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114 lines
4.3 KiB
C++
114 lines
4.3 KiB
C++
// Created on: 2002-04-09
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// Created by: QA Admin
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// Copyright (c) 2002-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <QABugs_PresentableObject.ixx>
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#include <QABugs_PresentableObject.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Graphic3d_MaterialAspect.hxx>
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#include <Prs3d_ShadingAspect.hxx>
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#include <Graphic3d_AspectFillArea3d.hxx>
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#include <Aspect_Array1OfEdge.hxx>
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#include <Graphic3d_VertexC.hxx>
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#include <Graphic3d_VertexNC.hxx>
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#include <Graphic3d_Array1OfVertexC.hxx>
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#include <Graphic3d_Array1OfVertexNC.hxx>
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#include <AIS_Drawer.hxx>
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QABugs_PresentableObject::QABugs_PresentableObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d)
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:AIS_InteractiveObject(aTypeOfPresentation3d)
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{
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}
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void QABugs_PresentableObject::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
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const Handle(Prs3d_Presentation)& aPresentation,
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const Standard_Integer aMode )
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{
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Handle(Graphic3d_Structure) theStructure = Handle(Graphic3d_Structure)::DownCast(aPresentation);
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Handle(Graphic3d_Group) theGroup= new Graphic3d_Group(theStructure);
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Handle_Prs3d_ShadingAspect theAspect = myDrawer->ShadingAspect();
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Graphic3d_MaterialAspect mat = theAspect->Aspect()->FrontMaterial();
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mat.SetReflectionModeOff(Graphic3d_TOR_AMBIENT);
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mat.SetReflectionModeOff(Graphic3d_TOR_DIFFUSE);
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mat.SetReflectionModeOff(Graphic3d_TOR_SPECULAR);
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mat.SetReflectionModeOff(Graphic3d_TOR_EMISSION);
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theAspect->SetMaterial(mat);
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theGroup->SetPrimitivesAspect(theAspect->Aspect());
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Aspect_Array1OfEdge aListEdge(1, 3);
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aListEdge.SetValue(1, Aspect_Edge(1, 2, Aspect_TOE_VISIBLE));
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aListEdge.SetValue(2, Aspect_Edge(2, 3, Aspect_TOE_VISIBLE));
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aListEdge.SetValue(3, Aspect_Edge(3, 1, Aspect_TOE_VISIBLE));
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theGroup->BeginPrimitives();
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switch (aMode)
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{
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case 0://using VertexC
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{
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Graphic3d_Array1OfVertexC theArray1(1, 3);
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theArray1.SetValue(1, Graphic3d_VertexC(0,0,0,Quantity_NOC_RED));
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theArray1.SetValue(2, Graphic3d_VertexC(0,5,1,Quantity_NOC_BLUE1));
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theArray1.SetValue(3, Graphic3d_VertexC(5,0,1,Quantity_NOC_YELLOW));
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theGroup->TriangleSet(theArray1, aListEdge);
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theArray1.SetValue(1, Graphic3d_VertexC(0,5,1,Quantity_NOC_BLUE1));
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theArray1.SetValue(2, Graphic3d_VertexC(5,5,-1,Quantity_NOC_GREEN));
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theArray1.SetValue(3, Graphic3d_VertexC(5,0,1,Quantity_NOC_YELLOW));
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theGroup->TriangleSet(theArray1, aListEdge);
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}
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break;
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case 1://using VertexNC
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{
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Graphic3d_Array1OfVertexNC theArray1(1, 3);
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theArray1.SetValue(1, Graphic3d_VertexNC(5,0,0, //coord
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0,0,1, //normal
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Quantity_NOC_RED));
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theArray1.SetValue(2, Graphic3d_VertexNC(5,5,1, //coord
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1,1,1, //normal
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Quantity_NOC_BLUE1));
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theArray1.SetValue(3, Graphic3d_VertexNC(10,0,1, //coord
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0,1,1, //normal
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Quantity_NOC_YELLOW));
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theGroup->TriangleSet(theArray1, aListEdge);
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theArray1.SetValue(1, Graphic3d_VertexNC(5,5,1, //coord
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1,1,1, //normal
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Quantity_NOC_BLUE1));
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theArray1.SetValue(2, Graphic3d_VertexNC(10,5,-1, //coord
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0,0,-1, //normal
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Quantity_NOC_GREEN));
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theArray1.SetValue(3, Graphic3d_VertexNC(10,0,1, //coord
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0,1,1, //normal
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Quantity_NOC_YELLOW));
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theGroup->TriangleSet(theArray1, aListEdge);
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}
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break;
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}
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theGroup->EndPrimitives();
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}
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void QABugs_PresentableObject::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
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const Standard_Integer aMode) {
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}
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