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occt/src/BRepPrim/BRepPrim_Wedge.hxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

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2.7 KiB
C++

// Created on: 1995-01-09
// Created by: Modelistation
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepPrim_Wedge_HeaderFile
#define _BRepPrim_Wedge_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <BRepPrim_GWedge.hxx>
#include <Standard_Real.hxx>
class Standard_DomainError;
class gp_Ax2;
//! Provides constructors without Builders.
class BRepPrim_Wedge : public BRepPrim_GWedge
{
public:
DEFINE_STANDARD_ALLOC
//! Creates a Wedge algorithm. <Axes> is the axis
//! system for the primitive.
//!
//! XMin, YMin, ZMin are set to 0
//! XMax, YMax, ZMax are set to dx, dy, dz
//! Z2Min = ZMin
//! Z2Max = ZMax
//! X2Min = XMin
//! X2Max = XMax
//! The result is a box
//! dx,dy,dz should be positive
Standard_EXPORT BRepPrim_Wedge(const gp_Ax2& Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz);
//! Creates a Wedge primitive. <Axes> is the axis
//! system for the primitive.
//!
//! XMin, YMin, ZMin are set to 0
//! XMax, YMax, ZMax are set to dx, dy, dz
//! Z2Min = ZMin
//! Z2Max = ZMax
//! X2Min = ltx
//! X2Max = ltx
//! The result is a STEP right angular wedge
//! dx,dy,dz should be positive
//! ltx should not be negative
Standard_EXPORT BRepPrim_Wedge(const gp_Ax2& Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, const Standard_Real ltx);
//! Create a Wedge primitive. <Axes> is the axis
//! system for the primitive.
//!
//! all the fields are set to the corresponding value
//! XYZMax - XYZMin should be positive
//! ZX2Max - ZX2Min should not be negative
Standard_EXPORT BRepPrim_Wedge(const gp_Ax2& Axes, const Standard_Real xmin, const Standard_Real ymin, const Standard_Real zmin, const Standard_Real z2min, const Standard_Real x2min, const Standard_Real xmax, const Standard_Real ymax, const Standard_Real zmax, const Standard_Real z2max, const Standard_Real x2max);
protected:
private:
};
#endif // _BRepPrim_Wedge_HeaderFile