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occt/src/Graphic3d/Graphic3d_Texture2Dmanual.hxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

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1.9 KiB
C++

// Created on: 1997-07-28
// Created by: Pierre CHALAMET
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_Texture2Dmanual_HeaderFile
#define _Graphic3d_Texture2Dmanual_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Graphic3d_Texture2D.hxx>
#include <Graphic3d_NameOfTexture2D.hxx>
#include <Image_PixMap_Handle.hxx>
class TCollection_AsciiString;
class Graphic3d_Texture2Dmanual;
DEFINE_STANDARD_HANDLE(Graphic3d_Texture2Dmanual, Graphic3d_Texture2D)
//! This class defined a manual texture 2D
//! facets MUST define texture coordinate
//! if you want to see somethings on.
class Graphic3d_Texture2Dmanual : public Graphic3d_Texture2D
{
public:
//! Creates a texture from a file
Standard_EXPORT Graphic3d_Texture2Dmanual(const TCollection_AsciiString& theFileName);
//! Creates a texture from a predefined texture name set.
Standard_EXPORT Graphic3d_Texture2Dmanual(const Graphic3d_NameOfTexture2D theNOT);
//! Creates a texture from the pixmap.
Standard_EXPORT Graphic3d_Texture2Dmanual(const Image_PixMap_Handle& thePixMap);
DEFINE_STANDARD_RTTI(Graphic3d_Texture2Dmanual,Graphic3d_Texture2D)
protected:
private:
};
#endif // _Graphic3d_Texture2Dmanual_HeaderFile