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occt/src/Graphic3d/Graphic3d_ZLayerId.hxx
isz af65fb1941 0025783: Visualization - allow Z-layer to draw 2D objects and to make it alternative to Overlay and Underlay
Add one more pre-defined Z-layer Graphic3d_ZLayerId_BotOSD.

Define new Transformation Persistence flags Graphic3d_TMF_2d and Graphic3d_TMF_2d_IsTopDown
for displaying objects in screen coordinates.
Anchor point defines angle of the screen to display the object in similar way as for Graphic3d_TMF_TriedronPers.

Extend Draw Harness command vdisplay with new options:
 -overlay as alias for -toposd.
 -underlay and -botosd.
 -noselect to prevent automatic selection activation.
 -dispMode and -highMode to define displaying and highlighting modes.
 -2d, -2dtopdown and -3d to manage displaying in screen coordinates.
 -trsfPers and -trsfPersPos for Transformation Persistence options.

Drop command vsettransmode, replaced by vdisplay.

Correction of test-case bugs vis bug641
2015-04-16 11:35:04 +03:00

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1.7 KiB
C++

// Created on: 2014-12-30
// Created by: Kirill Gavrilov
// Copyright (c) 2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_ZLayerId_HeaderFile
#define _Graphic3d_ZLayerId_HeaderFile
typedef Standard_Integer Graphic3d_ZLayerId;
//! This enumeration defines the list of predefined layers, which can not be removed (but settings can be overridden).
//! Custom layers might be added with positive index (>= 1) if standard list is insufficient for application needs;
//! these layers will be displayed on top of predefined ones.
enum
{
Graphic3d_ZLayerId_UNKNOWN = -1, //!< identifier for invalid ZLayer
Graphic3d_ZLayerId_Default = 0, //!< default Z-layer for main presentations
Graphic3d_ZLayerId_Top = -2, //!< overlay for 3D presentations which inherits Depth from previous ZLayer
Graphic3d_ZLayerId_Topmost = -3, //!< overlay for 3D presentations with independent Depth
Graphic3d_ZLayerId_TopOSD = -4, //!< overlay for 2D presentations (On-Screen-Display)
Graphic3d_ZLayerId_BotOSD = -5 //!< underlay for 2D presentations (On-Screen-Display)
};
#endif // _Graphic3d_ZLayerId_HeaderFile