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75 lines
1.9 KiB
C++
Executable File
75 lines
1.9 KiB
C++
Executable File
// ThreadDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "AnimationApp.h"
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#include "ThreadDialog.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CThreadDialog dialog
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CThreadDialog::CThreadDialog(CWnd* pParent /*=NULL*/)
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: CDialog(CThreadDialog::IDD, pParent)
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{
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// EnableAutomation();
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//{{AFX_DATA_INIT(CThreadDialog)
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m_Angle = 4;
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//}}AFX_DATA_INIT
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}
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void CThreadDialog::OnFinalRelease()
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{
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// When the last reference for an automation object is released
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// OnFinalRelease is called. The base class will automatically
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// deletes the object. Add additional cleanup required for your
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// object before calling the base class.
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CDialog::OnFinalRelease();
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}
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void CThreadDialog::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CThreadDialog)
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DDX_Text(pDX, IDC_Angle, m_Angle);
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DDV_MinMaxUInt(pDX, m_Angle, 1, 60);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CThreadDialog, CDialog)
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//{{AFX_MSG_MAP(CThreadDialog)
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// NOTE: the ClassWizard will add message map macros here
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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BEGIN_DISPATCH_MAP(CThreadDialog, CDialog)
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//{{AFX_DISPATCH_MAP(CThreadDialog)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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//}}AFX_DISPATCH_MAP
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END_DISPATCH_MAP()
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// Note: we add support for IID_IThreadDialog to support typesafe binding
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// from VBA. This IID must match the GUID that is attached to the
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// dispinterface in the .ODL file.
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// {539445D7-1182-11D2-B8C9-0000F87A77C1}
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static const IID IID_IThreadDialog =
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{ 0x539445d7, 0x1182, 0x11d2, { 0xb8, 0xc9, 0x0, 0x0, 0xf8, 0x7a, 0x77, 0xc1 } };
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BEGIN_INTERFACE_MAP(CThreadDialog, CDialog)
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INTERFACE_PART(CThreadDialog, IID_IThreadDialog, Dispatch)
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END_INTERFACE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CThreadDialog message handlers
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