mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-04 18:06:22 +03:00
53 lines
1.0 KiB
Plaintext
53 lines
1.0 KiB
Plaintext
puts "========"
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puts "OCC25201: Visualization - Implementing soft shadows and ambient occlusion in OCCT ray-tracing core"
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puts "========"
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# custom shapes
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set aShape1 [locate_data_file occ/Top.brep]
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set aShape2 [locate_data_file occ/Bottom.brep]
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# setup 3D viewer content
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vinit name=View1 w=512 h=512
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vglinfo
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vvbo 0
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vsetdispmode 1
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vsetgradientbg 180 200 255 180 180 180 2
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vtextureenv on 4
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restore $aShape1 s1
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restore $aShape2 s2
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vdisplay s1 s2
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vsetmaterial s1 Gold
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vsetmaterial s2 Silver
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vsetlocation s1 0.0 0.1 0.0
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vlight change 0 pos -1 1 0.5
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vturnview 3.0 -1.2 -0.1
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vfit
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# activate path tracing
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vrenderparams -raytrace
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vrenderparams -gi
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vrenderparams -rayDepth 12
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set aModeNum 0
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vlight change 0 sm 0.1
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vlight change 0 int 100
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vbsdf s1 roughness 6400
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vfps 200
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vdump $imagedir/${casename}_${aModeNum}.png
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incr aModeNum
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vsetmaterial s1 glass
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vbsdf s1 absorpcoeff 1.0
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vfps 200
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vdump $imagedir/${casename}_${aModeNum}.png
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incr aModeNum
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vsetmaterial s2 plaster
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vfps 200
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vdump $imagedir/${casename}_${aModeNum}.png
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incr aModeNum |