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occt/src/SelectBasics/SelectBasics_SensitiveEntity.cxx
vpa 1372b56bc2 0026195: Visualization - optimize selection algorithms
- initial transformation of triangulation is now applied to selecting frustum;
- switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros;
- calculation of frustum was refactored to reduce its build time;
- double pixel tolerances for selection were replaced by integer ones;
- switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.
2015-08-31 06:43:42 +03:00

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// Created on: 1995-01-23
// Created by: Mister rmi
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <SelectBasics_SensitiveEntity.ixx>
#include <TColStd_HArray1OfBoolean.hxx>
//=======================================================================
// function : SelectBasics_SensitiveEntity
// purpose : Creates new empty sensitive entity instance
//=======================================================================
SelectBasics_SensitiveEntity::SelectBasics_SensitiveEntity (const Handle(SelectBasics_EntityOwner)& theOwnerId,
const Standard_Integer theSensFactor)
: myOwnerId (theOwnerId),
mySFactor (theSensFactor) {}
//=======================================================================
// function : Set
// purpose : Sets owner of the entity
//=======================================================================
void SelectBasics_SensitiveEntity::Set (const Handle(SelectBasics_EntityOwner)& theOwnerId)
{
myOwnerId = theOwnerId;
}
//=======================================================================
// function : OwnerId
// purpose : Returns pointer to owner of the entity
//=======================================================================
const Handle(SelectBasics_EntityOwner)& SelectBasics_SensitiveEntity::OwnerId() const
{
return myOwnerId;
}