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55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
// Copyright (c) 2019 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Vulkan_PrimitiveArray_HeaderFile
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#define _Vulkan_PrimitiveArray_HeaderFile
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#include <Graphic3d_TypeOfPrimitiveArray.hxx>
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#include <Standard_Type.hxx>
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class Graphic3d_Buffer;
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class Graphic3d_BoundBuffer;
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class Graphic3d_IndexBuffer;
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class Vulkan_Context;
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class Vulkan_Buffer;
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class Vulkan_PrimitiveArray : public Standard_Transient
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{
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DEFINE_STANDARD_RTTIEXT(Vulkan_PrimitiveArray, Standard_Transient)
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public:
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Standard_EXPORT Vulkan_PrimitiveArray (const Graphic3d_TypeOfPrimitiveArray theType,
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const Handle(Graphic3d_IndexBuffer)& theIndices,
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const Handle(Graphic3d_Buffer)& theAttribs,
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const Handle(Graphic3d_BoundBuffer)& theBounds);
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Standard_EXPORT virtual ~Vulkan_PrimitiveArray();
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Standard_EXPORT virtual void Release();
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Standard_EXPORT virtual void Render (const Handle(Vulkan_Context)& theCtx);
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protected:
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Handle(Graphic3d_IndexBuffer) myIndices;
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Handle(Graphic3d_Buffer) myAttribs;
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Handle(Graphic3d_BoundBuffer) myBounds;
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Handle(Vulkan_Buffer) myVboAttribs;
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Handle(Vulkan_Buffer) myVboIndices;
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Graphic3d_TypeOfPrimitiveArray myType;
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};
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#endif // _Vulkan_PrimitiveArray_HeaderFile
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