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occt/src/Vulkan/Vulkan_PrimitiveArray.hxx

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// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Vulkan_PrimitiveArray_HeaderFile
#define _Vulkan_PrimitiveArray_HeaderFile
#include <Graphic3d_TypeOfPrimitiveArray.hxx>
#include <Standard_Type.hxx>
class Graphic3d_Buffer;
class Graphic3d_BoundBuffer;
class Graphic3d_IndexBuffer;
class Vulkan_Context;
class Vulkan_Buffer;
class Vulkan_PrimitiveArray : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(Vulkan_PrimitiveArray, Standard_Transient)
public:
Standard_EXPORT Vulkan_PrimitiveArray (const Graphic3d_TypeOfPrimitiveArray theType,
const Handle(Graphic3d_IndexBuffer)& theIndices,
const Handle(Graphic3d_Buffer)& theAttribs,
const Handle(Graphic3d_BoundBuffer)& theBounds);
Standard_EXPORT virtual ~Vulkan_PrimitiveArray();
Standard_EXPORT virtual void Release();
Standard_EXPORT virtual void Render (const Handle(Vulkan_Context)& theCtx);
protected:
Handle(Graphic3d_IndexBuffer) myIndices;
Handle(Graphic3d_Buffer) myAttribs;
Handle(Graphic3d_BoundBuffer) myBounds;
Handle(Vulkan_Buffer) myVboAttribs;
Handle(Vulkan_Buffer) myVboIndices;
Graphic3d_TypeOfPrimitiveArray myType;
};
#endif // _Vulkan_PrimitiveArray_HeaderFile