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occt/src/Graphic3d/Graphic3d_Camera.hxx
apl 197ac94e72 0024413: Visualization - get rid of projection shift from orthographic camera definition
From now on, the panning behavior of V3d_View completely corresponds to equal operations with camera. There is no more confusing "Center" property and "ProjectionShift" which were used to introduce composite panning, while respecting view referential points: At, Eye unchanged. The V3d_View::FitAll approach has been rewritten to do "fit all" geometrically, operating with frustum, to make it working for both orthographic and perspective projections.

1) Getting rid of ProjectionShift and Center property:
- Removed ProjectionShift property of Graphic3d_Camera.
- Removed confusing Center property of V3d_View (related to projection shift).
- Removed redundant code related to the Center property of V3d_View.
- Removed WindowLimit method of Graphic3d_Camera - no more used.

2) Improvements of fit all and selector:
- Improved FitAll operation of V3d_View and reused it in NIS_View - the perspective projection is now handled correctly.
- Revised code of Select3D_Projector class - can be defined with any given projection and model-view matrices.
- Modified StdSelect_ViewerSelector3d and ensured that panning, zooming and going into the view do not lead to unwanted re-projection of sensitives. The handling of perspective selection is revised.
- Take into account graphical boundaries of infinite structure on ZFitAll.

3) Improvements of camera:
- Introduced new z range scale parameter for V3d_View::AutoZFit. See, V3d_View::AutoZFitMode.
- Allow negative ZNear, ZFar for orthographic camera to avoid clipping of viewed model.
- Moved camera ZNear, ZFar validity checks to V3d_View level.
- Use more meaningful Standard_ShortReal relative precision for ZNear, ZFar ranges computed by ZFitAll.
- Use Standard_Real type for camera projection and orientation matrices.
- Extended camera to generate both Standard_Real and Standard_ShortReal transformation matrices using the same matrix evaluation methods and converted input parameters.

Correcting picking tests for perspective view

Modify v3d face test cases for 1px changes in face picking

Modified test cases for new arguments of vviewparams DRAWEXE command
2014-03-06 15:50:33 +04:00

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// Created on: 2013-05-29
// Created by: Anton POLETAEV
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_Camera_HeaderFile
#define _Graphic3d_Camera_HeaderFile
#include <Graphic3d_Mat4d.hxx>
#include <Graphic3d_Mat4.hxx>
#include <Graphic3d_Vec3.hxx>
#include <NCollection_Handle.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <Standard_Macro.hxx>
#include <Standard_TypeDef.hxx>
DEFINE_STANDARD_HANDLE (Graphic3d_Camera, Standard_Transient)
//! Camera class provides object-oriented approach to setting up projection
//! and orientation properties of 3D view.
class Graphic3d_Camera : public Standard_Transient
{
private:
//! Template container for cached matrices or Real/ShortReal types.
template<typename Elem_t>
struct TransformMatrices
{
void InitOrientation()
{
Orientation = new NCollection_Mat4<Elem_t>();
}
void InitProjection()
{
MProjection = new NCollection_Mat4<Elem_t>();
LProjection = new NCollection_Mat4<Elem_t>();
RProjection = new NCollection_Mat4<Elem_t>();
}
void ResetOrientation()
{
Orientation.Nullify();
}
void ResetProjection()
{
MProjection.Nullify();
LProjection.Nullify();
RProjection.Nullify();
}
Standard_Boolean IsOrientationValid()
{
return !Orientation.IsNull();
}
Standard_Boolean IsProjectionValid()
{
return !MProjection.IsNull() &&
!LProjection.IsNull() &&
!RProjection.IsNull();
}
NCollection_Handle< NCollection_Mat4<Elem_t> > Orientation;
NCollection_Handle< NCollection_Mat4<Elem_t> > MProjection;
NCollection_Handle< NCollection_Mat4<Elem_t> > LProjection;
NCollection_Handle< NCollection_Mat4<Elem_t> > RProjection;
};
public:
//! Enumerates supported monographic projections.
//! - Projection_Orthographic : orthographic projection.
//! - Projection_Perspective : perspective projection.
//! - Projection_Stere : stereographic projection.
//! - Projection_MonoLeftEye : mono projection for stereo left eye.
//! - Projection_MonoRightEye : mono projection for stereo right eye.
enum Projection
{
Projection_Orthographic,
Projection_Perspective,
Projection_Stereo,
Projection_MonoLeftEye,
Projection_MonoRightEye
};
//! Enumerates approaches to define stereographic focus.
