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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
occt/src/BinObjMgt/BinObjMgt_Persistent.cxx
rkv 10a4116e31 0024537: GCC compiler warnings in byte order reversion code
Eliminate warnings in byte order inversion functionality by using unions.
Add test case simulating conversion to big endian.
2015-09-24 14:17:41 +03:00

1167 lines
37 KiB
C++

// Created on: 2002-10-30
// Created by: Michael SAZONOV
// Copyright (c) 2002-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BinObjMgt_Persistent.hxx>
#include <FSD_FileHeader.hxx>
#include <Standard_GUID.hxx>
#include <TCollection_AsciiString.hxx>
#include <TCollection_ExtendedString.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
#include <TColStd_ListOfInteger.hxx>
#include <TDF_Data.hxx>
#include <TDF_Label.hxx>
#include <TDF_Tool.hxx>
#include <FSD_BinaryFile.hxx>
#define BP_INTSIZE ((Standard_Integer)sizeof(Standard_Integer))
#define BP_EXTCHARSIZE ((Standard_Integer)sizeof(Standard_ExtCharacter))
#define BP_REALSIZE ((Standard_Integer)sizeof(Standard_Real))
#define BP_SHORTREALSIZE ((Standard_Integer)sizeof(Standard_ShortReal))
#define BP_UUIDSIZE ((Standard_Integer)sizeof(BinObjMgt_UUID))
// We define a GUID structure that is different from Standard_UUID because
// the latter contains a 'unsigned long' member that has variables size
// (4 or 8 bits) thus making the persistent files non-portable.
// This structure below ensures the portability.
typedef struct {
unsigned int Data1 ; // 4-bytes long on all OS
unsigned short Data2 ; // 2-bytes long on all OS
unsigned short Data3 ; // 2-bytes long on all OS
unsigned char Data4[8] ; // 8-bytes long on all OS
} BinObjMgt_UUID ;
//=======================================================================
//function : BinObjMgt_Persistent
//purpose : Empty constructor
//=======================================================================
BinObjMgt_Persistent::BinObjMgt_Persistent ()
: myIndex (1),
myOffset(BP_HEADSIZE),
mySize (BP_HEADSIZE),
myIsError (Standard_False)
{
Init();
}
//=======================================================================
//function : Init
//purpose : Initializes me to reuse again
//=======================================================================
void BinObjMgt_Persistent::Init ()
{
if (myData.IsEmpty()) {
Standard_Address aPiece = Standard::Allocate (BP_PIECESIZE);
myData.Append (aPiece);
}
Standard_Integer *aData = (Standard_Integer*) myData(1);
aData[0] = 0; // Type Id
aData[1] = 0; // Object Id
aData[2] = 0; // Data length
myIndex = 1;
myOffset = BP_HEADSIZE;
mySize = BP_HEADSIZE;
myIsError = Standard_False;
}
//=======================================================================
//function : Write
//purpose : Stores <me> to the stream.
// inline Standard_OStream& operator<< (Standard_OStream&,
// const BinObjMgt_Persistent&) is also available
//=======================================================================
Standard_OStream& BinObjMgt_Persistent::Write (Standard_OStream& theOS)
{
Standard_Integer nbWritten = 0;
Standard_Integer *aData = (Standard_Integer*) myData(1);
// update data length
aData[2] = mySize - BP_HEADSIZE;
#if DO_INVERSE
aData[0] = InverseInt (aData[0]);
aData[1] = InverseInt (aData[1]);
aData[2] = InverseInt (aData[2]);
#endif
for (Standard_Integer i=1;
theOS && nbWritten < mySize && i <= myData.Length();
i++) {
Standard_Integer nbToWrite = Min (mySize - nbWritten, BP_PIECESIZE);
theOS.write ((char*)myData(i), nbToWrite);
nbWritten += nbToWrite;
}
myIndex = 1;
myOffset = BP_HEADSIZE;
mySize = BP_HEADSIZE;
myIsError = Standard_False;
return theOS;
}
//=======================================================================
//function : Read
//purpose : Retrieves <me> from the stream.
