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- Provide DumpJson for geometrical, ocaf and visualization classes; - Change depth parameter of DumpJson (constant is not obligate here) - Introduce a new macro for transient objects to be called as the first row in DumpJson: OCCT_DUMP_TRANSIENT_CLASS_BEGIN. We need not put the class name in the macro, using get_type_name of Standard_Transient for it. - change implementation of OCCT_DUMP_CLASS_BEGIN and OCCT_DUMP_TRANSIENT_CLASS_BEGIN. It is not an sentry more and it does not create a new hierarchy level. It appends a new row into the output stream: "className": <className> - OCCT_DUMP_* does not require semicolon - class header is included first in source files of TDataStd, TDocStd, TCAFDoc
72 lines
2.8 KiB
C++
72 lines
2.8 KiB
C++
// Copyright (c) 2017 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_FrameStatsPrs_HeaderFile
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#define _OpenGl_FrameStatsPrs_HeaderFile
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#include <OpenGl_FrameStats.hxx>
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#include <OpenGl_Text.hxx>
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class Graphic3d_ArrayOfTriangles;
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class Graphic3d_TransformPers;
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class OpenGl_IndexBuffer;
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class OpenGl_VertexBuffer;
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//! Element rendering frame statistics.
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class OpenGl_FrameStatsPrs : public OpenGl_Element
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{
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public:
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//! Default constructor.
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Standard_EXPORT OpenGl_FrameStatsPrs();
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//! Destructor
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Standard_EXPORT virtual ~OpenGl_FrameStatsPrs();
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//! Render element.
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Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const Standard_OVERRIDE;
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//! Release OpenGL resources.
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Standard_EXPORT virtual void Release (OpenGl_Context* theCtx) Standard_OVERRIDE;
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//! Update text.
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Standard_EXPORT void Update (const Handle(OpenGl_Workspace)& theWorkspace);
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//! Assign text aspect.
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void SetTextAspect (const Handle(Graphic3d_AspectText3d)& theAspect) { myTextAspect.SetAspect (theAspect); }
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//! Dumps the content of me into the stream
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Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const Standard_OVERRIDE;
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protected:
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//! Update chart presentation.
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Standard_EXPORT void updateChart (const Handle(OpenGl_Workspace)& theWorkspace);
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protected:
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Handle(OpenGl_FrameStats) myStatsPrev; //!< currently displayed stats
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Handle(Graphic3d_TransformPers) myCountersTrsfPers; //!< transformation persistence for counters presentation
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OpenGl_Text myCountersText; //!< counters presentation
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OpenGl_Aspects myTextAspect; //!< text aspect
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Handle(Graphic3d_TransformPers) myChartTrsfPers; //!< transformation persistence for chart presentation
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Handle(Graphic3d_ArrayOfTriangles) myChartArray; //!< array of chart triangles
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Handle(OpenGl_VertexBuffer) myChartVertices; //!< VBO with chart triangles
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Handle(OpenGl_IndexBuffer) myChartIndices; //!< VBO with chart triangle indexes
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Handle(OpenGl_VertexBuffer) myChartLines; //!< array of chart lines
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OpenGl_Text myChartLabels[3]; //!< chart labels
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};
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#endif // _OpenGl_FrameStatsPrs_HeaderFile
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