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occt/src/Graphic3d/Graphic3d_Vertex.hxx
sshutina a516227511 0031354: Visualization - Dump improvement for V3d, Graphic3d, Aspect
- do not dump light in view as it's dumped in the viewer
2020-09-04 18:14:24 +03:00

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3.1 KiB
C++

// Created on: 2012-06-20
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_Vertex_HeaderFile
#define _Graphic3d_Vertex_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_ShortReal.hxx>
#include <Standard_Real.hxx>
//! This class represents a graphical 3D point.
class Graphic3d_Vertex
{
public:
DEFINE_STANDARD_ALLOC
//! Creates a point with 0.0, 0.0, 0.0 coordinates.
Graphic3d_Vertex()
{
SetCoord (0.0f, 0.0f, 0.0f);
}
//! Creates a point with theX, theY and theZ coordinates.
Graphic3d_Vertex (const Standard_ShortReal theX,
const Standard_ShortReal theY,
const Standard_ShortReal theZ)
{
SetCoord (theX, theY, theZ);
}
//! Creates a point with theX, theY and theZ coordinates.
Graphic3d_Vertex (const Standard_Real theX,
const Standard_Real theY,
const Standard_Real theZ)
{
SetCoord (theX, theY, theZ);
}
//! Modifies the coordinates.
void SetCoord (const Standard_ShortReal theX,
const Standard_ShortReal theY,
const Standard_ShortReal theZ)
{
xyz[0] = theX;
xyz[1] = theY;
xyz[2] = theZ;
}
//! Modifies the coordinates.
void SetCoord (const Standard_Real theX,
const Standard_Real theY,
const Standard_Real theZ)
{
xyz[0] = Standard_ShortReal (theX);
xyz[1] = Standard_ShortReal (theY);
xyz[2] = Standard_ShortReal (theZ);
}
//! Returns the coordinates.
void Coord (Standard_ShortReal& theX,
Standard_ShortReal& theY,
Standard_ShortReal& theZ) const
{
theX = xyz[0];
theY = xyz[1];
theZ = xyz[2];
}
//! Returns the coordinates.
void Coord (Standard_Real& theX,
Standard_Real& theY,
Standard_Real& theZ) const
{
theX = xyz[0];
theY = xyz[1];
theZ = xyz[2];
}
//! Returns the X coordinates.
Standard_ShortReal X() const { return xyz[0]; }
//! Returns the Y coordinate.
Standard_ShortReal Y() const { return xyz[1]; }
//! Returns the Z coordinate.
Standard_ShortReal Z() const { return xyz[2]; }
//! Returns the distance between two points.
Standard_EXPORT Standard_ShortReal Distance (const Graphic3d_Vertex& theOther) const;
//! Dumps the content of me into the stream
Standard_EXPORT void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const;
float xyz[3];
};
#endif