// inline Standard_IStream& operator>> (Standard_IStream&,
// BinObjMgt_Persistent&) is also available
//=======================================================================
Standard_IStream& BinObjMgt_Persistent::Read (Standard_IStream& theIS)
{
myIndex = 1;
myOffset = BP_HEADSIZE;
mySize = BP_HEADSIZE;
myIsError = Standard_False;
Standard_Integer *aData = (Standard_Integer*) myData(1);
aData[0] = 0; // Type Id
aData[1] = 0; // Object Id
aData[2] = 0; // Data length
// read TypeId
theIS.read ((char*) &aData[0], BP_INTSIZE);
#if DO_INVERSE
aData[0] = InverseInt (aData[0]);
#endif
if (theIS && aData[0] > 0) {
// read Id and Length
theIS.read ((char*)&aData[1], 2 * BP_INTSIZE);
#if DO_INVERSE
aData[1] = InverseInt (aData[1]);
aData[2] = InverseInt (aData[2]);
#endif
if (theIS && aData[1] > 0 && aData[2] > 0) {
mySize += aData[2];
// read remaining data
Standard_Integer nbRead = BP_HEADSIZE;
for (Standard_Integer i=1;
theIS && nbRead < mySize;
i++) {
if (i > myData.Length()) {
// grow myData dynamically
Standard_Address aPiece = Standard::Allocate (BP_PIECESIZE);
myData.Append (aPiece);
}
Standard_Integer nbToRead = Min (mySize - nbRead, BP_PIECESIZE);
char *ptr = (char*)myData(i);
if (i == 1) {
// 1st piece: reduce the number of bytes by header size
ptr += BP_HEADSIZE;
if (nbToRead == BP_PIECESIZE) nbToRead -= BP_HEADSIZE;
}
theIS.read (ptr, nbToRead);
nbRead += nbToRead;
}
}
else
aData[2] = 0;
}
return theIS;
}
//=======================================================================
//function : Destroy
//purpose : Frees the allocated memory
//=======================================================================
void BinObjMgt_Persistent::Destroy ()
{
for (Standard_Integer i=1; i <= myData.Length(); i++) {
Standard::Free (myData(i));
}
myData.Clear();
myIndex = myOffset = mySize = 0;
}
//=======================================================================
//function : incrementData
//purpose : Allocates theNbPieces more pieces
//=======================================================================
void BinObjMgt_Persistent::incrementData
(const Standard_Integer theNbPieces)
{
for (Standard_Integer i=1; i <= theNbPieces; i++) {
Standard_Address aPiece = Standard::Allocate (BP_PIECESIZE);
myData.Append (aPiece);
}
}
//=======================================================================
//function : PutCharacter
//purpose :
//=======================================================================
BinObjMgt_Persistent& BinObjMgt_Persistent::PutCharacter
(const Standard_Character theValue)
{
alignOffset (1);
prepareForPut (1);
Standard_Character *aData = (Standard_Character*) myData(myIndex) + myOffset;
*aData = theValue;
myOffset++;
return *this;
}
//=======================================================================
//function : PutByte
//purpose :
//=======================================================================
BinObjMgt_Persistent& BinObjMgt_Persistent::PutByte
(const Standard_Byte theValue)
{
alignOffset (1);
prepareForPut (1);
Standard_Byte *aData = (Standard_Byte*) myData(myIndex) + myOffset;
*aData = theValue;
myOffset++;
return *this;
}
//=======================================================================
//function : PutExtCharacter
//purpose :
//=======================================================================
BinObjMgt_Persistent& BinObjMgt_Persistent::PutExtCharacter
(const Standard_ExtCharacter theValue)
{
alignOffset (BP_EXTCHARSIZE, Standard_True);
prepareForPut (BP_EXTCHARSIZE);
Standard_ExtCharacter *aData =
(Standard_ExtCharacter*) ((char*)myData(myIndex) + myOffset);
#if DO_INVERSE
*aData = InverseExtChar (theValue);
#else
*aData = theValue;
#endif
myOffset += BP_EXTCHARSIZE;
return *this;
}
//=======================================================================
//function : PutInteger
//purpose :
//=======================================================================
BinObjMgt_Persistent& BinObjMgt_Persistent::PutInteger
(const Standard_Integer theValue)
{
alignOffset (BP_INTSIZE, Standard_True);
prepareForPut (BP_INTSIZE);
Standard_Integer *aData = (Standard_Integer*) ((char*)myData(myIndex) + myOffset);
#if DO_INVERSE
*aData = InverseInt (theValue);
#else
*aData = theValue;
#endif
myOffset += BP_INTSIZE;
return *this;
}
//=======================================================================
//function : PutReal
//purpose :
//=======================================================================
BinObjMgt_Persistent& BinObjMgt_Persistent::PutReal
(const Standard_Real theValue)
{
