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Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
79 lines
2.9 KiB
C++
79 lines
2.9 KiB
C++
// Created on: 1996-06-21
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// Created by: Bruno TACCI
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// Copyright (c) 1996-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <StlMesh.hxx>
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#include <StlMesh_Mesh.hxx>
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#include <StlMesh_MeshTriangle.hxx>
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#include <StlMesh_SequenceOfMeshTriangle.hxx>
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#include <TColgp_SequenceOfXYZ.hxx>
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//=======================================================================
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//function : Merge
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//purpose :
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//=======================================================================
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Handle(StlMesh_Mesh) StlMesh::Merge(const Handle(StlMesh_Mesh)& mesh1, const Handle(StlMesh_Mesh)& mesh2)
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{
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Handle(StlMesh_Mesh) mergeMesh = new StlMesh_Mesh;
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StlMesh_SequenceOfMeshTriangle aSeqOfTriangle;
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TColgp_SequenceOfXYZ aSeqOfVertex;
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Standard_Real xn,yn,zn;
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Standard_Integer v1,v2,v3;
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// Chargement de mesh1 dans mergeMesh
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// Boucle sur les domaines puis sur les triangles
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Standard_Integer idom;
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for (idom = 1; idom <= mesh1->NbDomains(); idom++) {
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aSeqOfTriangle = mesh1->Triangles(idom);
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aSeqOfVertex = mesh1->Vertices(idom);
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mergeMesh->AddDomain(mesh1->Deflection(idom));
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for (Standard_Integer itri = 1; itri <= mesh1->NbTriangles(idom); itri++) {
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const Handle(StlMesh_MeshTriangle) aTrian = aSeqOfTriangle.Value(itri);
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aTrian->GetVertexAndOrientation(v1,v2,v3,xn,yn,zn);
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mergeMesh->AddTriangle(v1,v2,v3,xn,yn,zn);
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}
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for (Standard_Integer iver = 1; iver <= mesh1->NbVertices(idom); iver++) {
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mergeMesh->AddVertex(aSeqOfVertex.Value(iver).X(),
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aSeqOfVertex.Value(iver).Y(),
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aSeqOfVertex.Value(iver).Z());
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}
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}
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// Idem avec mesh2
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for (idom = 1; idom <= mesh2->NbDomains(); idom++) {
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aSeqOfTriangle = mesh2->Triangles(idom);
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aSeqOfVertex = mesh2->Vertices(idom);
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mergeMesh->AddDomain(mesh2->Deflection(idom));
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for (Standard_Integer itri = 1; itri <= mesh2->NbTriangles(idom); itri++) {
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const Handle(StlMesh_MeshTriangle) aTrian = aSeqOfTriangle.Value(itri);
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aTrian->GetVertexAndOrientation(v1,v2,v3,xn,yn,zn);
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mergeMesh->AddTriangle(v1,v2,v3,xn,yn,zn);
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}
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for (Standard_Integer iver = 1; iver <= mesh2->NbVertices(idom); iver++) {
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mergeMesh->AddVertex(aSeqOfVertex.Value(iver).X(),
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aSeqOfVertex.Value(iver).Y(),
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aSeqOfVertex.Value(iver).Z());
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}
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}
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return mergeMesh;
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}
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