//! - FocusType_Absolute : focus is specified as absolute value.
//! - FocusType_Relative : focus is specified relative to
//! (as coefficient of) camera focal length.
enum FocusType
{
FocusType_Absolute,
FocusType_Relative
};
//! Enumerates approaches to define Intraocular distance.
//! - IODType_Absolute : Intraocular distance is defined as absolute value.
//! - IODType_Relative : Intraocular distance is defined relative to
//! (as coefficient of) camera focal length.
enum IODType
{
IODType_Absolute,
IODType_Relative
};
public:
//! Default constructor.
//! Initializes camera with the following properties:
//! Eye (0, 0, -2); Center (0, 0, 0); Up (0, 1, 0);
//! Type (Orthographic); FOVy (45); Scale (1000); IsStereo(false);
//! ZNear (0.001); ZFar (3000.0); Aspect(1);
//! ZFocus(1.0); ZFocusType(Relative); IOD(0.05); IODType(Relative)
Standard_EXPORT Graphic3d_Camera();
//! Copy constructor.
//! @param theOther [in] the camera to copy from.
Standard_EXPORT Graphic3d_Camera (const Handle(Graphic3d_Camera)& theOther);
//! Initialize mapping related parameters from other camera handle.
Standard_EXPORT void CopyMappingData (const Handle(Graphic3d_Camera)& theOtherCamera);
//! Initialize orientation related parameters from other camera handle.
Standard_EXPORT void CopyOrientationData (const Handle(Graphic3d_Camera)& theOtherCamera);
//! Copy properties of another camera.
//! @param theOther [in] the camera to copy from.
Standard_EXPORT void Copy (const Handle(Graphic3d_Camera)& theOther);
//! @name Public camera properties
public:
//! Sets camera Eye position.
//! @param theEye [in] the location of camera's Eye.
Standard_EXPORT void SetEye (const gp_Pnt& theEye);
//! Get camera Eye position.
//! @return camera eye location.
const gp_Pnt& Eye() const
{
return myEye;
}
//! Sets Center of the camera.
//! @param theCenter [in] the point where the camera looks at.
Standard_EXPORT void SetCenter (const gp_Pnt& theCenter);
//! Get Center of the camera.
//! @return the point where the camera looks at.
const gp_Pnt& Center() const
{
return myCenter;
}
//! Sets camera Up direction vector, orthogonal to camera direction.
//! @param theUp [in] the Up direction vector.
Standard_EXPORT void SetUp (const gp_Dir& theUp);
//! Orthogonalize up direction vector.
Standard_EXPORT void OrthogonalizeUp();
//! Return a copy of orthogonalized up direction vector.
Standard_EXPORT gp_Dir OrthogonalizedUp() const;
//! Get camera Up direction vector.
//! @return Camera's Up direction vector.
const gp_Dir& Up() const
{
return myUp;
}
//! Set camera axial scale.<br>
//! @param theAxialScale [in] the axial scale vector.
Standard_EXPORT void SetAxialScale (const gp_XYZ& theAxialScale);
//! Get camera axial scale.
//! @return Camera's axial scale.
const gp_XYZ& AxialScale() const
{
return myAxialScale;
}
//! Set distance of Eye from camera Center.
//! @param theDistance [in] the distance.
Standard_EXPORT void SetDistance (const Standard_Real theDistance);
//! Get distance of Eye from camera Center.
//! @return the distance.
Standard_EXPORT Standard_Real Distance() const;
//! Sets camera look direction.
//! @param theDir [in] the direction.
Standard_EXPORT void SetDirection (const gp_Dir& theDir);
//! Get camera look direction.
//! @return camera look direction.
Standard_EXPORT gp_Dir Direction() const;
//! Sets camera scale. For orthographic projection the scale factor
//! corresponds to parallel scale of view mapping (i.e. size
//! of viewport). For perspective camera scale is converted to
//! distance.
//! @param theScale [in] the scale factor.
Standard_EXPORT void SetScale (const Standard_Real theScale);
//! Get camera scale.
//! @return camera scale factor.
Standard_EXPORT Standard_Real Scale() const;
//! Change camera projection type.
//! When switching to perspective projection from orthographic one,
//! the ZNear and ZFar are reset to default values (0.001, 3000.0)
//! if less than 0.0.
//! @param theProjectionType [in] the camera projection type.
Standard_EXPORT void SetProjectionType (const Projection theProjection);
//! @return camera projection type.
Projection ProjectionType() const
{
return myProjType;
}
//! Check that the camera projection is orthographic.
