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occt/src/Vulkan/Vulkan_FrameBuffer.hxx

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// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Vulkan_FrameBuffer_HeaderFile
#define _Vulkan_FrameBuffer_HeaderFile
#include <Graphic3d_Vec2.hxx>
#include <Vulkan_Object.hxx>
class Vulkan_Image;
class Vulkan_RenderPass;
class Vulkan_Surface;
//! This class defines an Vulkan frame buffer.
class Vulkan_FrameBuffer : public Vulkan_Object
{
DEFINE_STANDARD_RTTIEXT(Vulkan_FrameBuffer, Vulkan_Object)
public:
//! Constructor.
Standard_EXPORT Vulkan_FrameBuffer();
//! Destructor.
Standard_EXPORT virtual ~Vulkan_FrameBuffer();
//! Return object.
VkFramebuffer FrameBuffer() const { return myVkFramebuffer; }
//! Create the object, @sa vkCreateFramebuffer().
Standard_EXPORT bool Create (const Handle(Vulkan_RenderPass)& theRenderPass,
const Handle(Vulkan_Surface)& theSurface,
const uint32_t theChainIndex);
protected:
//! Release the object.
virtual void release() Standard_OVERRIDE { releaseBuffer(); }
//! Release the object, @sa vkDestroyFramebuffer().
Standard_EXPORT void releaseBuffer();
protected:
Handle(Vulkan_RenderPass) myRenderPass;
Handle(Vulkan_Surface) mySurface;
Handle(Vulkan_Image) myDepth;
VkFramebuffer myVkFramebuffer;
VkImageView myVkImageView;
Graphic3d_Vec2u mySize;
};
#endif // _Vulkan_FrameBuffer_HeaderFile