alignOffset (BP_INTSIZE, Standard_True);
Standard_Integer nbPieces = prepareForPut (BP_REALSIZE);
if (nbPieces > 0) {
// the value intersects a piece boundary => go a long way
#if DO_INVERSE
Standard_Integer aStartIndex = myIndex;
Standard_Integer aStartOffset = myOffset;
#endif
putArray ((void*) &theValue, BP_REALSIZE);
#if DO_INVERSE
inverseRealData (aStartIndex, aStartOffset, BP_REALSIZE);
#endif
}
else {
// the value fits in the current piece => put it quickly
Standard_Real *aData = (Standard_Real*) ((char*)myData(myIndex) + myOffset);
#if DO_INVERSE
*aData = InverseReal (theValue);
#else
*aData = theValue;
#endif
myOffset += BP_REALSIZE;
}
return *this;
}
//=======================================================================
//function : PutShortReal
//purpose :
//=======================================================================
BinObjMgt_Persistent& BinObjMgt_Persistent::PutShortReal
(const Standard_ShortReal theValue)
{
alignOffset (BP_INTSIZE, Standard_True);
prepareForPut (BP_SHORTREALSIZE);
Standard_ShortReal *aData = (Standard_ShortReal*) ((char*)myData(myIndex) + myOffset);
#if DO_INVERSE
*aData = InverseShortReal (theValue);
#else
*aData = theValue;
#endif
myOffset += BP_SHORTREALSIZE;
return *this;
}
//=======================================================================
//function : PutCString
//purpose : Offset in output buffer is not aligned
//=======================================================================
BinObjMgt_Persistent& BinObjMgt_Persistent::PutCString
(const Standard_CString theValue)
{
alignOffset (1);
Standard_Integer aSize = (Standard_Integer)(strlen (theValue) + 1);
prepareForPut (aSize);
putArray ((void* const)theValue, aSize);
return *this;
}
//=======================================================================
//function : PutAsciiString
//purpose : Offset in output buffer is word-aligned
//=======================================================================
BinObjMgt_Persistent& BinObjMgt_Persistent::PutAsciiString
(const TCollection_AsciiString& theValue)
{
alignOffset (BP_INTSIZE, Standard_True);
Standard_Integer aSize = theValue.Length() + 1;
prepareForPut (aSize);
putArray ((void* const)theValue.ToCString(), aSize);
return *this;
}
//=======================================================================
//function : PutExtendedString
//purpose : Offset in output buffer is word-aligned
//=======================================================================
BinObjMgt_Persistent& BinObjMgt_Persistent::PutExtendedString
(const TCollection_ExtendedString& theValue)
{
alignOffset (BP_INTSIZE, Standard_True);
Standard_Integer aSize = (theValue.Length() + 1) * BP_EXTCHARSIZE;
prepareForPut (aSize);
#if DO_INVERSE
Standard_Integer aStartIndex = myIndex;
Standard_Integer aStartOffset = myOffset;
#endif
putArray ((void* const)theValue.ToExtString(), aSize);
#if DO_INVERSE
inverseExtCharData (aStartIndex, aStartOffset, aSize - BP_EXTCHARSIZE);
#endif
return *this;
}
//=======================================================================
//function : PutLabel
//purpose :
//=======================================================================
BinObjMgt_Persistent& BinObjMgt_Persistent::PutLabel
(const TDF_Label& theValue)
{
alignOffset (BP_INTSIZE, Standard_True);
Standard_Integer aLen = (theValue.IsNull() ? 0 : theValue.Depth()+1);
prepareForPut ((aLen + 1) * BP_INTSIZE);
Standard_Integer *aData = (Standard_Integer*) ((char*)myData(myIndex) + myOffset);
// store nb of tags
#if DO_INVERSE
*aData++ = InverseInt (aLen);
#else
*aData++ = aLen;
#endif
myOffset += BP_INTSIZE;
if (!theValue.IsNull()) {
TColStd_ListOfInteger aTagList;
TDF_Tool::TagList (theValue, aTagList);
TColStd_ListIteratorOfListOfInteger itTag(aTagList);
for (; itTag.More(); itTag.Next()) {
if (myOffset >= BP_PIECESIZE) {
myOffset = 0;
myIndex++;
aData = (Standard_Integer*) ((char*)myData(myIndex) + myOffset);
}
#if DO_INVERSE
*aData++ = InverseInt (itTag.Value());
#else
*aData++ = itTag.Value();
#endif
myOffset += BP_INTSIZE;
}
}
return *this;
}
//=======================================================================
//function : PutGUID
//purpose :
//=======================================================================
BinObjMgt_Persistent& BinObjMgt_Persistent::PutGUID
(const Standard_GUID& theValue)
{
alignOffset (BP_INTSIZE, Standard_True);
prepareForPut (BP_UUIDSIZE);
const Standard_UUID aStandardUUID = theValue.ToUUID();
BinObjMgt_UUID anUUID;
anUUID.Data1 = (unsigned int) aStandardUUID.Data1;
