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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-06-05 11:24:17 +03:00
occt/src/StlMesh/StlMesh.cxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

79 lines
2.9 KiB
C++

// Created on: 1996-06-21
// Created by: Bruno TACCI
// Copyright (c) 1996-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <StlMesh.hxx>
#include <StlMesh_Mesh.hxx>
#include <StlMesh_MeshTriangle.hxx>
#include <StlMesh_SequenceOfMeshTriangle.hxx>
#include <TColgp_SequenceOfXYZ.hxx>
//=======================================================================
//function : Merge
//purpose :
//=======================================================================
Handle(StlMesh_Mesh) StlMesh::Merge(const Handle(StlMesh_Mesh)& mesh1, const Handle(StlMesh_Mesh)& mesh2)
{
Handle(StlMesh_Mesh) mergeMesh = new StlMesh_Mesh;
StlMesh_SequenceOfMeshTriangle aSeqOfTriangle;
TColgp_SequenceOfXYZ aSeqOfVertex;
Standard_Real xn,yn,zn;
Standard_Integer v1,v2,v3;
// Chargement de mesh1 dans mergeMesh
// Boucle sur les domaines puis sur les triangles
Standard_Integer idom;
for (idom = 1; idom <= mesh1->NbDomains(); idom++) {
aSeqOfTriangle = mesh1->Triangles(idom);
aSeqOfVertex = mesh1->Vertices(idom);
mergeMesh->AddDomain(mesh1->Deflection(idom));
for (Standard_Integer itri = 1; itri <= mesh1->NbTriangles(idom); itri++) {
const Handle(StlMesh_MeshTriangle) aTrian = aSeqOfTriangle.Value(itri);
aTrian->GetVertexAndOrientation(v1,v2,v3,xn,yn,zn);
mergeMesh->AddTriangle(v1,v2,v3,xn,yn,zn);
}
for (Standard_Integer iver = 1; iver <= mesh1->NbVertices(idom); iver++) {
mergeMesh->AddVertex(aSeqOfVertex.Value(iver).X(),
aSeqOfVertex.Value(iver).Y(),
aSeqOfVertex.Value(iver).Z());
}
}
// Idem avec mesh2
for (idom = 1; idom <= mesh2->NbDomains(); idom++) {
aSeqOfTriangle = mesh2->Triangles(idom);
aSeqOfVertex = mesh2->Vertices(idom);
mergeMesh->AddDomain(mesh2->Deflection(idom));
for (Standard_Integer itri = 1; itri <= mesh2->NbTriangles(idom); itri++) {
const Handle(StlMesh_MeshTriangle) aTrian = aSeqOfTriangle.Value(itri);
aTrian->GetVertexAndOrientation(v1,v2,v3,xn,yn,zn);
mergeMesh->AddTriangle(v1,v2,v3,xn,yn,zn);
}
for (Standard_Integer iver = 1; iver <= mesh2->NbVertices(idom); iver++) {
mergeMesh->AddVertex(aSeqOfVertex.Value(iver).X(),
aSeqOfVertex.Value(iver).Y(),
aSeqOfVertex.Value(iver).Z());
}
}
return mergeMesh;
}