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137 lines
7.4 KiB
C++
137 lines
7.4 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BRepMesh_HeaderFile
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#define _BRepMesh_HeaderFile
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#include <gp_Pnt.hxx>
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#include <gp_XYZ.hxx>
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#include <gp_XY.hxx>
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#include <Bnd_B2d.hxx>
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#include <Bnd_Box2d.hxx>
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#include <Standard.hxx>
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#include <NCollection_List.hxx>
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#include <NCollection_Map.hxx>
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#include <NCollection_Vector.hxx>
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#include <NCollection_Handle.hxx>
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#include <NCollection_DataMap.hxx>
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#include <NCollection_IndexedMap.hxx>
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#include <NCollection_IndexedDataMap.hxx>
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#include <NCollection_Array1.hxx>
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#include <NCollection_Sequence.hxx>
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#include <NCollection_CellFilter.hxx>
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#include <NCollection_IncAllocator.hxx>
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#include <NCollection_EBTree.hxx>
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#include <NCollection_UBTreeFiller.hxx>
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#include <BRepMesh_Edge.hxx>
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#include <BRepMesh_Triangle.hxx>
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#include <BRepMesh_PairOfPolygon.hxx>
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#include <BRepMesh_PairOfIndex.hxx>
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#include <BRepMesh_Circle.hxx>
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#include <TopTools_ShapeMapHasher.hxx>
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#include <Handle_Poly_Triangulation.hxx>
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#include <TopoDS_Face.hxx>
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#include <TopoDS_Shape.hxx>
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#include <vector>
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class BRepMesh_Vertex;
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class TopoDS_Edge;
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class TopoDS_Vertex;
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class Handle_BRepMesh_FaceAttribute;
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class BRepMesh_VertexInspector;
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class BRepMesh_CircleInspector;
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class BRepMesh_Classifier;
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class Poly_Triangulation;
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class BRepMesh_VertexTool;
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namespace BRepMesh
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{
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//! Default size for memory block allocated by IncAllocator.
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const size_t MEMORY_BLOCK_SIZE_HUGE = 512 * 1024;
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//! Structure keeping parameters of segment.
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struct Segment
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{
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gp_XY StartPnt;
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gp_XY EndPnt;
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};
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//! Sequences
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typedef NCollection_Sequence<Bnd_B2d> SequenceOfBndB2d;
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typedef NCollection_Sequence<Standard_Integer> SequenceOfInteger;
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typedef NCollection_Sequence<Standard_Real> SequenceOfReal;
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//! Vectors
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typedef NCollection_Vector<BRepMesh_Vertex> VectorOfVertex;
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typedef NCollection_Vector<Standard_Integer> VectorOfInteger;
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typedef NCollection_Vector<BRepMesh_Circle> VectorOfCircle;
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//! Trees
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typedef NCollection_EBTree<Standard_Integer, Bnd_Box2d> BndBox2dTree;
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typedef NCollection_UBTreeFiller<Standard_Integer, Bnd_Box2d> BndBox2dTreeFiller;
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//! Arrays
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typedef NCollection_Array1<BRepMesh_Vertex> Array1OfVertexOfDelaun;
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typedef NCollection_Array1<Standard_Integer> Array1OfInteger;
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typedef NCollection_Array1<Standard_Real> Array1OfReal;
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typedef NCollection_Array1<Segment> Array1OfSegments;
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//! Lists
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typedef NCollection_List<gp_XY> ListOfXY;
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typedef NCollection_List<BRepMesh_Vertex> ListOfVertex;
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typedef NCollection_List<Standard_Integer> ListOfInteger;
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//! Maps
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typedef NCollection_Map<Standard_Integer> MapOfInteger;
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typedef NCollection_DataMap<Handle(Poly_Triangulation), Standard_Boolean> DMapOfTriangulationBool;
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typedef NCollection_Map<TopoDS_Shape, TopTools_ShapeMapHasher> MapOfShape;
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typedef NCollection_DataMap<Standard_Integer, Standard_Integer> MapOfIntegerInteger;
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typedef NCollection_DataMap<TopoDS_Vertex, Standard_Integer, TopTools_ShapeMapHasher> DMapOfVertexInteger;
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typedef NCollection_DataMap<TopoDS_Face, Handle_BRepMesh_FaceAttribute, TopTools_ShapeMapHasher> DMapOfFaceAttribute;
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typedef NCollection_DataMap<TopoDS_Shape, BRepMesh_PairOfPolygon, TopTools_ShapeMapHasher> DMapOfShapePairOfPolygon;
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typedef NCollection_DataMap<Standard_Integer, gp_Pnt> DMapOfIntegerPnt;
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typedef NCollection_DataMap<Standard_Integer, ListOfXY> DMapOfIntegerListOfXY;
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typedef NCollection_DataMap<Standard_Integer, ListOfInteger> DMapOfIntegerListOfInteger;
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typedef NCollection_DataMap<TopoDS_Edge, DMapOfTriangulationBool, TopTools_ShapeMapHasher> DMapOfEdgeListOfTriangulationBool;
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typedef NCollection_IndexedMap<Standard_Integer> IMapOfInteger;
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typedef NCollection_IndexedMap<Standard_Real> IMapOfReal;
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typedef NCollection_IndexedMap<BRepMesh_Triangle> IMapOfElement;
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typedef NCollection_IndexedDataMap<BRepMesh_Edge, BRepMesh_PairOfIndex> IDMapOfLink;
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//! CellFilters
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typedef NCollection_CellFilter<BRepMesh_CircleInspector> CircleCellFilter;
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typedef NCollection_CellFilter<BRepMesh_VertexInspector> VertexCellFilter;
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//! Handles
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typedef NCollection_Handle<VectorOfVertex> HVectorOfVertex;
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typedef NCollection_Handle<MapOfInteger> HMapOfInteger;
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typedef NCollection_Handle<IMapOfInteger> HIMapOfInteger;
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typedef NCollection_Handle<DMapOfShapePairOfPolygon> HDMapOfShapePairOfPolygon;
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typedef NCollection_Handle<DMapOfIntegerPnt> HDMapOfIntegerPnt;
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typedef NCollection_Handle<BRepMesh_Classifier> HClassifier;
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typedef NCollection_Handle<BndBox2dTree> HBndBox2dTree;
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typedef NCollection_Handle<Array1OfSegments> HArray1OfSegments;
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typedef NCollection_Handle<DMapOfVertexInteger> HDMapOfVertexInteger;
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typedef NCollection_Handle<DMapOfIntegerListOfXY> HDMapOfIntegerListOfXY;
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typedef NCollection_Handle<BRepMesh_VertexTool> HVertexTool;
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//! Other data structures
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typedef std::pair<HArray1OfSegments, HBndBox2dTree> SegmentsTree;
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typedef NCollection_Array1<SegmentsTree> Array1OfSegmentsTree;
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};
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#endif
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