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occt/src/XmlTObjDrivers/XmlTObjDrivers_XYZDriver.cxx

134 lines
4.5 KiB
C++

// Created on: 2004-11-24
// Created by: Edward AGAPOV
// Copyright (c) 2004-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// The original implementation Copyright: (C) RINA S.p.A
#include <XmlTObjDrivers_XYZDriver.hxx>
#include <Message_Messenger.hxx>
#include <XmlObjMgt.hxx>
#include <XmlObjMgt_Persistent.hxx>
#include <XmlObjMgt_RRelocationTable.hxx>
#include <TObj_TXYZ.hxx>
IMPLEMENT_STANDARD_RTTIEXT(XmlTObjDrivers_XYZDriver,XmlMDF_ADriver)
IMPLEMENT_DOMSTRING (CoordX, "X")
IMPLEMENT_DOMSTRING (CoordY, "Y")
IMPLEMENT_DOMSTRING (CoordZ, "Z")
//=======================================================================
//function : XmlTObjDrivers_XYZDriver
//purpose : constructor
//=======================================================================
XmlTObjDrivers_XYZDriver::XmlTObjDrivers_XYZDriver
(const Handle(Message_Messenger)& theMessageDriver)
: XmlMDF_ADriver( theMessageDriver, NULL)
{
}
//=======================================================================
//function : NewEmpty
//purpose : Creates a new attribute
//=======================================================================
Handle(TDF_Attribute) XmlTObjDrivers_XYZDriver::NewEmpty() const
{
return new TObj_TXYZ;
}
//=======================================================================
//function : Paste
//purpose : Translate the contents of <aSource> and put it
// into <aTarget>, using the relocation table
// <aRelocTable> to keep the sharings.
//=======================================================================
Standard_Boolean XmlTObjDrivers_XYZDriver::Paste
(const XmlObjMgt_Persistent& Source,
const Handle(TDF_Attribute)& Target,
XmlObjMgt_RRelocationTable& /*RelocTable*/) const
{
const XmlObjMgt_Element& anElement = Source;
// get coordinates
TCollection_AsciiString CoordX = anElement.getAttribute(::CoordX());
TCollection_AsciiString CoordY = anElement.getAttribute(::CoordY());
TCollection_AsciiString CoordZ = anElement.getAttribute(::CoordZ());
// creating gp_XYZ
gp_XYZ aXYZ;
Standard_CString aStr;
Standard_Real aCoord;
aStr = CoordX.ToCString();
if(!XmlObjMgt::GetReal( aStr, aCoord )) return Standard_False;
aXYZ.SetX(aCoord);
aStr = CoordY.ToCString();
if(!XmlObjMgt::GetReal( aStr, aCoord )) return Standard_False;
aXYZ.SetY(aCoord);
aStr = CoordZ.ToCString();
if(!XmlObjMgt::GetReal( aStr, aCoord )) return Standard_False;
aXYZ.SetZ(aCoord);
// setting gp_XYZ
Handle(TObj_TXYZ) aTarget = Handle(TObj_TXYZ)::DownCast (Target);
aTarget->Set ( aXYZ );
return Standard_True;
}
//=======================================================================
//function : Paste
//purpose : Translate the contents of <aSource> and put it
// into <aTarget>, using the relocation table
// <aRelocTable> to keep the sharings.
// Store master and referred labels as entry, the other model referred
// as entry in model-container
//=======================================================================
void XmlTObjDrivers_XYZDriver::Paste
(const Handle(TDF_Attribute)& Source,
XmlObjMgt_Persistent& Target,
XmlObjMgt_SRelocationTable& /*RelocTable*/) const
{
Handle(TObj_TXYZ) aSource =
Handle(TObj_TXYZ)::DownCast (Source);
if(aSource.IsNull()) return;
gp_XYZ aXYZ = aSource->Get();
TCollection_AsciiString aCoord;
// coordinate X
aCoord = TCollection_AsciiString( aXYZ.X() );
Target.Element().setAttribute(::CoordX(), aCoord.ToCString());
// coordinate Y
aCoord = TCollection_AsciiString( aXYZ.Y() );
Target.Element().setAttribute(::CoordY(), aCoord.ToCString());
// coordinate Z
aCoord = TCollection_AsciiString( aXYZ.Z() );
Target.Element().setAttribute(::CoordZ(), aCoord.ToCString());
}