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- initial transformation of triangulation is now applied to selecting frustum; - switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros; - calculation of frustum was refactored to reduce its build time; - double pixel tolerances for selection were replaced by integer ones; - switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.
46 lines
2.0 KiB
C++
46 lines
2.0 KiB
C++
// Created on: 1995-01-23
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// Created by: Mister rmi
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <SelectBasics_SensitiveEntity.ixx>
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#include <TColStd_HArray1OfBoolean.hxx>
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//=======================================================================
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// function : SelectBasics_SensitiveEntity
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// purpose : Creates new empty sensitive entity instance
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//=======================================================================
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SelectBasics_SensitiveEntity::SelectBasics_SensitiveEntity (const Handle(SelectBasics_EntityOwner)& theOwnerId,
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const Standard_Integer theSensFactor)
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: myOwnerId (theOwnerId),
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mySFactor (theSensFactor) {}
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//=======================================================================
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// function : Set
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// purpose : Sets owner of the entity
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//=======================================================================
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void SelectBasics_SensitiveEntity::Set (const Handle(SelectBasics_EntityOwner)& theOwnerId)
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{
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myOwnerId = theOwnerId;
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}
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//=======================================================================
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// function : OwnerId
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// purpose : Returns pointer to owner of the entity
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//=======================================================================
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const Handle(SelectBasics_EntityOwner)& SelectBasics_SensitiveEntity::OwnerId() const
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{
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return myOwnerId;
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}
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