();
NSWindow* aWindow = [aView window];
if (aWindow == theWindow)
{
aViewId = anIter.Key1();
return aViewId;
}
}
return aViewId;
}
@implementation Cocoa_WindowController
- (void )windowWillClose: (NSNotification* )theNotification
{
TCollection_AsciiString aViewId = "";
if (ViewerTest_myViews.IsBound2 (ViewerTest::CurrentView()))
{
aViewId = ViewerTest_myViews.Find2 (ViewerTest::CurrentView());
}
ViewerTest::RemoveView (aViewId);
}
- (void )windowDidBecomeKey: (NSNotification* )theNotification
{
NSWindow *aWindow = [theNotification object];
ActivateView (FindViewId (aWindow));
}
@end
// =======================================================================
// function : ViewerMainLoop
// purpose :
// =======================================================================
int ViewerMainLoop (Standard_Integer, const char** )
{
// unused
return 0;
}
// =======================================================================
// function : ViewerTest_SetCocoaEventManagerView
// purpose :
// =======================================================================
void ViewerTest_SetCocoaEventManagerView (const Handle(Cocoa_Window)& theWindow)
{
if (theWindow.IsNull())
{
return;
}
NSWindow* aWin = [theWindow->HView() window];
NSRect aBounds = [[aWin contentView] bounds];
ViewerTest_CocoaEventManagerView* aView = [[ViewerTest_CocoaEventManagerView alloc] initWithFrame: aBounds];
// replace content view in the window
theWindow->SetHView (aView);
// set delegate for window
Cocoa_WindowController* aWindowController = [[[Cocoa_WindowController alloc] init] autorelease];
[aWin setDelegate: aWindowController];
// make view as first responder in winow to capture all useful events
[aWin makeFirstResponder: aView];
[aWin setAcceptsMouseMovedEvents: YES];
// should be retained by parent NSWindow
[aView release];
}
// =======================================================================
// function : getMouseCoords
// purpose : Retrieve cursor position
// =======================================================================
static void getMouseCoords (NSView* theView,
NSEvent* theEvent,
Standard_Integer& theX,
Standard_Integer& theY)
{
NSPoint aMouseLoc = [theView convertPoint: [theEvent locationInWindow] fromView: nil];
NSRect aBounds = [theView bounds];
theX = Standard_Integer(aMouseLoc.x);
theY = Standard_Integer(aBounds.size.height - aMouseLoc.y);
}
@implementation ViewerTest_CocoaEventManagerView
// =======================================================================
// function : setFrameSize
// purpose :
// =======================================================================
- (void )setFrameSize: (NSSize )theNewSize
{
[super setFrameSize: theNewSize];
VT_ProcessConfigure();
}
// =======================================================================
// function : drawRect
// purpose :
// =======================================================================
- (void )drawRect: (NSRect )theDirtyRect
{
VT_ProcessExpose();
}
// =======================================================================
// function : mouseMoved
// purpose :
// =======================================================================
- (void )mouseMoved: (NSEvent* )theEvent
{
getMouseCoords (self, theEvent, X_Motion, Y_Motion);
VT_ProcessMotion();
}
// =======================================================================
// function : acceptsFirstResponder
// purpose :
// =======================================================================
- (BOOL )acceptsFirstResponder
{
return YES;
}
// =======================================================================
// function : mouseDown
// purpose :
// =======================================================================
- (void )mouseDown: (NSEvent* )theEvent
{
getMouseCoords (self, theEvent, X_ButtonPress, Y_ButtonPress);
VT_ProcessButton1Press (0, NULL, Standard_False, [theEvent modifierFlags] & NSShiftKeyMask);
}
// =======================================================================
// function : mouseUp
// purpose :
// =======================================================================
- (void )mouseUp: (NSEvent* )theEvent
{
getMouseCoords (self, theEvent, X_Motion, Y_Motion);
VT_ProcessButton1Release([theEvent modifierFlags] & NSShiftKeyMask);
}
// =======================================================================
// function : mouseDragged
// purpose :
// =======================================================================
- (void )mouseDragged: (NSEvent* )theEvent
{
IsDragged = Standard_True;
if ([theEvent modifierFlags] & NSControlKeyMask)
{
getMouseCoords (self, theEvent, X_Motion, Y_Motion);
VT_ProcessControlButton2Motion();
}
}
// =======================================================================
// function : rightMouseDown
// purpose :
// =======================================================================
- (void )rightMouseDown: (NSEvent* )theEvent
{
getMouseCoords (self, theEvent, X_ButtonPress, Y_ButtonPress);
VT_ProcessButton3Press(); // Start rotation
}
// =======================================================================
// function : rightMouseUp
// purpose :
// =======================================================================
- (void )rightMouseUp: (NSEvent* )theEvent
{
VT_ProcessButton3Release();
}
// =======================================================================
// function : rightMouseDragged
// purpose :
// =======================================================================
- (void )rightMouseDragged: (NSEvent* )theEvent
{
if ([theEvent modifierFlags] & NSControlKeyMask)
{
getMouseCoords (self, theEvent, X_Motion, Y_Motion);
VT_ProcessControlButton3Motion();
}
}
// =======================================================================
// function : scrollWheel
// purpose :
// =======================================================================
- (void )scrollWheel: (NSEvent* )theEvent
{
float aDelta = [theEvent deltaY];
if (Abs (aDelta) < 0.001)
{
// a lot of values near zero can be generated by touchpad
return;
}
ViewerTest::CurrentView()->Zoom (0, 0, aDelta, aDelta);
}
// =======================================================================
// function : keyDown
// purpose :
// =======================================================================
- (void )keyDown: (NSEvent* )theEvent
{
NSString* aStringNs = [theEvent characters];
if (aStringNs == NULL || [aStringNs length] == 0)
{
return;
}
const Standard_CString aString = [aStringNs UTF8String];
VT_ProcessKeyPress (aString);
}
@end
#endif