//! @return boolean flag that indicates whether the camera's projection is
//! orthographic or not.
Standard_Boolean IsOrthographic() const
{
return (myProjType == Projection_Orthographic);
}
//! Check whether the camera projection is stereo.
//! Please note that stereo rendering is now implemented with support of
//! Quad buffering.
//! @return boolean flag indicating whether the stereographic L/R projection
//! is chosen.
Standard_Boolean IsStereo() const
{
return (myProjType == Projection_Stereo);
}
//! Set Field Of View (FOV) in y axis for perspective projection.
//! @param theFOVy [in] the FOV in degrees.
Standard_EXPORT void SetFOVy (const Standard_Real theFOVy);
//! Get Field Of View (FOV) in y axis.
//! @return the FOV value in degrees.
Standard_Real FOVy() const
{
return myFOVy;
}
//! Change the Near and Far Z-clipping plane positions.
//! For orthographic projection, theZNear, theZFar can be negative or positive.
//! For perspective projection, only positive values are allowed.
//! Program error exception is raised if non-positive values are
//! specified for perspective projection or theZNear >= theZFar.
//! @param theZNear [in] the distance of the plane from the Eye.
//! @param theZFar [in] the distance of the plane from the Eye.
Standard_EXPORT void SetZRange (const Standard_Real theZNear, const Standard_Real theZFar);
//! Get the Near Z-clipping plane position.
//! @return the distance of the plane from the Eye.
Standard_Real ZNear() const
{
return myZNear;
}
//! Get the Far Z-clipping plane position.
//! @return the distance of the plane from the Eye.
Standard_Real ZFar() const
{
return myZFar;
}
//! Change display ratio.
//! @param theAspect [in] the display ratio.
Standard_EXPORT void SetAspect (const Standard_Real theAspect);
//! Get camera display ratio.
//! @return display ratio.
Standard_Real Aspect() const
{
return myAspect;
}
//! Sets stereographic focus distance.
//! @param theType [in] the focus definition type. Focus can be defined
//! as absolute value or relatively to (as coefficient of) coefficient of
//! camera focal length.
//! @param theZFocus [in] the focus absolute value or coefficient depending
//! on the passed definition type.
Standard_EXPORT void SetZFocus (const FocusType theType, const Standard_Real theZFocus);
//! Get stereographic focus value.
//! @return absolute or relative stereographic focus value
//! depending on its definition type.
Standard_Real ZFocus() const
{
return myZFocus;
}
//! Get stereographic focus definition type.
//! @return definition type used for stereographic focus.
FocusType ZFocusType() const
{
return myZFocusType;
}
//! Sets Intraocular distance.
//! @param theType [in] the IOD definition type. IOD can be defined as
//! absolute value or relatively to (as coefficient of) camera focal length.
//! @param theIOD [in] the Intraocular distance.
Standard_EXPORT void SetIOD (const IODType theType, const Standard_Real theIOD);
//! Get Intraocular distance value.
//! @return absolute or relative IOD value depending on its definition type.
Standard_Real IOD() const
{
return myIOD;
}
//! Get Intraocular distance definition type.
//! @return definition type used for Intraocular distance.
IODType GetIODType() const
{
return myIODType;
}
//! @name Basic camera operations
public:
//! Transform orientation components of the camera:
//! Eye, Up and Center points.
//! @param theTrsf [in] the transformation to apply.
Standard_EXPORT void Transform (const gp_Trsf& theTrsf);
//! Calculate view plane size at center (target) point
//! and distance between ZFar and ZNear planes.
//! @return values in form of gp_Pnt (Width, Height, Depth).
Standard_EXPORT gp_XYZ ViewDimensions() const;
//! Calculate WCS frustum planes for the camera projection volume.
//! Frustum is a convex volume determined by six planes directing
//! inwards.
//! The frustum planes are usually used as inputs for camera algorithms.
//! Thus, if any changes to projection matrix calculation are necessary,
//! the frustum planes calculation should be also touched.
//! @param theLeft [out] the frustum plane for left side of view.
//! @param theRight [out] the frustum plane for right side of view.
//! @param theBottom [out] the frustum plane for bottom side of view.
//! @param theTop [out] the frustum plane for top side of view.
//! @param theNear [out] the frustum plane for near side of view.
//! @param theFar [out] the frustum plane for far side of view.
Standard_EXPORT void Frustum (gp_Pln& theLeft,
gp_Pln& theRight,
gp_Pln& theBottom,
gp_Pln& theTop,
gp_Pln& theNear,
gp_Pln& theFar) const;
//! @name Projection methods
public:
//! Project point from world coordinate space to
//! normalized device coordinates (mapping).
