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Added classes AIS_Animation, AIS_AnimationCamera, AIS_AnimationObjectLocatio. Draw Harness command vanimation has been modified to manage animation timeline. Command vfit has been extended with option -noupdate. Formatting of vviewparams command output has been improved. Functionality of commands vlocreset, vlocmove, vloctranslate, vlocrotate, vlocmirror, vlocscale has been merged into vlocation/vsetlocation. vlocation now can print the current local transformation of the object. v3d/ivtk test group does not call vfit anymore. Fixed misprint in test cases bugs/vis/bug24623_3 and bug25532.
58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
// Created by: Anastasia BORISOVA
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// Copyright (c) 2016 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <AIS_AnimationCamera.hxx>
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#include <Graphic3d_Camera.hxx>
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#include <Precision.hxx>
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#include <V3d_View.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(AIS_AnimationCamera, AIS_Animation)
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//=============================================================================
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//function : AIS_AnimationCamera
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//purpose :
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//=============================================================================
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AIS_AnimationCamera::AIS_AnimationCamera (const TCollection_AsciiString& theAnimationName,
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const Handle(V3d_View)& theView)
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: AIS_Animation (theAnimationName),
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myView (theView)
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{
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//
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}
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//=============================================================================
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//function : update
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//purpose :
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//=============================================================================
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void AIS_AnimationCamera::update (const AIS_AnimationProgress& theProgress)
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{
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if (myView.IsNull()
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|| myCamStart.IsNull()
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|| myCamEnd.IsNull())
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{
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return;
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}
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Handle(Graphic3d_Camera) aCamera = myView->Camera();
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Graphic3d_CameraLerp aCamLerp (myCamStart, myCamEnd);
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aCamLerp.Interpolate (theProgress.LocalNormalized, aCamera);
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const Standard_Boolean aPrevImmUpdate = myView->SetImmediateUpdate (Standard_False);
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myView->SetCamera (aCamera);
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myView->SetImmediateUpdate (aPrevImmUpdate);
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myView->Invalidate();
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}
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