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occt/src/Graphic3d/Graphic3d_ViewAffinity.hxx
vpa c3282ec170 0026272: Visualization - provide a possibility to activate selection modes without opening local context
- picked or selected objects are now highlighted via owners instead of interactive objects;
- support methods for owners were added to AIS_InteractiveContext;
- dynamically highlighted owners are now displayed in immediate mode;
- selection without opening of local context is enabled by default;
- added "-local" key to vselmode command to enable selection in local context;
- selection filters are now completely supported in AIS_InteractiveContext;
- the idea of differencing of selected items onto current (in interactive context) and selected (local selection) was eliminated;
- all calls to "current" were replaced by calls to "selected" in terms of future local context removal;
- AIS_InteractiveObject::mySelectionMode was removed;
- now each selectable object can define own selection mode for "global" selection of the whole object;
- whole object selection mode is 0 by default for all standard interactive objects;
- immediate structures are now added to topmost and top layer lists;
- added support of drawing immediate structures in different layers;
- unused code for immediate mode was removed;
- vfeedback and vexport commands now produce correct output for raytrace mode.
2015-07-31 14:38:19 +03:00

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C++

// Created on: 2014-12-18
// Created by: Kirill Gavrilov
// Copyright (c) 2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_ViewAffinity_HeaderFile
#define _Graphic3d_ViewAffinity_HeaderFile
#include <Standard.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Type.hxx>
//! Structure display state.
class Graphic3d_ViewAffinity : public Standard_Transient
{
public:
//! Empty constructor.
Graphic3d_ViewAffinity()
{
SetVisible (Standard_True);
}
//! Return visibility flag.
bool IsVisible (const Standard_Integer theViewId) const
{
const unsigned int aBit = 1 << theViewId;
return (myMask & aBit) != 0;
}
//! Setup visibility flag for all views.
void SetVisible (const Standard_Boolean theIsVisible)
{
::memset (&myMask, theIsVisible ? 0xFF : 0x00, sizeof(myMask));
}
//! Setup visibility flag.
void SetVisible (const Standard_Integer theViewId,
const bool theIsVisible)
{
const unsigned int aBit = 1 << theViewId;
if (theIsVisible)
{
myMask |= aBit;
}
else
{
myMask &= ~aBit;
}
}
private:
unsigned int myMask; //!< affinity mask
public:
DEFINE_STANDARD_RTTI(Graphic3d_ViewAffinity, Standard_Transient)
};
DEFINE_STANDARD_HANDLE(Graphic3d_ViewAffinity, Standard_Transient)
#endif // _Graphic3d_ViewAffinity_HeaderFile