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156 lines
4.2 KiB
C++
Executable File
156 lines
4.2 KiB
C++
Executable File
// Created on: 1995-01-14
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// Created by: GG
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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//-Version
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//-Design Declaration des variables specifiques aux Entries de
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// Markers
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//-Warning Une entry est definie par un index associee a un Marker style
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//-References
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//-Language C++ 2.0
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//-Declarations
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// for the class
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#include <Aspect_MarkMapEntry.ixx>
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#include <TColQuantity_Array1OfLength.hxx>
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//-Aliases
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//-Global data definitions
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// MyStyle : MarkerStyle from Aspect
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// MyIndex : Integer from Standard
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// MyStyleIsDef : Boolean from Standard
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// MyIndexIsDef : Boolean from Standard
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//-Constructors
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//-Destructors
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//-Methods, in order
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Aspect_MarkMapEntry::Aspect_MarkMapEntry() :
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MyStyle(),MyIndex(0),MyStyleIsDef(Standard_True),MyIndexIsDef(Standard_True) {
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}
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Aspect_MarkMapEntry::Aspect_MarkMapEntry (const Standard_Integer index, const Aspect_MarkerStyle &style) :
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MyStyle(style),MyIndex(index),MyStyleIsDef(Standard_True),MyIndexIsDef(Standard_True) {
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}
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Aspect_MarkMapEntry::Aspect_MarkMapEntry (const Aspect_MarkMapEntry& entry) :
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MyStyle(entry.MyStyle),MyIndex(entry.MyIndex),MyStyleIsDef(Standard_True),MyIndexIsDef(Standard_True) {
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if ( !entry.MyStyleIsDef || !entry.MyIndexIsDef ) {
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Aspect_BadAccess::Raise("Unallocated MarkMapEntry") ;
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}
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}
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void Aspect_MarkMapEntry::SetValue (const Standard_Integer index, const Aspect_MarkerStyle &style) {
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MyStyleIsDef = Standard_True;
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MyIndexIsDef = Standard_True;
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MyIndex = index;
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MyStyle = style;
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}
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void Aspect_MarkMapEntry::SetValue (const Aspect_MarkMapEntry& entry) {
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if ( !entry.MyStyleIsDef || !entry.MyIndexIsDef ) {
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Aspect_BadAccess::Raise("Unallocated MarkMapEntry") ;
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}
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else {
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MyStyleIsDef = Standard_True;
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MyIndexIsDef = Standard_True;
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MyIndex = entry.MyIndex;
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MyStyle = entry.MyStyle;
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}
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}
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void Aspect_MarkMapEntry::SetStyle (const Aspect_MarkerStyle &style) {
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MyStyleIsDef = Standard_True;
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MyStyle = style;
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}
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const Aspect_MarkerStyle& Aspect_MarkMapEntry::Style () const {
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if ( !MyStyleIsDef || !MyIndexIsDef )
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Aspect_BadAccess::Raise("Unallocated MarkMapEntry") ;
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return MyStyle;
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}
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void Aspect_MarkMapEntry::SetIndex (const Standard_Integer index) {
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MyStyleIsDef = Standard_True;
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MyIndex = index;
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}
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Standard_Integer Aspect_MarkMapEntry::Index () const {
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if ( !MyStyleIsDef || !MyIndexIsDef )
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Aspect_BadAccess::Raise("Unallocated MarkMapEntry");
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return MyIndex;
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}
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Standard_Boolean Aspect_MarkMapEntry::IsAllocated () const {
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return ( MyStyleIsDef && MyIndexIsDef ) ;
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}
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void Aspect_MarkMapEntry::Free () {
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MyStyleIsDef = Standard_False;
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MyIndexIsDef = Standard_False;
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}
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void Aspect_MarkMapEntry::Dump () const {
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Aspect_TypeOfMarker type = MyStyle.Type() ;
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Standard_Integer i,length = MyStyle.Length() ;
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Standard_Boolean draw = Standard_False ;
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Standard_Real X(0),Y(0);
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cout << " Aspect_MarkMapEntry::Dump ()\n";
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cout << " MyStyleIsDef : " << (MyStyleIsDef ? "True\n" : "False\n");
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cout << " MyIndexIsDef : " << (MyIndexIsDef ? "True\n" : "False\n");
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cout << " MarkerStyle : " << (Standard_Integer) type << " Length : " << length << "\n";//WNT
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if( length ) {
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for( i=1 ; i<=length ; i++ )
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draw = MyStyle.Values(i,X,Y);
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cout << " value("<< i << ") : " << X << "," << Y << "," << draw << "\n";
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}
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cout << flush;
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}
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