anUUID.Data2 = (unsigned short) aStandardUUID.Data2;
anUUID.Data3 = (unsigned short) aStandardUUID.Data3;
anUUID.Data4[0] = aStandardUUID.Data4[0];
anUUID.Data4[1] = aStandardUUID.Data4[1];
anUUID.Data4[2] = aStandardUUID.Data4[2];
anUUID.Data4[3] = aStandardUUID.Data4[3];
anUUID.Data4[4] = aStandardUUID.Data4[4];
anUUID.Data4[5] = aStandardUUID.Data4[5];
anUUID.Data4[6] = aStandardUUID.Data4[6];
anUUID.Data4[7] = aStandardUUID.Data4[7];
#if DO_INVERSE
anUUID.Data1 = (unsigned int) InverseInt (anUUID.Data1);
anUUID.Data2 = (unsigned short) InverseExtChar (anUUID.Data2);
anUUID.Data3 = (unsigned short) InverseExtChar (anUUID.Data3);
#endif
putArray (&anUUID, BP_UUIDSIZE);
return *this;
}
//=======================================================================
//function : PutCharArray
//purpose : Put C array of char, theLength is the number of elements
//=======================================================================
BinObjMgt_Persistent& BinObjMgt_Persistent::PutCharArray
(const BinObjMgt_PChar theArray,
const Standard_Integer theLength)
{
alignOffset (1);
prepareForPut (theLength);
putArray (theArray, theLength);
return *this;
}
//=======================================================================
//function : PutByteArray
//purpose : Put C array of byte, theLength is the number of elements
//=======================================================================
BinObjMgt_Persistent& BinObjMgt_Persistent::PutByteArray
(const BinObjMgt_PByte theArray,
const Standard_Integer theLength)
{
alignOffset (1);
prepareForPut (theLength);
putArray (theArray, theLength);
return *this;
}
//=======================================================================
//function : PutExtCharArray
//purpose : Put C array of ExtCharacter, theLength is the number of elements
//=======================================================================
BinObjMgt_Persistent& BinObjMgt_Persistent::PutExtCharArray
(const BinObjMgt_PExtChar theArray,
const Standard_Integer theLength)
{
alignOffset (BP_EXTCHARSIZE, Standard_True);
Standard_Integer aSize = theLength * BP_EXTCHARSIZE;
prepareForPut (aSize);
#if DO_INVERSE
Standard_Integer aStartIndex = myIndex;
Standard_Integer aStartOffset = myOffset;
#endif
putArray (theArray, aSize);
#if DO_INVERSE
inverseExtCharData (aStartIndex, aStartOffset, aSize);
#endif
return *this;
}
//=======================================================================
//function : PutIntArray
//purpose : Put C array of int, theLength is the number of elements
//=======================================================================
BinObjMgt_Persistent& BinObjMgt_Persistent::PutIntArray
(const BinObjMgt_PInteger theArray,
const Standard_Integer theLength)
{
alignOffset (BP_INTSIZE, Standard_True);
Standard_Integer aSize = theLength * BP_INTSIZE;
prepareForPut (aSize);
#if DO_INVERSE
Standard_Integer aStartIndex = myIndex;
Standard_Integer aStartOffset = myOffset;
#endif
putArray (theArray, aSize);
#if DO_INVERSE
inverseIntData (aStartIndex, aStartOffset, aSize);
#endif
return *this;
}
//=======================================================================
//function : PutRealArray
//purpose : Put C array of double, theLength is the number of elements
//=======================================================================
BinObjMgt_Persistent& BinObjMgt_Persistent::PutRealArray
(const BinObjMgt_PReal theArray,
const Standard_Integer theLength)
{
alignOffset (BP_INTSIZE, Standard_True);
Standard_Integer aSize = theLength * BP_REALSIZE;
prepareForPut (aSize);
#if DO_INVERSE
Standard_Integer aStartIndex = myIndex;
Standard_Integer aStartOffset = myOffset;
#endif
putArray (theArray, aSize);
#if DO_INVERSE
inverseRealData (aStartIndex, aStartOffset, aSize);
#endif
return *this;
}
//=======================================================================
//function : PutShortRealArray
//purpose : Put C array of float, theLength is the number of elements
//=======================================================================
BinObjMgt_Persistent& BinObjMgt_Persistent::PutShortRealArray
(const BinObjMgt_PShortReal theArray,
const Standard_Integer theLength)
{
alignOffset (BP_INTSIZE, Standard_True);
Standard_Integer aSize = theLength * BP_SHORTREALSIZE;
prepareForPut (aSize);
#if DO_INVERSE
Standard_Integer aStartIndex = myIndex;
Standard_Integer aStartOffset = myOffset;
#endif
putArray (theArray, aSize);
#if DO_INVERSE
inverseShortRealData (aStartIndex, aStartOffset, aSize);
#endif
return *this;
}
//=======================================================================