//! @param thePnt [in] the 3D point in WCS.
//! @return mapped point in NDC.
Standard_EXPORT gp_Pnt Project (const gp_Pnt& thePnt) const;
//! Unproject point from normalized device coordinates
//! to world coordinate space.
//! @param thePnt [in] the NDC point.
//! @return 3D point in WCS.
Standard_EXPORT gp_Pnt UnProject (const gp_Pnt& thePnt) const;
//! Convert point from view coordinate space to
//! projection coordinate space.
//! @param thePnt [in] the point in VCS.
//! @return point in NDC.
Standard_EXPORT gp_Pnt ConvertView2Proj (const gp_Pnt& thePnt) const;
//! Convert point from projection coordinate space
//! to view coordinate space.
//! @param thePnt [in] the point in NDC.
//! @return point in VCS.
Standard_EXPORT gp_Pnt ConvertProj2View (const gp_Pnt& thePnt) const;
//! Convert point from world coordinate space to
//! view coordinate space.
//! @param thePnt [in] the 3D point in WCS.
//! @return point in VCS.
Standard_EXPORT gp_Pnt ConvertWorld2View (const gp_Pnt& thePnt) const;
//! Convert point from view coordinate space to
//! world coordinates.
//! @param thePnt [in] the 3D point in VCS.
//! @return point in WCS.
Standard_EXPORT gp_Pnt ConvertView2World (const gp_Pnt& thePnt) const;
//! @name Camera modification state
public:
//! Returns modification state of camera projection matrix
Standard_Size ProjectionState() const
{
return myProjectionState;
}
//! Returns modification state of camera model-view matrix
Standard_Size ModelViewState() const
{
return myOrientationState;
}
//! @name Lazily-computed orientation and projection matrices derived from camera parameters
public:
//! Get orientation matrix.
//! @return camera orientation matrix.
Standard_EXPORT const Graphic3d_Mat4d& OrientationMatrix() const;
//! Get orientation matrix of Standard_ShortReal precision.
//! @return camera orientation matrix.
Standard_EXPORT const Graphic3d_Mat4& OrientationMatrixF() const;
//! Get monographic or middle point projection matrix used for monographic
//! rendering and for point projection / unprojection.
//! @return monographic projection matrix.
Standard_EXPORT const Graphic3d_Mat4d& ProjectionMatrix() const;
//! Get monographic or middle point projection matrix of Standard_ShortReal precision used for monographic
//! rendering and for point projection / unprojection.
//! @return monographic projection matrix.
Standard_EXPORT const Graphic3d_Mat4& ProjectionMatrixF() const;
//! @return stereographic matrix computed for left eye. Please note
//! that this method is used for rendering for <i>Projection_Stereo</i>.
Standard_EXPORT const Graphic3d_Mat4d& ProjectionStereoLeft() const;
//! @return stereographic matrix of Standard_ShortReal precision computed for left eye.
//! Please note that this method is used for rendering for <i>Projection_Stereo</i>.
Standard_EXPORT const Graphic3d_Mat4& ProjectionStereoLeftF() const;
//! @return stereographic matrix computed for right eye. Please note
//! that this method is used for rendering for <i>Projection_Stereo</i>.
Standard_EXPORT const Graphic3d_Mat4d& ProjectionStereoRight() const;
//! @return stereographic matrix of Standard_ShortReal precision computed for right eye.
//! Please note that this method is used for rendering for <i>Projection_Stereo</i>.
Standard_EXPORT const Graphic3d_Mat4& ProjectionStereoRightF() const;
//! @name Managing projection and orientation cache
private:
//! Compute projection matrices.
//! @param theMatrices [in] the matrices data container.
template <typename Elem_t>
Standard_EXPORT
TransformMatrices<Elem_t>& UpdateProjection (TransformMatrices<Elem_t>& theMatrices) const;
//! Compute orientation matrix.
//! @param theMatrices [in] the matrices data container.
template <typename Elem_t>
Standard_EXPORT
TransformMatrices<Elem_t>& UpdateOrientation (TransformMatrices<Elem_t>& theMatrices) const;
//! Invalidate state of projection matrix.
//! The matrix will be updated on request.
void InvalidateProjection();
//! Invalidate orientation matrix.
//! The matrix will be updated on request.
void InvalidateOrientation();
private:
//! Compose orthographic projection matrix for
//! the passed camera volume mapping.
//! @param theLeft [in] the left mapping (clipping) coordinate.
