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Extended SelectBasics_PickResult structure by myObjPickedPnt field, which contained the value of the 3d point on the selected object. Changed all Overlaps methods. Parameter theDepth replaced on object of the structure SelectBasics_PickResult. This approach will be able to add new fields to SelectBasics_PickResult structure without big changes in modules which contained Overlaps method.
105 lines
4.1 KiB
C++
105 lines
4.1 KiB
C++
// Created on: 1995-01-25
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// Created by: Mister rmi
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Select3D_SensitiveSegment.hxx>
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#include <gp_Vec.hxx>
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#include <TopLoc_Location.hxx>
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#include <Precision.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Select3D_SensitiveSegment,Select3D_SensitiveEntity)
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//=====================================================
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// Function : Create
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// Purpose : Constructor
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//=====================================================
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Select3D_SensitiveSegment::Select3D_SensitiveSegment (const Handle(SelectBasics_EntityOwner)& theOwnerId,
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const gp_Pnt& theFirstPnt,
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const gp_Pnt& theLastPnt)
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: Select3D_SensitiveEntity (theOwnerId)
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{
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myStart = theFirstPnt;
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myEnd = theLastPnt;
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}
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// =======================================================================
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// function : Matches
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// purpose : Checks whether the segment overlaps current selecting volume
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// =======================================================================
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Standard_Boolean Select3D_SensitiveSegment::Matches (SelectBasics_SelectingVolumeManager& theMgr,
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SelectBasics_PickResult& thePickResult)
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{
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if (!theMgr.IsOverlapAllowed()) // check for inclusion
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{
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return theMgr.Overlaps (myStart, thePickResult) && theMgr.Overlaps (myEnd, thePickResult);
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}
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if (!theMgr.Overlaps (myStart, myEnd, thePickResult)) // check for overlap
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{
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return Standard_False;
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}
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thePickResult.SetDistToGeomCenter (theMgr.DistToGeometryCenter(CenterOfGeometry()));
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return Standard_True;
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}
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//=======================================================================
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//function : GetConnected
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//purpose :
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//=======================================================================
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Handle(Select3D_SensitiveEntity) Select3D_SensitiveSegment::GetConnected()
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{
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Handle(Select3D_SensitiveSegment) aNewEntity =
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new Select3D_SensitiveSegment (myOwnerId, myStart, myEnd);
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return aNewEntity;
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}
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//=======================================================================
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// function : CenterOfGeometry
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// purpose : Returns center of the segment. If location transformation
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// is set, it will be applied
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//=======================================================================
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gp_Pnt Select3D_SensitiveSegment::CenterOfGeometry() const
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{
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return (myStart.XYZ() + myEnd.XYZ()) * 0.5;
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}
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//=======================================================================
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// function : BoundingBox
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// purpose : Returns bounding box of the segment. If location
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// transformation is set, it will be applied
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//=======================================================================
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Select3D_BndBox3d Select3D_SensitiveSegment::BoundingBox()
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{
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const SelectMgr_Vec3 aMinPnt (Min (myStart.X(), myEnd.X()),
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Min (myStart.Y(), myEnd.Y()),
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Min (myStart.Z(), myEnd.Z()));
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const SelectMgr_Vec3 aMaxPnt (Max (myStart.X(), myEnd.X()),
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Max (myStart.Y(), myEnd.Y()),
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Max (myStart.Z(), myEnd.Z()));
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return Select3D_BndBox3d (aMinPnt, aMaxPnt);
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}
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//=======================================================================
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// function : NbSubElements
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// purpose : Returns the amount of points
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//=======================================================================
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Standard_Integer Select3D_SensitiveSegment::NbSubElements()
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{
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return 2;
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}
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