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occt/src/Select3D/Select3D_SensitiveCircle.cxx
vpa 1372b56bc2 0026195: Visualization - optimize selection algorithms
- initial transformation of triangulation is now applied to selecting frustum;
- switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros;
- calculation of frustum was refactored to reduce its build time;
- double pixel tolerances for selection were replaced by integer ones;
- switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.
2015-08-31 06:43:42 +03:00

372 lines
12 KiB
C++

// Created on: 1996-02-06
// Created by: Robert COUBLANC
// Copyright (c) 1996-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Geom_Circle.hxx>
#include <Select3D_Pnt.hxx>
#include <Select3D_SensitiveTriangle.hxx>
#include <Precision.hxx>
#include <Select3D_SensitiveCircle.hxx>
IMPLEMENT_STANDARD_HANDLE (Select3D_SensitiveCircle, Select3D_SensitivePoly)
IMPLEMENT_STANDARD_RTTIEXT(Select3D_SensitiveCircle, Select3D_SensitivePoly)
static Standard_Integer GetCircleNbPoints (const Handle(Geom_Circle)& theCircle,
const Standard_Integer theNbPnts)
{
// Check if number of points is invalid.
// In this case myPolyg raises Standard_ConstructionError
// exception (look constructor bellow).
if (theNbPnts <= 0)
return 0;
if (theCircle->Radius() > Precision::Confusion())
return 2 * theNbPnts + 1;
// The radius is too small and circle degenerates into point
return 1;
}
static Standard_Integer GetArcNbPoints (const Handle(Geom_Circle)& theCircle,
const Standard_Integer theNbPnts)
{
// There is no need to check number of points here.
// In case of invalid number of points this method returns
// -1 or smaller value.
if (theCircle->Radius() > Precision::Confusion())
return 2 * theNbPnts - 1;
// The radius is too small and circle degenerates into point
return 1;
}
//=======================================================================
//function : Select3D_SensitiveCircle (constructor)
//purpose : Definition of a sensitive circle
//=======================================================================
Select3D_SensitiveCircle::Select3D_SensitiveCircle(const Handle(SelectBasics_EntityOwner)& theOwnerId,
const Handle(Geom_Circle)& theCircle,
const Standard_Boolean theIsFilled,
const Standard_Integer theNbPnts)
: Select3D_SensitivePoly (theOwnerId, !theIsFilled, GetCircleNbPoints (theCircle, theNbPnts)),
myCircle (theCircle),
myStart (0),
myEnd (0)
{
mySensType = theIsFilled ? Select3D_TOS_INTERIOR : Select3D_TOS_BOUNDARY;
if (myPolyg.Size() != 1)
{
gp_Pnt aP1, aP2;
gp_Vec aV1;
Standard_Real anUStart = theCircle->FirstParameter();
Standard_Real anUEnd = theCircle->LastParameter();
Standard_Real aStep = (anUEnd - anUStart) / theNbPnts;
Standard_Real aRadius = theCircle->Radius();
Standard_Integer aPntIdx = 1;
Standard_Real aCurU = anUStart;
for (Standard_Integer anIndex = 1; anIndex <= theNbPnts; anIndex++)
{
theCircle->D1 (aCurU, aP1, aV1);
aV1.Normalize();
myPolyg.SetPnt (aPntIdx - 1, aP1);
aPntIdx++;
aP2 = gp_Pnt (aP1.X() + aV1.X() * tan (aStep / 2.0) * aRadius,
aP1.Y() + aV1.Y() * tan (aStep / 2.0) * aRadius,
aP1.Z() + aV1.Z() * tan (aStep / 2.0) * aRadius);
myPolyg.SetPnt (aPntIdx - 1, aP2);
aPntIdx++;
aCurU += aStep;
}
// Copy the first point to the last point of myPolyg
myPolyg.SetPnt (theNbPnts * 2, myPolyg.Pnt (0));
// Get myCenter3D
myCenter3D = theCircle->Location();
}
// Radius = 0.0
else
{
myPolyg.SetPnt (0, theCircle->Location());
// Get myCenter3D
myCenter3D = myPolyg.Pnt (0);
}
if (mySensType == Select3D_TOS_BOUNDARY)
{
SetSensitivityFactor (6);
}
}
//=======================================================================