//! @param theRight [in] the right mapping (clipping) coordinate.
//! @param theBottom [in] the bottom mapping (clipping) coordinate.
//! @param theTop [in] the top mapping (clipping) coordinate.
//! @param theNear [in] the near mapping (clipping) coordinate.
//! @param theFar [in] the far mapping (clipping) coordinate.
//! @param theOutMx [out] the projection matrix.
template <typename Elem_t>
static void
OrthoProj (const Elem_t theLeft,
const Elem_t theRight,
const Elem_t theBottom,
const Elem_t theTop,
const Elem_t theNear,
const Elem_t theFar,
NCollection_Mat4<Elem_t>& theOutMx);
//! Compose perspective projection matrix for
//! the passed camera volume mapping.
//! @param theLeft [in] the left mapping (clipping) coordinate.
//! @param theRight [in] the right mapping (clipping) coordinate.
//! @param theBottom [in] the bottom mapping (clipping) coordinate.
//! @param theTop [in] the top mapping (clipping) coordinate.
//! @param theNear [in] the near mapping (clipping) coordinate.
//! @param theFar [in] the far mapping (clipping) coordinate.
//! @param theOutMx [out] the projection matrix.
template <typename Elem_t>
static void
PerspectiveProj (const Elem_t theLeft,
const Elem_t theRight,
const Elem_t theBottom,
const Elem_t theTop,
const Elem_t theNear,
const Elem_t theFar,
NCollection_Mat4<Elem_t>& theOutMx);
//! Compose projection matrix for L/R stereo eyes.
//! @param theLeft [in] the left mapping (clipping) coordinate.
//! @param theRight [in] the right mapping (clipping) coordinate.
//! @param theBottom [in] the bottom mapping (clipping) coordinate.
//! @param theTop [in] the top mapping (clipping) coordinate.
//! @param theNear [in] the near mapping (clipping) coordinate.
//! @param theFar [in] the far mapping (clipping) coordinate.
//! @param theIOD [in] the Intraocular distance.
//! @param theZFocus [in] the z coordinate of off-axis
//! projection plane with zero parallax.
//! @param theIsLeft [in] boolean flag to choose between L/R eyes.
//! @param theOutMx [out] the projection matrix.
template <typename Elem_t>
static void
StereoEyeProj (const Elem_t theLeft,
const Elem_t theRight,
const Elem_t theBottom,
const Elem_t theTop,
const Elem_t theNear,
const Elem_t theFar,
const Elem_t theIOD,
const Elem_t theZFocus,
const Standard_Boolean theIsLeft,
NCollection_Mat4<Elem_t>& theOutMx);
//! Construct "look at" orientation transformation.
//! Reference point differs for perspective and ortho modes
//! (made for compatibility, to be improved..).
//! @param theEye [in] the eye coordinates in 3D space.
//! @param theLookAt [in] the point the camera looks at.
//! @param theUpDir [in] the up direction vector.
//! @param theAxialScale [in] the axial scale vector.
//! @param theOutMx [in/out] the orientation matrix.
template <typename Elem_t>
static void
LookOrientation (const NCollection_Vec3<Elem_t>& theEye,
const NCollection_Vec3<Elem_t>& theLookAt,
const NCollection_Vec3<Elem_t>& theUpDir,
const NCollection_Vec3<Elem_t>& theAxialScale,
NCollection_Mat4<Elem_t>& theOutMx);
private:
gp_Dir myUp; //!< Camera up direction vector.
gp_Pnt myEye; //!< Camera eye position.
gp_Pnt myCenter; //!< Camera center.
gp_XYZ myAxialScale; //!< World axial scale.
Projection myProjType; //!< Projection type used for rendering.
Standard_Real myFOVy; //!< Field Of View in y axis.
Standard_Real myZNear; //!< Distance to near clipping plane.
Standard_Real myZFar; //!< Distance to far clipping plane.
Standard_Real myAspect; //!< Width to height display ratio.
Standard_Real myScale; //!< Specifies parallel scale for orthographic projection.
Standard_Real myZFocus; //!< Stereographic focus value.
FocusType myZFocusType; //!< Stereographic focus definition type.
Standard_Real myIOD; //!< Intraocular distance value.
IODType myIODType; //!< Intraocular distance definition type.
mutable TransformMatrices<Standard_Real> myMatricesD;
mutable TransformMatrices<Standard_ShortReal> myMatricesF;
mutable Standard_Size myProjectionState;
mutable Standard_Size myOrientationState;
public:
DEFINE_STANDARD_RTTI(Graphic3d_Camera);
};
#endif