//function : GetCharacter
//purpose :
//=======================================================================
const BinObjMgt_Persistent& BinObjMgt_Persistent::GetCharacter
(Standard_Character& theValue) const
{
alignOffset (1);
if (noMoreData (1)) return *this;
Standard_Character *aData = (Standard_Character*) myData(myIndex) + myOffset;
theValue = *aData;
((BinObjMgt_Persistent*)this)->myOffset++;
return *this;
}
//=======================================================================
//function : GetByte
//purpose :
//=======================================================================
const BinObjMgt_Persistent& BinObjMgt_Persistent::GetByte
(Standard_Byte& theValue) const
{
alignOffset (1);
if (noMoreData (1)) return *this;
Standard_Byte *aData = (Standard_Byte*) myData(myIndex) + myOffset;
theValue = *aData;
((BinObjMgt_Persistent*)this)->myOffset++;
return *this;
}
//=======================================================================
//function : GetExtCharacter
//purpose :
//=======================================================================
const BinObjMgt_Persistent& BinObjMgt_Persistent::GetExtCharacter
(Standard_ExtCharacter& theValue) const
{
alignOffset (BP_EXTCHARSIZE);
if (noMoreData (BP_EXTCHARSIZE)) return *this;
Standard_ExtCharacter *aData =
(Standard_ExtCharacter*) ((char*)myData(myIndex) + myOffset);
#if DO_INVERSE
theValue = InverseExtChar (*aData);
#else
theValue = *aData;
#endif
((BinObjMgt_Persistent*)this)->myOffset += BP_EXTCHARSIZE;
return *this;
}
//=======================================================================
//function : GetInteger
//purpose :
//=======================================================================
const BinObjMgt_Persistent& BinObjMgt_Persistent::GetInteger
(Standard_Integer& theValue) const
{
alignOffset (BP_INTSIZE);
if (noMoreData (BP_INTSIZE)) return *this;
Standard_Integer *aData = (Standard_Integer*) ((char*)myData(myIndex) + myOffset);
#if DO_INVERSE
theValue = InverseInt (*aData);
#else
theValue = *aData;
#endif
((BinObjMgt_Persistent*)this)->myOffset += BP_INTSIZE;
return *this;
}
//=======================================================================
//function : GetReal
//purpose :
//=======================================================================
const BinObjMgt_Persistent& BinObjMgt_Persistent::GetReal
(Standard_Real& theValue) const
{
alignOffset (BP_INTSIZE);
if (noMoreData (BP_REALSIZE)) return *this;
Standard_Integer nbPieces = (myOffset + BP_REALSIZE - 1) / BP_PIECESIZE;
if (nbPieces > 0) {
// the value intersects a piece boundary => go a long way
getArray ((void*) &theValue, BP_REALSIZE);
}
else {
// the value fits in the current piece => get it quickly
Standard_Real *aData = (Standard_Real*) ((char*)myData(myIndex) + myOffset);
theValue = *aData;
((BinObjMgt_Persistent*)this)->myOffset += BP_REALSIZE;
}
#if DO_INVERSE
theValue = InverseReal (theValue);
#endif
return *this;
}
//=======================================================================
//function : GetShortReal
//purpose :
//=======================================================================
const BinObjMgt_Persistent& BinObjMgt_Persistent::GetShortReal
(Standard_ShortReal& theValue) const
{
alignOffset (BP_INTSIZE);
if (noMoreData (BP_SHORTREALSIZE)) return *this;
Standard_ShortReal *aData = (Standard_ShortReal*) ((char*)myData(myIndex) + myOffset);
#if DO_INVERSE
theValue = InverseShortReal (*aData);
#else
theValue = *aData;
#endif
((BinObjMgt_Persistent*)this)->myOffset += BP_SHORTREALSIZE;
return *this;
}
//=======================================================================
//function : GetAsciiString
//purpose :
//=======================================================================
const BinObjMgt_Persistent& BinObjMgt_Persistent::GetAsciiString
(TCollection_AsciiString& theValue) const
{
alignOffset (BP_INTSIZE);
Standard_Integer aStartIndex = myIndex;
Standard_Integer aStartOffset = myOffset;
BinObjMgt_Persistent* me = (BinObjMgt_Persistent*)this;
char *aData = (char*) myData(myIndex) + myOffset;
// count the string length
while (!noMoreData (1) && *aData++) {
me->myOffset++;
if (myOffset >= BP_PIECESIZE) {
me->myOffset = 0;
aData = (char*) myData(++me->myIndex);
}
}
if (IsError()) {
me->myIndex = aStartIndex;
me->myOffset = aStartOffset;
return *this;
}
me->myOffset++; // count the end null char
if (myIndex == aStartIndex) {
// all string is in one piece => simply copy
theValue = aData - myOffset + aStartOffset;
}
else {
// work through buffer string