//function : Select3D_SensitiveCircle (constructor)
//purpose : Definition of a sensitive arc
//=======================================================================
Select3D_SensitiveCircle::Select3D_SensitiveCircle (const Handle(SelectBasics_EntityOwner)& theOwnerId,
const Handle(Geom_Circle)& theCircle,
const Standard_Real theU1,
const Standard_Real theU2,
const Standard_Boolean theIsFilled,
const Standard_Integer theNbPnts)
: Select3D_SensitivePoly (theOwnerId, !theIsFilled, GetArcNbPoints (theCircle, theNbPnts)),
myCircle (theCircle),
myStart (Min (theU1, theU2)),
myEnd (Max (theU1, theU2))
{
mySensType = theIsFilled ? Select3D_TOS_INTERIOR : Select3D_TOS_BOUNDARY;
if (myPolyg.Size() != 1)
{
gp_Pnt aP1, aP2;
gp_Vec aV1;
Standard_Real aStep = (myEnd - myStart) / (theNbPnts - 1);
Standard_Real aRadius = theCircle->Radius();
Standard_Integer aPntIdx = 1;
Standard_Real aCurU = myStart;
for (Standard_Integer anIndex = 1; anIndex <= theNbPnts - 1; anIndex++)
{
theCircle->D1 (aCurU, aP1, aV1);
aV1.Normalize();
myPolyg.SetPnt (aPntIdx - 1, aP1);
aPntIdx++;
aP2 = gp_Pnt (aP1.X() + aV1.X() * tan (aStep /2.0) * aRadius,
aP1.Y() + aV1.Y() * tan (aStep /2.0) * aRadius,
aP1.Z() + aV1.Z() * tan (aStep /2.0) * aRadius);
myPolyg.SetPnt (aPntIdx - 1, aP2);
aPntIdx++;
aCurU += aStep;
}
theCircle->D0 (myEnd, aP1);
myPolyg.SetPnt (theNbPnts * 2 - 2, aP1);
// Get myCenter3D
myCenter3D = theCircle->Location();
}
else
{
myPolyg.SetPnt (0, theCircle->Location());
// Get myCenter3D
myCenter3D = myPolyg.Pnt (0);
}
if (mySensType == Select3D_TOS_BOUNDARY)
{
SetSensitivityFactor (6);
}
}
//=======================================================================
//function : Select3D_SensitiveCircle
//purpose :
//=======================================================================
Select3D_SensitiveCircle::Select3D_SensitiveCircle(const Handle(SelectBasics_EntityOwner)& theOwnerId,
const Handle(TColgp_HArray1OfPnt)& thePnts3d,
const Standard_Boolean theIsFilled)
: Select3D_SensitivePoly (theOwnerId, thePnts3d, static_cast<Standard_Boolean> (!theIsFilled)),
myStart (0),
myEnd (0)
{
mySensType = theIsFilled ? Select3D_TOS_INTERIOR : Select3D_TOS_BOUNDARY;
if (myPolyg.Size() != 1)
computeCenter3D();
else
myCenter3D = myPolyg.Pnt (0);
if (mySensType == Select3D_TOS_BOUNDARY)
{
SetSensitivityFactor (6);
}
}
//=======================================================================
//function : Select3D_SensitiveCircle
//purpose :
//=======================================================================
Select3D_SensitiveCircle::Select3D_SensitiveCircle(const Handle(SelectBasics_EntityOwner)& theOwnerId,
const TColgp_Array1OfPnt& thePnts3d,
const Standard_Boolean theIsFilled)
: Select3D_SensitivePoly (theOwnerId, thePnts3d, !theIsFilled),
myStart (0),
myEnd (0)
{
mySensType = theIsFilled ? Select3D_TOS_INTERIOR : Select3D_TOS_BOUNDARY;
if (myPolyg.Size() != 1)
computeCenter3D();
else
myCenter3D = myPolyg.Pnt (0);
if (mySensType == Select3D_TOS_BOUNDARY)
{
SetSensitivityFactor (6);
}
}
//=======================================================================
// function : BVH
// purpose : Builds BVH tree for a circle's edge segments if needed
//=======================================================================
void Select3D_SensitiveCircle::BVH()
{
if (mySensType == Select3D_TOS_BOUNDARY)
{
Select3D_SensitivePoly::BVH();
}
}
//=======================================================================
// function : Matches
// purpose : Checks whether the circle overlaps current selecting volume
//=======================================================================
