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- initial transformation of triangulation is now applied to selecting frustum; - switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros; - calculation of frustum was refactored to reduce its build time; - double pixel tolerances for selection were replaced by integer ones; - switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.
118 lines
5.4 KiB
C++
118 lines
5.4 KiB
C++
// Created on: 2015-03-16
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// Created by: Varvara POSKONINA
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// Copyright (c) 2005-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _SelectMgr_Frustum_HeaderFile
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#define _SelectMgr_Frustum_HeaderFile
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#include <BVH_Box.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Vec.hxx>
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#include <gp_XYZ.hxx>
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#include <SelectMgr_BaseFrustum.hxx>
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#include <TColgp_HArray1OfPnt.hxx>
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#include <TColgp_Array1OfPnt2d.hxx>
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//! This is an internal class containing representation of rectangular selecting frustum, created in case
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//! of point and box selection, and algorithms for overlap detection between selecting
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//! frustum and sensitive entities. The principle of frustum calculation:
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//! - for point selection: on a near view frustum plane rectangular neighborhood of
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//! user-picked point is created according to the pixel tolerance
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//! given and then this rectangle is projected onto far view frustum
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//! plane. This rectangles define the parallel bases of selecting frustum;
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//! - for box selection: box points are projected onto near and far view frustum planes.
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//! These 2 projected rectangles define parallel bases of selecting frustum.
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//! Overlap detection tests are implemented according to the terms of separating axis
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//! theorem (SAT).
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//! Vertex order:
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//! - for triangular frustum: V0_Near, V1_Near, V2_Near,
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//! V0_Far, V1_Far, V2_Far;
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//! - for rectangular frustum: LeftTopNear, LeftTopFar,
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//! LeftBottomNear,LeftBottomFar,
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//! RightTopNear, RightTopFar,
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//! RightBottomNear, RightBottomFar.
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//! Plane order in array:
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//! - for triangular frustum: V0V1, V1V2, V0V2, Near, Far;
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//! - for rectangular frustum: Top, Bottom, Left, Right, Near, Far.
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//! Uncollinear edge directions order:
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//! - for rectangular frustum: Horizontal, Vertical,
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//! LeftLower, RightLower,
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//! LeftUpper, RightUpper;
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//! - for triangular frustum: V0_Near - V0_Far, V1_Near - V1_Far, V2_Near - V2_Far,
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//! V1_Near - V0_Near, V2_Near - V1_Near, V2_Near - V0_Near.
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template <int N>
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class SelectMgr_Frustum : public SelectMgr_BaseFrustum
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{
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public:
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SelectMgr_Frustum() : SelectMgr_BaseFrustum() {};
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protected:
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// SAT Tests for different objects
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//! Returns true if selecting volume is overlapped by axis-aligned bounding box
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//! with minimum corner at point theMinPt and maximum at point theMaxPt
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Standard_Boolean hasOverlap (const SelectMgr_Vec3& theBoxMin,
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const SelectMgr_Vec3& theBoxMax,
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Standard_Boolean* theInside = NULL);
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//! SAT intersection test between defined volume and given point
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Standard_Boolean hasOverlap (const gp_Pnt& thePnt);
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//! SAT intersection test between defined volume and given segment
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Standard_Boolean hasOverlap (const gp_Pnt& thePnt1,
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const gp_Pnt& thePnt2);
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//! SAT intersection test between frustum given and planar convex polygon represented as ordered point set
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Standard_Boolean hasOverlap (const Handle(TColgp_HArray1OfPnt)& theArrayOfPnts,
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gp_Vec& theNormal);
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//! SAT intersection test between defined volume and given triangle
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Standard_Boolean hasOverlap (const gp_Pnt& thePnt1,
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const gp_Pnt& thePnt2,
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const gp_Pnt& thePnt3,
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gp_Vec& theNormal);
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private:
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//! Checks if AABB and frustum are separated along the given axis
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Standard_Boolean isSeparated (const SelectMgr_Vec3& theBoxMin,
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const SelectMgr_Vec3& theBoxMax,
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const gp_XYZ& theDirect,
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Standard_Boolean* theInside) const;
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//! Checks if triangle and frustum are separated along the given axis
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Standard_Boolean isSeparated (const gp_Pnt& thePnt1,
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const gp_Pnt& thePnt2,
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const gp_Pnt& thePnt3,
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const gp_XYZ& theAxis) const;
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protected:
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gp_Vec myPlanes[N + 2]; //!< Plane equations
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gp_Pnt myVertices[N * 2]; //!< Vertices coordinates
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Standard_Real myMaxVertsProjections[N + 2]; //!< Cached projections of vertices onto frustum plane directions
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Standard_Real myMinVertsProjections[N + 2]; //!< Cached projections of vertices onto frustum plane directions
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Standard_Real myMaxOrthoVertsProjections[3]; //!< Cached projections of vertices onto directions of ortho unit vectors
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Standard_Real myMinOrthoVertsProjections[3]; //!< Cached projections of vertices onto directions of ortho unit vectors
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gp_Vec myEdgeDirs[6]; //!< Cached edge directions
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};
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#include <SelectMgr_Frustum.lxx>
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#endif // _SelectMgr_Frustum_HeaderFile
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