Standard_Integer aSize = (myIndex - aStartIndex) * BP_PIECESIZE +
myOffset - aStartOffset;
Standard_Address aString = Standard::Allocate (aSize);
me->myIndex = aStartIndex;
me->myOffset = aStartOffset;
getArray (aString, aSize);
theValue = (char*) aString;
Standard::Free (aString);
}
return *this;
}
//=======================================================================
//function : GetExtendedString
//purpose :
//=======================================================================
const BinObjMgt_Persistent& BinObjMgt_Persistent::GetExtendedString
(TCollection_ExtendedString& theValue) const
{
alignOffset (BP_INTSIZE);
Standard_Integer aStartIndex = myIndex;
Standard_Integer aStartOffset = myOffset;
BinObjMgt_Persistent* me = (BinObjMgt_Persistent*)this;
Standard_ExtCharacter *aData =
(Standard_ExtCharacter*) ((char*)myData(myIndex) + myOffset);
// count the string length
while (!noMoreData (1) && *aData++) {
me->myOffset += BP_EXTCHARSIZE;
if (myOffset >= BP_PIECESIZE) {
me->myOffset = 0;
aData = (Standard_ExtCharacter*) myData(++me->myIndex);
}
}
if (IsError()) {
me->myIndex = aStartIndex;
me->myOffset = aStartOffset;
return *this;
}
me->myOffset += BP_EXTCHARSIZE; // count the end null char
if (myIndex == aStartIndex) {
// all string is in one piece => simply copy
theValue = aData - (myOffset - aStartOffset) / BP_EXTCHARSIZE;
}
else {
// work through buffer string
Standard_Integer aSize = (myIndex - aStartIndex) * BP_PIECESIZE +
(myOffset - aStartOffset);
Standard_Address aString = Standard::Allocate (aSize);
me->myIndex = aStartIndex;
me->myOffset = aStartOffset;
getArray (aString, aSize);
theValue = (Standard_ExtCharacter*) aString;
Standard::Free (aString);
}
#if DO_INVERSE
Standard_PExtCharacter aString = (Standard_PExtCharacter)theValue.ToExtString();
for (Standard_Integer i=0; i < theValue.Length(); i++)
aString[i] = InverseExtChar (aString[i]);
#endif
return *this;
}
//=======================================================================
//function : GetLabel
//purpose :
//=======================================================================
const BinObjMgt_Persistent& BinObjMgt_Persistent::GetLabel
(const Handle(TDF_Data)& theDS,
TDF_Label& theValue) const
{
theValue.Nullify();
alignOffset (BP_INTSIZE);
if (noMoreData (BP_INTSIZE)) return *this;
BinObjMgt_Persistent* me = (BinObjMgt_Persistent*)this;
// retrieve nb of tags
Standard_Integer *aData = (Standard_Integer*) ((char*)myData(myIndex) + myOffset);
Standard_Integer aLen = *aData++;
#if DO_INVERSE
aLen = InverseInt (aLen);
#endif
me->myOffset += BP_INTSIZE;
if (noMoreData (aLen * BP_INTSIZE)) return *this;
if (aLen > 0) {
// retrieve tag list
TColStd_ListOfInteger aTagList;
while (aLen > 0) {
if (myOffset >= BP_PIECESIZE) {
me->myOffset = 0;
me->myIndex++;
aData = (Standard_Integer*) ((char*)myData(myIndex) + myOffset);
}
#if DO_INVERSE
aTagList.Append (InverseInt (*aData++));
#else
aTagList.Append (*aData++);
#endif
me->myOffset += BP_INTSIZE;
aLen--;
}
// find label by entry
TDF_Tool::Label (theDS, aTagList, theValue, Standard_True);
}
return *this;
}
//=======================================================================
//function : GetGUID
//purpose :
//=======================================================================
const BinObjMgt_Persistent& BinObjMgt_Persistent::GetGUID
(Standard_GUID& theValue) const
{
alignOffset (BP_INTSIZE);
if (noMoreData (BP_UUIDSIZE))
return *this;
BinObjMgt_UUID anUUID;
getArray (&anUUID, BP_UUIDSIZE);
#if DO_INVERSE
anUUID.Data1 = (unsigned int) InverseInt (anUUID.Data1);
anUUID.Data2 = (unsigned short) InverseExtChar (anUUID.Data2);
anUUID.Data3 = (unsigned short) InverseExtChar (anUUID.Data3);
#endif
theValue = Standard_GUID (anUUID.Data1, anUUID.Data2, anUUID.Data3,
((anUUID.Data4[0] << 8) | (anUUID.Data4[1])),
anUUID.Data4[2], anUUID.Data4[3], anUUID.Data4[4],
anUUID.Data4[5], anUUID.Data4[6], anUUID.Data4[7]);
return *this;
}
//=======================================================================
//function : GetCharArray
//purpose : Get C array of char, theLength is the number of elements;
// theArray must point to a
// space enough to place theLength elements
//=======================================================================
const BinObjMgt_Persistent& BinObjMgt_Persistent::GetCharArray
(const BinObjMgt_PChar theArray,
const Standard_Integer theLength) const
{
alignOffset (1);
if (noMoreData (theLength)) return *this;
getArray (theArray, theLength);
return *this;
}
//=======================================================================
//function : GetByteArray
//purpose : Get C array of unsigned chars, theLength is the number of elements;
// theArray must point to a
// space enough to place theLength elements
//=======================================================================
const BinObjMgt_Persistent& BinObjMgt_Persistent::GetByteArray
(const BinObjMgt_PByte theArray,
const Standard_Integer theLength) const
{
alignOffset (1);
if (noMoreData (theLength)) return *this;
getArray (theArray, theLength);
return *this;
}
//=======================================================================
//function : GetExtCharArray
//purpose : Get C array of ExtCharacter, theLength is the number of elements;
// theArray must point to a
// space enough to place theLength elements
//=======================================================================
const BinObjMgt_Persistent& BinObjMgt_Persistent::GetExtCharArray
(const BinObjMgt_PExtChar theArray,
const Standard_Integer theLength) const
{
alignOffset (BP_EXTCHARSIZE, Standard_True);
Standard_Integer aSize = theLength * BP_EXTCHARSIZE;
if (noMoreData (aSize)) return *this;
getArray (theArray, aSize);
#if DO_INVERSE
for (Standard_Integer i=0; i < theLength; i++)
theArray[i] = InverseExtChar (theArray[i]);
#endif
return *this;
}
//=======================================================================
//function : GetIntArray
//purpose : Get C array of int, theLength is the number of elements;
// theArray must point to a
// space enough to place theLength elements
//=======================================================================
const BinObjMgt_Persistent& BinObjMgt_Persistent::GetIntArray
(const BinObjMgt_PInteger theArray,
const Standard_Integer theLength) const
{
alignOffset (BP_INTSIZE, Standard_True);
Standard_Integer aSize = theLength * BP_INTSIZE;
if (noMoreData (aSize)) return *this;
getArray (theArray, aSize);
#if DO_INVERSE
for (Standard_Integer i=0; i < theLength; i++)
theArray[i] = InverseInt (theArray[i]);
#endif
return *this;
}
//=======================================================================
//function : GetRealArray
//purpose : Get C array of double, theLength is the number of elements;
// theArray must point to a
// space enough to place theLength elements
//=======================================================================
const BinObjMgt_Persistent& BinObjMgt_Persistent::GetRealArray
(const BinObjMgt_PReal theArray,
const Standard_Integer theLength) const
{
alignOffset (BP_INTSIZE, Standard_True);
Standard_Integer aSize = theLength * BP_REALSIZE;
if (noMoreData (aSize)) return *this;
getArray (theArray, aSize);
#if DO_INVERSE
for (Standard_Integer i=0; i < theLength; i++)
theArray[i] = InverseReal (theArray[i]);
#endif
return *this;
}
//=======================================================================
//function : GetShortRealArray
//purpose : Get C array of float, theLength is the number of elements;
// theArray must point to a
// space enough to place theLength elements
//=======================================================================
const BinObjMgt_Persistent& BinObjMgt_Persistent::GetShortRealArray
(const BinObjMgt_PShortReal theArray,
const Standard_Integer theLength) const
{
alignOffset (BP_INTSIZE, Standard_True);
Standard_Integer aSize = theLength * BP_SHORTREALSIZE;
if (noMoreData (aSize)) return *this;
getArray (theArray, aSize);
#if DO_INVERSE
for (Standard_Integer i=0; i < theLength; i++)
theArray[i] = InverseShortReal (theArray[i]);
#endif
return *this;
}
//=======================================================================
//function : putArray
//purpose : Puts theSize bytes from theArray
//=======================================================================
void BinObjMgt_Persistent::putArray
(const Standard_Address theArray,
const Standard_Integer theSize)
{
char *aPtr = (char*) theArray;
Standard_Integer aLen = theSize;
while (aLen > 0) {
if (myOffset >= BP_PIECESIZE) {
myIndex++;
myOffset = 0;
}
Standard_Integer aLenInPiece = Min (aLen, BP_PIECESIZE - myOffset);
char *aData = (char*) myData(myIndex) + myOffset;
memcpy (aData, aPtr, aLenInPiece);
aLen -= aLenInPiece;
aPtr += aLenInPiece;
myOffset += aLenInPiece;
}
}
//=======================================================================
//function : getArray
//purpose : Gets theLength bytes into theArray
//=======================================================================
void BinObjMgt_Persistent::getArray
(const Standard_Address theArray,
const Standard_Integer theSize) const
