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OpenGl_Buffer - added new class as a base for OpenGl_VertexBuffer, OpenGl_IndexBuffer, OpenGl_TextureBuffer. OpenGl_TextureBufferArb has been renamed to OpenGl_TextureBuffer. OpenGl_FrameBuffer - added initializers taking vec2i instead of (int,int) for dimensions.
263 lines
9.7 KiB
C++
263 lines
9.7 KiB
C++
// Created by: Kirill GAVRILOV
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// Copyright (c) 2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_BufferCompatT_HeaderFile
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#define _OpenGl_BufferCompatT_HeaderFile
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#include <NCollection_Buffer.hxx>
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#include <OpenGl_Buffer.hxx>
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//! Compatibility layer for old OpenGL without VBO.
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//! Make sure to pass pointer from GetDataOffset() instead of NULL.
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//! Method GetDataOffset() returns pointer to real data in this class
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//! (while base class OpenGl_VertexBuffer always return NULL).
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//!
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//! Methods Bind()/Unbind() do nothing (do not affect OpenGL state)
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//! and ::GetTarget() is never used.
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//! For this reason there is no analog for OpenGl_IndexBuffer.
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//! Just pass GetDataOffset() to glDrawElements() directly as last argument.
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//!
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//! Class overrides methods init() and subData() to copy data into own memory buffer.
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//! Extra method initLink() might be used to pass existing buffer through handle without copying the data.
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//!
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//! Method Create() creates dummy identifier for this object which should NOT be passed to OpenGL functions.
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template<class BaseBufferT>
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class OpenGl_BufferCompatT : public BaseBufferT
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{
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public:
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//! Create uninitialized VBO.
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OpenGl_BufferCompatT()
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{
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//
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}
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//! Destroy object.
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virtual ~OpenGl_BufferCompatT()
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{
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Release (NULL);
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}
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//! Return TRUE.
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virtual bool IsVirtual() const Standard_OVERRIDE { return true; }
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//! Creates VBO name (id) if not yet generated.
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//! Data should be initialized by another method.
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inline bool Create (const Handle(OpenGl_Context)& theGlCtx) Standard_OVERRIDE;
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//! Destroy object - will release memory if any.
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inline virtual void Release (OpenGl_Context* theGlCtx) Standard_OVERRIDE;
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//! Bind this VBO.
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virtual void Bind (const Handle(OpenGl_Context)& ) const Standard_OVERRIDE
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{
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//
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}
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//! Unbind this VBO.
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virtual void Unbind (const Handle(OpenGl_Context)& ) const Standard_OVERRIDE
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{
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//
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}
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public: //! @name advanced methods
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//! Initialize buffer with existing data.
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//! Data will NOT be copied by this method!
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inline bool initLink (const Handle(NCollection_Buffer)& theData,
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const unsigned int theComponentsNb,
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const Standard_Integer theElemsNb,
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const unsigned int theDataType);
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//! Initialize buffer with new data (data will be copied).
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inline virtual bool init (const Handle(OpenGl_Context)& theGlCtx,
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const unsigned int theComponentsNb,
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const Standard_Integer theElemsNb,
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const void* theData,
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const unsigned int theDataType,
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const Standard_Integer theStride) Standard_OVERRIDE;
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//! Update part of the buffer with new data.
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inline virtual bool subData (const Handle(OpenGl_Context)& theGlCtx,
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const Standard_Integer theElemFrom,
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const Standard_Integer theElemsNb,
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const void* theData,
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const unsigned int theDataType) Standard_OVERRIDE;
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//! Read back buffer sub-range.
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inline virtual bool getSubData (const Handle(OpenGl_Context)& theGlCtx,
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const Standard_Integer theElemFrom,
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const Standard_Integer theElemsNb,
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void* theData,
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const unsigned int theDataType) Standard_OVERRIDE;
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protected:
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Handle(NCollection_Buffer) myData; //!< buffer data
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};
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// =======================================================================
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// function : Create
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// purpose :
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// =======================================================================
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template<class BaseBufferT>
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bool OpenGl_BufferCompatT<BaseBufferT>::Create (const Handle(OpenGl_Context)& )
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{
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if (BaseBufferT::myBufferId == OpenGl_Buffer::NO_BUFFER)
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{
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BaseBufferT::myBufferId = (unsigned int )-1; // dummy identifier...
