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81 lines
3.3 KiB
C++
81 lines
3.3 KiB
C++
// Copyright (c) 2021 OPEN CASCADE SAS
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//
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// This file is part of the examples of the Open CASCADE Technology software library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE
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#ifndef _WasmOcctObject_HeaderFile
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#define _WasmOcctObject_HeaderFile
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#include <AIS_InteractiveObject.hxx>
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#include <RWMesh_NodeAttributes.hxx>
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#include <TopTools_SequenceOfShape.hxx>
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//! Sample presentation.
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class WasmOcctObject : public AIS_InteractiveObject
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{
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public:
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//! Default constructor.
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Standard_EXPORT WasmOcctObject();
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//! Destructor.
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Standard_EXPORT virtual ~WasmOcctObject();
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//! Return sequence of root shapes.
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TopTools_SequenceOfShape& ChangeShapes() { return myRootShapes; }
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//! Return shape attributes.
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RWMesh_NodeAttributeMap& ChangeAttributes() { return myAttribMap; }
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//! Set a single shape.
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void SetShape (const TopoDS_Shape& theShape)
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{
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myRootShapes.Clear();
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myRootShapes.Append (theShape);
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}
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protected:
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//! Return TRUE for supported display mode.
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virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const Standard_OVERRIDE { return theMode == 0; }
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//! Compute 3D part of View Cube.
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//! @param thePrsMgr [in] presentation manager.
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//! @param thePrs [in] input presentation that is to be filled with flat presentation primitives.
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//! @param theMode [in] display mode.
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//! @warning this object accept only 0 display mode.
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Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
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const Handle(Prs3d_Presentation)& thePrs,
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const Standard_Integer theMode) Standard_OVERRIDE;
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//! Redefine computing of sensitive entities for View Cube.
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//! @param theSelection [in] input selection object that is to be filled with sensitive entities.
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//! @param theMode [in] selection mode.
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//! @warning object accepts only 0 selection mode.
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Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSel,
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const Standard_Integer theMode) Standard_OVERRIDE;
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private:
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TopTools_SequenceOfShape myRootShapes; //!< sequence of result root shapes
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RWMesh_NodeAttributeMap myAttribMap; //!< shape attributes
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};
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#endif // _WasmOcctObject_HeaderFile
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