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occt/src/AIS/AIS_InteractiveContext_3.cxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

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3.6 KiB
C++

// Created on: 2001-01-09
// Created by: Sergey Altukhov
// Copyright (c) 2001-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Modified: 22/03/04 ; SAN : OCC4895 High-level interface for controlling polygon offsets
#include <AIS_GlobalStatus.hxx>
#include <AIS_InteractiveContext.hxx>
#include <AIS_InteractiveObject.hxx>
#include <AIS_LocalContext.hxx>
#include <Prs3d_BasicAspect.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Quantity_Color.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <SelectMgr_Filter.hxx>
#include <SelectMgr_OrFilter.hxx>
#include <SelectMgr_SelectionManager.hxx>
#include <Standard_Transient.hxx>
#include <TCollection_AsciiString.hxx>
#include <TCollection_ExtendedString.hxx>
#include <TopLoc_Location.hxx>
#include <TopoDS_Shape.hxx>
#include <V3d_View.hxx>
#include <V3d_Viewer.hxx>
// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
//=======================================================================
//function : SetPolygonOffsets
//purpose :
//=======================================================================
void AIS_InteractiveContext::SetPolygonOffsets(
const Handle(AIS_InteractiveObject)& anObj,
const Standard_Integer aMode,
const Standard_ShortReal aFactor,
const Standard_ShortReal aUnits,
const Standard_Boolean updateviewer)
{
if ( anObj.IsNull() )
return;
if( !anObj->HasInteractiveContext() )
anObj->SetContext( this );
anObj->SetPolygonOffsets( aMode, aFactor, aUnits );
if ( updateviewer ) {
if( myObjects.IsBound( anObj ) ) {
Handle(AIS_GlobalStatus) STATUS = myObjects(anObj);
if ( STATUS->GraphicStatus() == AIS_DS_Displayed )
myMainVwr->Update();
}
}
}
//=======================================================================
//function : HasPolygonOffsets
//purpose :
//=======================================================================
Standard_Boolean AIS_InteractiveContext::HasPolygonOffsets(const Handle(AIS_InteractiveObject)& anObj) const
{
return ( !anObj.IsNull() && anObj->HasPolygonOffsets() );
}
//=======================================================================
//function : PolygonOffsets
//purpose :
//=======================================================================
void AIS_InteractiveContext::PolygonOffsets(
const Handle(AIS_InteractiveObject)& anObj,
Standard_Integer& aMode,
Standard_ShortReal& aFactor,
Standard_ShortReal& aUnits) const
{
if ( HasPolygonOffsets( anObj ) )
anObj->PolygonOffsets( aMode, aFactor, aUnits );
}
// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets