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- initial transformation of triangulation is now applied to selecting frustum; - switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros; - calculation of frustum was refactored to reduce its build time; - double pixel tolerances for selection were replaced by integer ones; - switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.
372 lines
12 KiB
C++
372 lines
12 KiB
C++
// Created on: 1996-02-06
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// Created by: Robert COUBLANC
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// Copyright (c) 1996-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Geom_Circle.hxx>
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#include <Select3D_Pnt.hxx>
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#include <Select3D_SensitiveTriangle.hxx>
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#include <Precision.hxx>
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#include <Select3D_SensitiveCircle.hxx>
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IMPLEMENT_STANDARD_HANDLE (Select3D_SensitiveCircle, Select3D_SensitivePoly)
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IMPLEMENT_STANDARD_RTTIEXT(Select3D_SensitiveCircle, Select3D_SensitivePoly)
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static Standard_Integer GetCircleNbPoints (const Handle(Geom_Circle)& theCircle,
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const Standard_Integer theNbPnts)
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{
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// Check if number of points is invalid.
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// In this case myPolyg raises Standard_ConstructionError
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// exception (look constructor bellow).
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if (theNbPnts <= 0)
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return 0;
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if (theCircle->Radius() > Precision::Confusion())
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return 2 * theNbPnts + 1;
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// The radius is too small and circle degenerates into point
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return 1;
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}
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static Standard_Integer GetArcNbPoints (const Handle(Geom_Circle)& theCircle,
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const Standard_Integer theNbPnts)
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{
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// There is no need to check number of points here.
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// In case of invalid number of points this method returns
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// -1 or smaller value.
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if (theCircle->Radius() > Precision::Confusion())
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return 2 * theNbPnts - 1;
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// The radius is too small and circle degenerates into point
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return 1;
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}
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//=======================================================================
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//function : Select3D_SensitiveCircle (constructor)
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//purpose : Definition of a sensitive circle
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//=======================================================================
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Select3D_SensitiveCircle::Select3D_SensitiveCircle(const Handle(SelectBasics_EntityOwner)& theOwnerId,
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const Handle(Geom_Circle)& theCircle,
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const Standard_Boolean theIsFilled,
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const Standard_Integer theNbPnts)
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: Select3D_SensitivePoly (theOwnerId, !theIsFilled, GetCircleNbPoints (theCircle, theNbPnts)),
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myCircle (theCircle),
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myStart (0),
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myEnd (0)
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{
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mySensType = theIsFilled ? Select3D_TOS_INTERIOR : Select3D_TOS_BOUNDARY;
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if (myPolyg.Size() != 1)
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{
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gp_Pnt aP1, aP2;
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gp_Vec aV1;
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Standard_Real anUStart = theCircle->FirstParameter();
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Standard_Real anUEnd = theCircle->LastParameter();
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Standard_Real aStep = (anUEnd - anUStart) / theNbPnts;
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Standard_Real aRadius = theCircle->Radius();
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Standard_Integer aPntIdx = 1;
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Standard_Real aCurU = anUStart;
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for (Standard_Integer anIndex = 1; anIndex <= theNbPnts; anIndex++)
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{
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theCircle->D1 (aCurU, aP1, aV1);
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aV1.Normalize();
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myPolyg.SetPnt (aPntIdx - 1, aP1);
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aPntIdx++;
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aP2 = gp_Pnt (aP1.X() + aV1.X() * tan (aStep / 2.0) * aRadius,
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aP1.Y() + aV1.Y() * tan (aStep / 2.0) * aRadius,
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aP1.Z() + aV1.Z() * tan (aStep / 2.0) * aRadius);
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myPolyg.SetPnt (aPntIdx - 1, aP2);
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aPntIdx++;
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aCurU += aStep;
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}
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// Copy the first point to the last point of myPolyg
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myPolyg.SetPnt (theNbPnts * 2, myPolyg.Pnt (0));
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// Get myCenter3D
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myCenter3D = theCircle->Location();
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}
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// Radius = 0.0
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else
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{
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myPolyg.SetPnt (0, theCircle->Location());
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// Get myCenter3D
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myCenter3D = myPolyg.Pnt (0);
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}
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if (mySensType == Select3D_TOS_BOUNDARY)
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{
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SetSensitivityFactor (6);
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}
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}
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//=======================================================================
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//function : Select3D_SensitiveCircle (constructor)
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//purpose : Definition of a sensitive arc
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//=======================================================================
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Select3D_SensitiveCircle::Select3D_SensitiveCircle (const Handle(SelectBasics_EntityOwner)& theOwnerId,
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const Handle(Geom_Circle)& theCircle,
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const Standard_Real theU1,
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const Standard_Real theU2,
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const Standard_Boolean theIsFilled,
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const Standard_Integer theNbPnts)
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: Select3D_SensitivePoly (theOwnerId, !theIsFilled, GetArcNbPoints (theCircle, theNbPnts)),
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myCircle (theCircle),
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myStart (Min (theU1, theU2)),
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myEnd (Max (theU1, theU2))
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{
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mySensType = theIsFilled ? Select3D_TOS_INTERIOR : Select3D_TOS_BOUNDARY;
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if (myPolyg.Size() != 1)
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{
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gp_Pnt aP1, aP2;
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gp_Vec aV1;
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Standard_Real aStep = (myEnd - myStart) / (theNbPnts - 1);
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Standard_Real aRadius = theCircle->Radius();
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Standard_Integer aPntIdx = 1;
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Standard_Real aCurU = myStart;
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for (Standard_Integer anIndex = 1; anIndex <= theNbPnts - 1; anIndex++)
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{
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theCircle->D1 (aCurU, aP1, aV1);
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aV1.Normalize();
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myPolyg.SetPnt (aPntIdx - 1, aP1);
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aPntIdx++;
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aP2 = gp_Pnt (aP1.X() + aV1.X() * tan (aStep /2.0) * aRadius,
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aP1.Y() + aV1.Y() * tan (aStep /2.0) * aRadius,
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aP1.Z() + aV1.Z() * tan (aStep /2.0) * aRadius);
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myPolyg.SetPnt (aPntIdx - 1, aP2);
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aPntIdx++;
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aCurU += aStep;
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}
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theCircle->D0 (myEnd, aP1);
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myPolyg.SetPnt (theNbPnts * 2 - 2, aP1);
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// Get myCenter3D
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myCenter3D = theCircle->Location();
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}
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else
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{
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myPolyg.SetPnt (0, theCircle->Location());
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// Get myCenter3D
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myCenter3D = myPolyg.Pnt (0);
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}
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if (mySensType == Select3D_TOS_BOUNDARY)
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{
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SetSensitivityFactor (6);
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}
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}
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//=======================================================================
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//function : Select3D_SensitiveCircle
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//purpose :
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//=======================================================================
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Select3D_SensitiveCircle::Select3D_SensitiveCircle(const Handle(SelectBasics_EntityOwner)& theOwnerId,
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const Handle(TColgp_HArray1OfPnt)& thePnts3d,
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const Standard_Boolean theIsFilled)
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: Select3D_SensitivePoly (theOwnerId, thePnts3d, static_cast<Standard_Boolean> (!theIsFilled)),
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myStart (0),
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myEnd (0)
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{
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mySensType = theIsFilled ? Select3D_TOS_INTERIOR : Select3D_TOS_BOUNDARY;
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if (myPolyg.Size() != 1)
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computeCenter3D();
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else
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myCenter3D = myPolyg.Pnt (0);
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if (mySensType == Select3D_TOS_BOUNDARY)
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{
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SetSensitivityFactor (6);
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}
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}
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//=======================================================================
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//function : Select3D_SensitiveCircle
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//purpose :
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//=======================================================================
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Select3D_SensitiveCircle::Select3D_SensitiveCircle(const Handle(SelectBasics_EntityOwner)& theOwnerId,
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const TColgp_Array1OfPnt& thePnts3d,
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const Standard_Boolean theIsFilled)
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: Select3D_SensitivePoly (theOwnerId, thePnts3d, !theIsFilled),
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myStart (0),
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myEnd (0)
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{
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mySensType = theIsFilled ? Select3D_TOS_INTERIOR : Select3D_TOS_BOUNDARY;
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if (myPolyg.Size() != 1)
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computeCenter3D();
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else
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myCenter3D = myPolyg.Pnt (0);
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if (mySensType == Select3D_TOS_BOUNDARY)
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{
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SetSensitivityFactor (6);
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}
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}
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//=======================================================================
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// function : BVH
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// purpose : Builds BVH tree for a circle's edge segments if needed
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//=======================================================================
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void Select3D_SensitiveCircle::BVH()
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{
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if (mySensType == Select3D_TOS_BOUNDARY)
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{
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Select3D_SensitivePoly::BVH();
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}
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}
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//=======================================================================
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// function : Matches
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// purpose : Checks whether the circle overlaps current selecting volume
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//=======================================================================
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Standard_Boolean Select3D_SensitiveCircle::Matches (SelectBasics_SelectingVolumeManager& theMgr,
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SelectBasics_PickResult& thePickResult)
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{
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Standard_Real aDepth = RealLast();
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Standard_Real aDistToCOG = RealLast();
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if (mySensType == Select3D_TOS_BOUNDARY)
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{
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if (!Select3D_SensitivePoly::Matches (theMgr, thePickResult))
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{
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thePickResult = SelectBasics_PickResult (aDepth, aDistToCOG);
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return Standard_False;
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}
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}
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else if (mySensType == Select3D_TOS_INTERIOR)
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{
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Handle(TColgp_HArray1OfPnt) anArrayOfPnt;
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Points3D (anArrayOfPnt);
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if (!theMgr.IsOverlapAllowed())
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{
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thePickResult = SelectBasics_PickResult (aDepth, aDistToCOG);
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for (Standard_Integer aPntIdx = anArrayOfPnt->Lower(); aPntIdx <= anArrayOfPnt->Upper(); ++aPntIdx)
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{
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if (!theMgr.Overlaps (anArrayOfPnt->Value (aPntIdx)))
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return Standard_False;
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}
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return Standard_True;
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}
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if (!theMgr.Overlaps (anArrayOfPnt, Select3D_TOS_INTERIOR, aDepth))
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{
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thePickResult = SelectBasics_PickResult (aDepth, aDistToCOG);
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return Standard_False;
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}
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}
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aDistToCOG = theMgr.DistToGeometryCenter (myCenter3D);
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thePickResult = SelectBasics_PickResult (aDepth, aDistToCOG);
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return Standard_True;
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}
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void Select3D_SensitiveCircle::ArrayBounds (Standard_Integer & theLow,
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Standard_Integer & theUp) const
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{
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theLow = 0;
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theUp = myPolyg.Size() - 1;
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}
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//=======================================================================
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//function : GetPoint3d
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//purpose :
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//=======================================================================
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gp_Pnt Select3D_SensitiveCircle::GetPoint3d (const Standard_Integer thePntIdx) const
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{
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if (thePntIdx >= 0 && thePntIdx < myPolyg.Size())
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return myPolyg.Pnt (thePntIdx);
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return gp_Pnt();
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}
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//=======================================================================
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//function : GetConnected
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//purpose :
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//=======================================================================
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Handle(Select3D_SensitiveEntity) Select3D_SensitiveCircle::GetConnected()
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{
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Standard_Boolean isFilled = mySensType == Select3D_TOS_INTERIOR;
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// Create a copy of this
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Handle(Select3D_SensitiveEntity) aNewEntity;
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// this was constructed using Handle(Geom_Circle)
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if(!myCircle.IsNull())
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{
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if ((myEnd - myStart) > Precision::Confusion())
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{
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// Arc
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aNewEntity = new Select3D_SensitiveCircle (myOwnerId, myCircle, myStart, myEnd, isFilled);
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}
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else
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{
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// Circle
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aNewEntity = new Select3D_SensitiveCircle (myOwnerId, myCircle, isFilled);
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}
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}
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// this was constructed using TColgp_Array1OfPnt
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else
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{
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Standard_Integer aSize = myPolyg.Size();
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TColgp_Array1OfPnt aPolyg (1, aSize);
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for(Standard_Integer anIndex = 1; anIndex <= aSize; ++anIndex)
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{
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aPolyg.SetValue(anIndex, myPolyg.Pnt (anIndex-1));
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}
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aNewEntity = new Select3D_SensitiveCircle (myOwnerId, aPolyg, isFilled);
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}
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return aNewEntity;
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}
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//=======================================================================
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//function : computeCenter3D
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//purpose :
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//=======================================================================
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void Select3D_SensitiveCircle::computeCenter3D()
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{
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gp_XYZ aCenter;
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Standard_Integer aNbPnts = myPolyg.Size();
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if (aNbPnts != 1)
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{
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// The mass of points system
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Standard_Integer aMass = aNbPnts - 1;
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// Find the circle barycenter
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for (Standard_Integer anIndex = 0; anIndex < aNbPnts - 1; ++anIndex)
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{
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aCenter += myPolyg.Pnt(anIndex);
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}
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myCenter3D = aCenter / aMass;
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}
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else
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{
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myCenter3D = myPolyg.Pnt(0);
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}
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}
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//=======================================================================
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// function : CenterOfGeometry
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// purpose : Returns center of the circle. If location transformation
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// is set, it will be applied
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//=======================================================================
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gp_Pnt Select3D_SensitiveCircle::CenterOfGeometry() const
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{
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return myCenter3D;
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}
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