{
char *aPtr = (char*) theArray;
Standard_Integer aLen = theSize;
BinObjMgt_Persistent *me = (BinObjMgt_Persistent*) this;
while (aLen > 0) {
if (myOffset >= BP_PIECESIZE) {
me->myIndex++;
me->myOffset = 0;
}
Standard_Integer aLenInPiece = Min (aLen, BP_PIECESIZE - myOffset);
char *aData = (char*) myData(myIndex) + myOffset;
memcpy (aPtr, aData, aLenInPiece);
aLen -= aLenInPiece;
aPtr += aLenInPiece;
me->myOffset += aLenInPiece;
}
}
//=======================================================================
//function : inverseExtCharData
//purpose : Inverses bytes in the data addressed by the given values
//=======================================================================
void BinObjMgt_Persistent::inverseExtCharData
(const Standard_Integer theIndex,
const Standard_Integer theOffset,
const Standard_Integer theSize)
{
Standard_Integer anIndex = theIndex;
Standard_Integer anOffset = theOffset;
Standard_Integer aLen = theSize;
while (aLen > 0) {
Standard_Integer aLenInPiece = Min (aLen, BP_PIECESIZE - anOffset);
Standard_ExtCharacter *aData = (Standard_ExtCharacter*)
( (char*) myData(anIndex) + anOffset);
for (Standard_Integer i=0; i < aLenInPiece / BP_EXTCHARSIZE; i++)
aData[i] = FSD_BinaryFile::InverseExtChar (aData[i]);
aLen -= aLenInPiece;
anOffset += aLenInPiece;
if (anOffset >= BP_PIECESIZE) {
anIndex++;
anOffset = 0;
}
}
}
//=======================================================================
//function : inverseIntData
//purpose : Inverses bytes in the data addressed by the given values
//=======================================================================
void BinObjMgt_Persistent::inverseIntData
(const Standard_Integer theIndex,
const Standard_Integer theOffset,
const Standard_Integer theSize)
{
Standard_Integer anIndex = theIndex;
Standard_Integer anOffset = theOffset;
Standard_Integer aLen = theSize;
while (aLen > 0) {
Standard_Integer aLenInPiece = Min (aLen, BP_PIECESIZE - anOffset);
Standard_Integer *aData = (Standard_Integer*) ((char*)myData(anIndex) + anOffset);
for (Standard_Integer i=0; i < aLenInPiece / BP_INTSIZE; i++)
aData[i] = FSD_BinaryFile::InverseInt (aData[i]);
aLen -= aLenInPiece;
anOffset += aLenInPiece;
if (anOffset >= BP_PIECESIZE) {
anIndex++;
anOffset = 0;
}
}
}
//=======================================================================
//function : inverseRealData
//purpose : Inverses bytes in the data addressed by the given values
//=======================================================================
void BinObjMgt_Persistent::inverseRealData
(const Standard_Integer theIndex,
const Standard_Integer theOffset,
const Standard_Integer theSize)
{
Standard_Integer anIndex = theIndex;
Standard_Integer anOffset = theOffset;
Standard_Integer aLen = theSize;
union {
Standard_Real* aRealData;
Standard_Integer* aIntData;
} aWrapUnion;
void *aPrevPtr = 0;
while (aLen > 0) {
Standard_Integer aLenInPiece = Min (aLen, BP_PIECESIZE - anOffset);
aWrapUnion.aRealData = (Standard_Real*) ((char*)myData(anIndex) + anOffset);
if (aPrevPtr) {
Standard_Integer aTmp;
aTmp = FSD_BinaryFile::InverseInt (*(Standard_Integer*)aPrevPtr);
*(Standard_Integer*)aPrevPtr = FSD_BinaryFile::InverseInt (*aWrapUnion.aIntData);
*aWrapUnion.aIntData = aTmp;
aWrapUnion.aIntData++;
aPrevPtr = 0;
}
for (Standard_Integer i=0; i < aLenInPiece / BP_REALSIZE; i++)
aWrapUnion.aRealData[i] = FSD_BinaryFile::InverseReal(aWrapUnion.aRealData[i]);
if (aLenInPiece % BP_REALSIZE)
aPrevPtr = &aWrapUnion.aRealData[aLenInPiece / BP_REALSIZE];
aLen -= aLenInPiece;
anOffset += aLenInPiece;
if (anOffset >= BP_PIECESIZE) {
anIndex++;
anOffset = 0;
}
}
}
//=======================================================================
//function : inverseShortRealData
//purpose : Inverses bytes in the data addressed by the given values
//=======================================================================
void BinObjMgt_Persistent::inverseShortRealData
(const Standard_Integer theIndex,
const Standard_Integer theOffset,
const Standard_Integer theSize)
{
Standard_Integer anIndex = theIndex;
Standard_Integer anOffset = theOffset;
Standard_Integer aLen = theSize;
while (aLen > 0) {
Standard_Integer aLenInPiece = Min (aLen, BP_PIECESIZE - anOffset);
Standard_ShortReal *aData =
(Standard_ShortReal *) ((char *)myData(anIndex) + anOffset);
for (Standard_Integer i=0; i < aLenInPiece / BP_INTSIZE; i++)
aData[i] = FSD_BinaryFile::InverseShortReal (aData[i]);
aLen -= aLenInPiece;
anOffset += aLenInPiece;
if (anOffset >= BP_PIECESIZE) {
anIndex++;
anOffset = 0;
}
}
}