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ViewerTest_EventManager now inherits AIS_ViewController. Platform-dependent user input handling within ViewerTest has been revised to process events in common way through AIS_ViewController. The mouse navigation has been changed, so that left mouse clicked without modifers now rotates View. The rubber-band selection can be activated via Alt+LeftMouseButton. Selection is now done on mouse unclick and keyboard short-cuts take effect on unclick. Aspect_Window::SetTitle() - added new method configuring Window title. Introduced new types Aspect_Touch, Aspect_VKey, Aspect_ScrollDelta for processing window events in platform-independent way.
54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
// Copyright (c) 2019 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _ViewerTest_V3dView_HeaderFile
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#define _ViewerTest_V3dView_HeaderFile
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#include <V3d_View.hxx>
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//! Setting additional flag to store 2D mode of the View to avoid scene rotation by mouse/key events
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class ViewerTest_V3dView : public V3d_View
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{
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DEFINE_STANDARD_RTTIEXT(ViewerTest_V3dView, V3d_View)
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public:
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//! Initializes the view.
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Standard_EXPORT ViewerTest_V3dView (const Handle(V3d_Viewer)& theViewer,
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const V3d_TypeOfView theType = V3d_ORTHOGRAPHIC,
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bool theIs2dMode = false);
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//! Initializes the view by copying.
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Standard_EXPORT ViewerTest_V3dView (const Handle(V3d_Viewer)& theViewer,
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const Handle(V3d_View)& theView);
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//! Returns true if 2D mode is set for the view
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bool IsViewIn2DMode() const { return myIs2dMode; }
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//! Sets 2D mode for the view
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void SetView2DMode (bool the2dMode) { myIs2dMode = the2dMode; }
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public:
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//! Returns true if active view in 2D mode.
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Standard_EXPORT static bool IsCurrentViewIn2DMode();
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//! Set if active view in 2D mode.
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Standard_EXPORT static void SetCurrentView2DMode (bool theIs2d);
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private:
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Standard_Boolean myIs2dMode; //!< 2D mode flag
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};
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#endif // _ViewerTest_V3dView_HeaderFile
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