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myData = new NCollection_Buffer (Graphic3d_Buffer::DefaultAllocator());
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}
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return BaseBufferT::myBufferId != OpenGl_Buffer::NO_BUFFER;
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}
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// =======================================================================
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// function : Release
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// purpose :
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// =======================================================================
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template<class BaseBufferT>
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void OpenGl_BufferCompatT<BaseBufferT>::Release (OpenGl_Context* )
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{
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if (BaseBufferT::myBufferId == OpenGl_Buffer::NO_BUFFER)
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{
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return;
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}
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BaseBufferT::myOffset = NULL;
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BaseBufferT::myBufferId = OpenGl_Buffer::NO_BUFFER;
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myData.Nullify();
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}
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// =======================================================================
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// function : initLink
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// purpose :
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// =======================================================================
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template<class BaseBufferT>
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bool OpenGl_BufferCompatT<BaseBufferT>::initLink (const Handle(NCollection_Buffer)& theData,
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const unsigned int theComponentsNb,
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const Standard_Integer theElemsNb,
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const unsigned int theDataType)
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{
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if (theData.IsNull())
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{
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BaseBufferT::myOffset = NULL;
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return false;
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}
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if (BaseBufferT::myBufferId == OpenGl_Buffer::NO_BUFFER)
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{
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BaseBufferT::myBufferId = (unsigned int )-1; // dummy identifier...
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}
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myData = theData;
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BaseBufferT::myDataType = theDataType;
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BaseBufferT::myComponentsNb = theComponentsNb;
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BaseBufferT::myElemsNb = theElemsNb;
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BaseBufferT::myOffset = myData->ChangeData();
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return true;
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}
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// =======================================================================
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// function : init
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// purpose :
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// =======================================================================
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template<class BaseBufferT>
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bool OpenGl_BufferCompatT<BaseBufferT>::init (const Handle(OpenGl_Context)& theCtx,
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const unsigned int theComponentsNb,
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const Standard_Integer theElemsNb,
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const void* theData,
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const unsigned int theDataType,
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const Standard_Integer theStride)
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{
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if (!Create (theCtx))
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{
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BaseBufferT::myOffset = NULL;
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return false;
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}
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BaseBufferT::myDataType = theDataType;
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BaseBufferT::myComponentsNb = theComponentsNb;
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BaseBufferT::myElemsNb = theElemsNb;
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const size_t aNbBytes = size_t(BaseBufferT::myElemsNb) * theStride;
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if (!myData->Allocate (aNbBytes))
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{
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BaseBufferT::myOffset = NULL;
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return false;
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}
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BaseBufferT::myOffset = myData->ChangeData();
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if (theData != NULL)
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{
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memcpy (myData->ChangeData(), theData, aNbBytes);
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}
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return true;
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}
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// =======================================================================
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// function : subData
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// purpose :
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// =======================================================================
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template<class BaseBufferT>
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bool OpenGl_BufferCompatT<BaseBufferT>::subData (const Handle(OpenGl_Context)& ,
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const Standard_Integer theElemFrom,
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const Standard_Integer theElemsNb,
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const void* theData,
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const unsigned int theDataType)
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{
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if (!BaseBufferT::IsValid() || BaseBufferT::myDataType != theDataType
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|| theElemFrom < 0 || ((theElemFrom + theElemsNb) > BaseBufferT::myElemsNb))
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{
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return false;
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}
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else if (theData == NULL)
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{
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return true;
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}
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const size_t aDataSize = BaseBufferT::sizeOfGlType (theDataType);
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const size_t anOffset = size_t(theElemFrom) * size_t(BaseBufferT::myComponentsNb) * aDataSize;
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const size_t aNbBytes = size_t(theElemsNb) * size_t(BaseBufferT::myComponentsNb) * aDataSize;
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memcpy (myData->ChangeData() + anOffset, theData, aNbBytes);
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return true;
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}
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// =======================================================================
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// function : getSubData
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// purpose :
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// =======================================================================
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template<class BaseBufferT>
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bool OpenGl_BufferCompatT<BaseBufferT>::getSubData (const Handle(OpenGl_Context)& ,
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const Standard_Integer theElemFrom,
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const Standard_Integer theElemsNb,
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void* theData,
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const unsigned int theDataType)
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{
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if (!BaseBufferT::IsValid() || BaseBufferT::myDataType != theDataType
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|| theElemFrom < 0 || ((theElemFrom + theElemsNb) > BaseBufferT::myElemsNb)
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|| theData == NULL)
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{
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return false;
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}
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const size_t aDataSize = BaseBufferT::sizeOfGlType (theDataType);
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const size_t anOffset = size_t(theElemFrom) * size_t(BaseBufferT::myComponentsNb) * aDataSize;
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const size_t aNbBytes = size_t(theElemsNb) * size_t(BaseBufferT::myComponentsNb) * aDataSize;
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memcpy (theData, myData->Data() + anOffset, aNbBytes);
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return true;
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}
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#endif // _OpenGl_VertexBufferCompat_HeaderFile
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