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82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
// Created on: 2011-11-29
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// Created by: ANNA MASALSKAYA
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// Copyright (c) 2011-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BRepBuilderAPI_BndBoxTreeSelector_Header
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#define _BRepBuilderAPI_BndBoxTreeSelector_Header
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#include <TColStd_ListOfInteger.hxx>
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#include <Bnd_Box.hxx>
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#include <NCollection_UBTree.hxx>
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typedef NCollection_UBTree <Standard_Integer, Bnd_Box> BRepBuilderAPI_BndBoxTree;
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//=======================================================================
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//! Class BRepBuilderAPI_BndBoxTreeSelector
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//! derived from UBTree::Selector
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//! This class is used to select overlapping boxes, stored in
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//! NCollection::UBTree; contains methods to maintain the selection
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//! condition and to retrieve selected objects after search.
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//=======================================================================
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class BRepBuilderAPI_BndBoxTreeSelector : public BRepBuilderAPI_BndBoxTree::Selector
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{
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public:
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//! Constructor; calls the base class constructor
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BRepBuilderAPI_BndBoxTreeSelector() : BRepBuilderAPI_BndBoxTree::Selector() {}
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//! Implementation of rejection method
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//! @return
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//! True if the bounding box does not intersect with the current
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Standard_Boolean Reject (const Bnd_Box& theBox) const
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{
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return (myBox.IsOut (theBox));
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}
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//! Implementation of acceptance method
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//! This method is called when the bounding box intersect with the current.
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//! It stores the object - the index of box in the list of accepted objects.
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//! @return
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//! True, because the object is accepted
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Standard_Boolean Accept (const Standard_Integer& theObj)
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{
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myResInd.Append (theObj);
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return Standard_True;
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}
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//! Clear the list of intersecting boxes
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void ClearResList()
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{
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myResInd.Clear();
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}
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//! Set current box to search for overlapping with him
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void SetCurrent (const Bnd_Box& theBox)
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{
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myBox = theBox;
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}
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//! Get list of indexes of boxes intersecting with the current box
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const TColStd_ListOfInteger& ResInd()
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{
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return myResInd;
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}
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private:
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TColStd_ListOfInteger myResInd;
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Bnd_Box myBox;
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};
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#endif
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