Standard_Boolean Select3D_SensitiveCircle::Matches (SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult)
{
Standard_Real aDepth = RealLast();
Standard_Real aDistToCOG = RealLast();
if (mySensType == Select3D_TOS_BOUNDARY)
{
if (!Select3D_SensitivePoly::Matches (theMgr, thePickResult))
{
thePickResult = SelectBasics_PickResult (aDepth, aDistToCOG);
return Standard_False;
}
}
else if (mySensType == Select3D_TOS_INTERIOR)
{
Handle(TColgp_HArray1OfPnt) anArrayOfPnt;
Points3D (anArrayOfPnt);
if (!theMgr.IsOverlapAllowed())
{
thePickResult = SelectBasics_PickResult (aDepth, aDistToCOG);
for (Standard_Integer aPntIdx = anArrayOfPnt->Lower(); aPntIdx <= anArrayOfPnt->Upper(); ++aPntIdx)
{
if (!theMgr.Overlaps (anArrayOfPnt->Value (aPntIdx)))
return Standard_False;
}
return Standard_True;
}
if (!theMgr.Overlaps (anArrayOfPnt, Select3D_TOS_INTERIOR, aDepth))
{
thePickResult = SelectBasics_PickResult (aDepth, aDistToCOG);
return Standard_False;
}
}
aDistToCOG = theMgr.DistToGeometryCenter (myCenter3D);
thePickResult = SelectBasics_PickResult (aDepth, aDistToCOG);
return Standard_True;
}
void Select3D_SensitiveCircle::ArrayBounds (Standard_Integer & theLow,
Standard_Integer & theUp) const
{
theLow = 0;
theUp = myPolyg.Size() - 1;
}
//=======================================================================
//function : GetPoint3d
//purpose :
//=======================================================================
gp_Pnt Select3D_SensitiveCircle::GetPoint3d (const Standard_Integer thePntIdx) const
{
if (thePntIdx >= 0 && thePntIdx < myPolyg.Size())
return myPolyg.Pnt (thePntIdx);
return gp_Pnt();
}
//=======================================================================
//function : GetConnected
//purpose :
//=======================================================================
Handle(Select3D_SensitiveEntity) Select3D_SensitiveCircle::GetConnected()
{
Standard_Boolean isFilled = mySensType == Select3D_TOS_INTERIOR;
// Create a copy of this
Handle(Select3D_SensitiveEntity) aNewEntity;
// this was constructed using Handle(Geom_Circle)
if(!myCircle.IsNull())
{
if ((myEnd - myStart) > Precision::Confusion())
{
// Arc
aNewEntity = new Select3D_SensitiveCircle (myOwnerId, myCircle, myStart, myEnd, isFilled);
}
else
{
// Circle
aNewEntity = new Select3D_SensitiveCircle (myOwnerId, myCircle, isFilled);
}
}
// this was constructed using TColgp_Array1OfPnt
else
{
Standard_Integer aSize = myPolyg.Size();
TColgp_Array1OfPnt aPolyg (1, aSize);
for(Standard_Integer anIndex = 1; anIndex <= aSize; ++anIndex)
{
aPolyg.SetValue(anIndex, myPolyg.Pnt (anIndex-1));
}
aNewEntity = new Select3D_SensitiveCircle (myOwnerId, aPolyg, isFilled);
}
return aNewEntity;
}
//=======================================================================
//function : computeCenter3D
//purpose :
//=======================================================================
void Select3D_SensitiveCircle::computeCenter3D()
{
gp_XYZ aCenter;
Standard_Integer aNbPnts = myPolyg.Size();
if (aNbPnts != 1)
{
// The mass of points system
Standard_Integer aMass = aNbPnts - 1;
// Find the circle barycenter
for (Standard_Integer anIndex = 0; anIndex < aNbPnts - 1; ++anIndex)
{
aCenter += myPolyg.Pnt(anIndex);
}
myCenter3D = aCenter / aMass;
}
else
{
myCenter3D = myPolyg.Pnt(0);
}
}
//=======================================================================
// function : CenterOfGeometry
// purpose : Returns center of the circle. If location transformation
// is set, it will be applied
//=======================================================================
gp_Pnt Select3D_SensitiveCircle::CenterOfGeometry() const
{
return myCenter3D;
}