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occt/src/StlMesh/StlMesh_MeshDomain.cxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00

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3.3 KiB
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// Created on: 1995-09-25
// Created by: Philippe GIRODENGO
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
//=======================================================================
#include <gp_XYZ.hxx>
#include <Precision.hxx>
#include <Standard_NegativeValue.hxx>
#include <Standard_NullValue.hxx>
#include <Standard_Type.hxx>
#include <StlMesh_MeshDomain.hxx>
#include <StlMesh_MeshTriangle.hxx>
IMPLEMENT_STANDARD_RTTIEXT(StlMesh_MeshDomain,MMgt_TShared)
//=======================================================================
//function : StlMesh_MeshDomain
//design :
//warning :
//=======================================================================
StlMesh_MeshDomain::StlMesh_MeshDomain() : deflection (Precision::Confusion ()), nbVertices (0), nbTriangles (0)
{
}
//=======================================================================
//function : StlMesh_MeshDomain
//design :
//warning :
//=======================================================================
StlMesh_MeshDomain::StlMesh_MeshDomain(const Standard_Real Deflection)
: deflection (Deflection), nbVertices (0), nbTriangles (0) { }
//=======================================================================
//function : AddTriangle
//design :
//warning :
//=======================================================================
Standard_Integer StlMesh_MeshDomain::AddTriangle(const Standard_Integer V1,
const Standard_Integer V2, const Standard_Integer V3,
const Standard_Real Xn, const Standard_Real Yn,
const Standard_Real Zn)
{
const Handle (StlMesh_MeshTriangle) tri = new StlMesh_MeshTriangle (V1, V2, V3, Xn, Yn, Zn);
trianglesVertex.Append (tri);
nbTriangles++;
return nbTriangles;
}
//=======================================================================
//function : AddVertex
//design :
//warning :
//=======================================================================
Standard_Integer StlMesh_MeshDomain::AddVertex(const Standard_Real X, const Standard_Real Y, const Standard_Real Z)
{
gp_XYZ Vx (X, Y, Z);
vertexCoords.Append (Vx);
nbVertices++;
return nbVertices;
}
//=======================================================================
//function : AddOnlyNewVertex
//design : Adds the vertex only if X and Y and Z doesn`t already exists.
//=======================================================================
Standard_Integer StlMesh_MeshDomain::AddOnlyNewVertex(const Standard_Real X,
const Standard_Real Y,
const Standard_Real Z,
Standard_Boolean& IsNew)
{
gp_XYZ Vx (X, Y, Z);
IsNew = Standard_True;
vertexCoords.Append (Vx);
nbVertices++;
return nbVertices;
}