1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-21 10:55:33 +03:00
occt/src/AIS/AIS_Triangulation.hxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00

104 lines
3.5 KiB
C++

// Created on: 2009-12-10
// Created by: Paul SUPRYATKIN
// Copyright (c) 2009-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _AIS_Triangulation_HeaderFile
#define _AIS_Triangulation_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <TColStd_HArray1OfInteger.hxx>
#include <Standard_Integer.hxx>
#include <AIS_InteractiveObject.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <SelectMgr_Selection.hxx>
#include <Standard_Real.hxx>
class Poly_Triangulation;
class Prs3d_Presentation;
class AIS_Triangulation;
DEFINE_STANDARD_HANDLE(AIS_Triangulation, AIS_InteractiveObject)
//! Interactive object that draws data from Poly_Triangulation, optionally with colors associated
//! with each triangulation vertex. For maximum efficiency colors are represented as 32-bit integers
//! instead of classic Quantity_Color values.
//! Interactive selection of triangles and vertices is not yet implemented.
class AIS_Triangulation : public AIS_InteractiveObject
{
public:
//! Constructs the Triangulation display object
Standard_EXPORT AIS_Triangulation(const Handle(Poly_Triangulation)& aTriangulation);
//! Set the color for each node.
//! Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red
//! Order of color components is essential for further usage by OpenGL
Standard_EXPORT void SetColors (const Handle(TColStd_HArray1OfInteger)& aColor);
//! Get the color for each node.
//! Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red
Standard_EXPORT Handle(TColStd_HArray1OfInteger) GetColors() const;
Standard_EXPORT void SetTriangulation (const Handle(Poly_Triangulation)& aTriangulation);
//! Returns Poly_Triangulation .
Standard_EXPORT Handle(Poly_Triangulation) GetTriangulation() const;
DEFINE_STANDARD_RTTIEXT(AIS_Triangulation,AIS_InteractiveObject)
protected:
private:
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE;
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) Standard_OVERRIDE;
//! Attenuates 32-bit color by a given attenuation factor (0...1):
//! aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red
//! All color components are multiplied by aComponent, the result is then packed again as 32-bit integer.
//! Color attenuation is applied to the vertex colors in order to have correct visual result
//! after glColorMaterial(GL_AMBIENT_AND_DIFFUSE). Without it, colors look unnatural and flat.
Standard_EXPORT Standard_Integer AttenuateColor (const Standard_Integer aColor, const Standard_Real aComponent);
Handle(Poly_Triangulation) myTriangulation;
Handle(TColStd_HArray1OfInteger) myColor;
Standard_Integer myFlagColor;
Standard_Integer myNbNodes;
Standard_Integer myNbTriangles;
};
#endif // _AIS_Triangulation_HeaderFile